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  1. #1
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100

    What change do you want to see on your main class for Endwalker ?

    Hello everyone,

    What change do you want to see on your main class for Endwalker ? What Skill do you think could be great in the lvl 81-90 ? Let's get started !

    DRG :

    The first thing that come in my mind is my Spineshatter Dive, With a potency of 240 (+30% Cause of Blood of the Dragon, which make it a 312 Potency, exactly), with 60 Seconde of CD it's not exactly that strong (Especially against High Jump with a Huge 400 Pot +30 % (So 520 Potency for 30 CD). But even then, I don't have to really complain about it. Untouched since the lvl 45, I think a little level up of it could be great, so we can get a new animation and little damage boost.

    Drachenlance and Ala Morn (Nidhogg human form Tank Buster) :

    Yeah, you think I'm dreaming somehow, but we got his ultra stylish red jump so why not ?

    Where could we put it ? I see 2 Option :

    First option : Implement the two of them and make them replace Full Thrust and Chaotic Thrust as a little boost of DPS on each combo.

    Second option : Implement only one of them as a new skill that share the CD with Stardiver but only touches one target with more Potency (Actually something like 750-800 could be good)

    The rest of our DRG Kit don't need a lot of rework. The class seems well-balanced on every aspect so gameplay change isn't necessary at all.


    So what do you think could be Added/Changed to your class ?
    (0)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I would like to see Sabin's Blitz from FF6 added for MNK in some way as a new mechanic. Of course, before anything else a Chakra rework has to come first, but it still needs another mechanic on top of that to interact with it, it can't be just Chakra alone even if it functions well.

    I've read a lot of suggestions as for how a Blitz mechanic could work. One of them is by changing Perfect Balance to be the catalyst for it (and in doing so it'd make PB far more interesting as a burst tool than it currently is) or another that essentially makes it a 4th step combo, both of them utilizing MNK's combo forms to act as the "combination inputs" if you will - which I feel would be a clever way to use its forms as right now they're basically only being used as an excuse for Leaden Bootshine to exist.

    Blitz attacks themselves could open up a new way to interact with MNK's weaponskills and not just be boring big strong attacks. Just as an example, a specific combination involving double True Strike could reward you with a Blitz that makes the next Demolish add its full potency into its initial hit ala BLM's Thundercloud. (Adjust the potency accordingly, of course) Put the "Demolish" back into Demolish and make Bootshine less polarizing.
    (5)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,282
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Machinist:
    - An AoE battery spender + OOC battery recharger;
    - An actual Overheat combo, instead of just pressing Heat Blast 5x
    - Wildfire is pretty boring and feels unimpactful. I don't know how, but i'd love anything that would make it more interesting and exciting to use;
    - Just a small QoL, but MCH's AoE skills working without a target... just like Flamethrower does;
    - On Flamethrower, a trait to make it better. It's beyond me why we can't even - turn - while using it;

    - Very unlikely to happen, but I'd love if the 1-2-3 combo would have its animations reworked. They are cool and all that jazz, but they are way too busy for the filler abilities... Back in the day this wasn't an issue because they were procs, so you would't see them all the time.
    (3)

  4. #4
    Player
    OrpheusKappa's Avatar
    Join Date
    Sep 2020
    Posts
    35
    Character
    Eurydice Binis
    World
    Moogle
    Main Class
    Bard Lv 80
    For Bard I would want two things:

    1. During Mages Ballad bloodletter having charges (like 3 charges, kind of like pitch perfect but each charge is a BL use) so that i don't have to do the BL EA BL tripe weave if I get a BL proc when EA comes off cd so that I don't waste the next proc on the next dot tick.
    2. The buffs to buff the bard too, no idae why sqaure thought that the bard should be deaf of his own songs.
    (2)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    MCH, I've talked about it again and again but:

    -A Chainsaw that needs the MCH to go melee range but for like 10 seconds. 1-2-3 combo is transformed into new GCDs (A bit like how Raiden Trust procs). But without doing 1 2 3, maybe it wouldn't even be a combo just 3 separated GCDs with various effect. 1 would be a single target slash, 2 a GCD to increase the damages dealt, 3 a dot, for example.
    -A reworked Flamethrower, that skill is a massive joke, it has to be reworked not fixed with a trait. It's a lv70 skill, it's supposed to be a core tool in the rotation but it's never used and is the weakest AoE move after BioBlaster and Auto-Crossbow.
    -Wildfire gone or completely reworked. That skill is worthless in the whole rotation and incredibly boring. Think that it's a 1200 potency on a 120s cooldown but with a 10s delay.
    -Something that consumes heat or use heat, I want less Hypercharge spam. All 3 jobs that spams a GCD: DRK, WAR and MCH are considered like the most boring jobs.
    -The Queen is alright but it's "fill and spend" gauge, the only thing you control is the timing of the summoning. If we were to get a new Automaton, I'd love to summon Ark, using Cruise Chaser skeleton, to assist the MCH during battle.
    But with control or answering the MCH actions in a way that works, not another broken Bahamut.


    Also, no more AoE variant. MCH has 3 AoE skills. Auto-Crossbow, Bio-Blaster and Flamethrower. As savage is almost always designed with a single target, you barely see theses skills being used at all.
    Those are dungeon skills and that's the whole problem with MCH. It's a solid base for future iteration but it remains only a base and the job is designed for dungeon.

