Quote Originally Posted by Raikai View Post
Even so, I feel that MCH got stripped of so many layers of gameplay complexity that at this rate, they can use anything to make it more interesting... let it be a Wildfire rework, or a new lv90 thing, while keeping the simpler approach. I absolutely hated the SB iteration because of the RNG of the 1-2-3 combo (even optimizing the ammo usage, you'd still be prone to RNG a lot of times), the ping unfriendly Wildfire and the absolute clunky usage of Flamethrower. I'm glad those are gone for, but at the same time, the job became more or less braindead, which is way below the "keep it simple" threshold.

For example, BLM is the type of job that I literally can't see going anywhere other than just spell upgrades for added visuals.
I absolutely loved SB's mch, it wasn't as random as people made it to be, a red mage or a dancer are wayyyy more random, and it wasnt impacting you as much, as the biggest dps was during 10 seconds. i'm totally with you for the lag part tho, not like people asked for a 11 sec WF/gcd based to compensate it for 2 years. I actually didnt mind flamethrower, as it was adding a layer of complexity and it asn't actually that bad after getting used to.
There isnt really any complexity left to mch anymore, I think it's the dps with the lowest different between a low percentile a high one? you can optimize the use of Barrel stab to have one more hypercharge, summon your turret to catch the buffs and that's it.