    On top of that, a rework of ranged role skills. Leg Graze and Foot Graze are useless in current content. The silence is shared with the tanks and very niche. Arm's Length is on all jobs and necessary aswell as second wind.
    And peloton, it's basically a role action that exist just to fill a slot. Casters have 4 role action but they're all usefull, almost looks like there was a Caster bias during this expansion.
    (6)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,282
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CKNovel View Post
    MCH, I've talked about it again and again but:

    -A Chainsaw that needs the MCH to go melee range but for like 10 seconds. 1-2-3 combo is transformed into new GCDs (A bit like how Raiden Trust procs). But without doing 1 2 3, maybe it wouldn't even be a combo just 3 separated GCDs with various effect. 1 would be a single target slash, 2 a GCD to increase the damages dealt, 3 a dot, for example.
    -A reworked Flamethrower, that skill is a massive joke, it has to be reworked not fixed with a trait. It's a lv70 skill, it's supposed to be a core tool in the rotation but it's never used and is the weakest AoE move after BioBlaster and Auto-Crossbow.
    -Wildfire gone or completely reworked. That skill is worthless in the whole rotation and incredibly boring. Think that it's a 1200 potency on a 120s cooldown but with a 10s delay.
    -Something that consumes heat or use heat, I want less Hypercharge spam. All 3 jobs that spams a GCD: DRK, WAR and MCH are considered like the most boring jobs.
    -The Queen is alright but it's "fill and spend" gauge, the only thing you control is the timing of the summoning. If we were to get a new Automaton, I'd love to summon Ark, using Cruise Chaser skeleton, to assist the MCH during battle.
    But with control or answering the MCH actions in a way that works, not another broken Bahamut.


    Also, no more AoE variant. MCH has 3 AoE skills. Auto-Crossbow, Bio-Blaster and Flamethrower. As savage is almost always designed with a single target, you barely see theses skills being used at all.
    Those are dungeon skills and that's the whole problem with MCH. It's a solid base for future iteration but it remains only a base and the job is designed for dungeon.

    On top of that, a rework of ranged role skills. Leg Graze and Foot Graze are useless in current content. The silence is shared with the tanks and very niche. Arm's Length is on all jobs and necessary aswell as second wind.
    And peloton, it's basically a role action that exist just to fill a slot. Casters have 4 role action but they're all usefull, almost looks like there was a Caster bias during this expansion.
    I think the role actions for the Ranged dps jobs really need some love, if they don't bring enough dps to be on par with the selfish ones... an AoE stun would be really good on dungeon pulls, a boss debuff like Feint, too.

    Also love the Chainsaw idea.
    (4)

  7. #7
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    I agree, MCH need some serious attention. The idea of the Chainsaw isn't actually bad ! Giving you a special "weapon" that change some of your skill, allowing you to pick up one effect to use, like a Strong instant attack, a long DoT (30 seconde ?) or why not, some way to buff himself (like damage increase). Depending on how the boss can react (Soon untargeatable, Burst phase etc...) this can allow much more flexibility and add a fun to this class
    (2)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Higher APM.
    (4)

  9. #9
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    For bard. I’d love to see them give bard a healthy 50/50 of support skills and archery damage. Move away from what it is now which is 90/10.

    I do see them reworking bard in end walker because it is one of the jobs that gets the most complaints and also has the least players that still play it. So I’m looking forward to seeing what they do with it.
    (2)

  10. #10
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I am a bit in between maining SMN or RDM.

    SMN needs to see its pet bugs fixed. I would like something more interesting to do during its downtime in between trances. Merging Bahamut and DW Trance would be great, especially if it works like FB Trance.
    Some button bloat fixes would be welcome: merging Enkindle Bahamut/Phoenix/Galvanize with Death Flare as they are all mutually exclusive; making Energy Drain cleave and thus delete Energy Siphon. (a small personal complaint, I'd rather have Foutain of Fire replace Ruin 2/4 rather than Outburst, so I can throw this spell away from my main bars)
    A thing on the job gauge/spell icon so I can track my Ruin IV stacks (currently in an opener with several raid buffs, it's tedious to check how many stacks I have)

    RDM seems mostly fine, I do think Embolden needs to buff all damage for the party and our own damage too (Fleche, Contre de Sixte, Corps à Corps and Displacement/Engagement not being buffed by Embolden and Manafication feels weird). I'd like Impact to be returned to its Stormblood iteration (being an upgrade to Jolt II and not needing a dedicated button, giving more importance to proc management).
    I don't want any AoE addition in our kit that would take the spot for something more interesting in our single target rotation. ShB gave every job more AoE tools, but no meaningful AoE situations in high end content, and dungeons weren't harder either.

    Bonus : reading CKNovel's point on Role Actions, I'd like to see something added to Casters too actually. Not having Second Wind nor Bloodbath is a bit "dangerous" in some high end content. Not having a stun / silence is niche but also unfair in some situations (I remember the add phase in E8S, in a group as a SMN with a BLM, it made it a bit more frustrating for our tank who had to take care of all the stuns)
    (3)
    Last edited by Mansion; 03-22-2021 at 09:35 PM.

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