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  1. #1
    Player
    Reka_Aia's Avatar
    Join Date
    Apr 2018
    Posts
    15
    Character
    R'eka Aia
    World
    Balmung
    Main Class
    Archer Lv 73
    MCH:
    - Split overheat into AOE/Single target variants with Ricochet end Guas round being split off per combo.
    - charges of second wind, as we bring no utility can we at least have healing on par with bloodbath even if it’s all up front?
    - Have flamethrower trait into bio-blaster it doesn’t need to be two different buttons.
    - replace spreadshot, having every shot be single casing/ammo use makes sense, it’s a gun like a pistol but then all of a sudden every gun is now an automatic for aoe? Bring back Grenado shot. It leans into an engineer carrying gear and shooting the grenade is cool and the NPCs in bozja use it!
    - give us one of the lost party buffs back. Either DR for tank busters like old pallasade or DMG down like old hyper charge. Don’t care which.
    - MOVEMENT - we are the only phys range without a movement ability. Dancer gets multiple charges of en avant- which can be used at will and bard has repelling shot. Some melee get both gap closers and always. Give us a grappling hook that lets us move to the target
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Depends on your personal endgame yo.
    Is there players dedicating themselves to treasure maps and dungeons? Bozja can have multiple target, but grabbing aggro from multiple ennemies is often a death sentence.
    24 man raid could also be included but... Again the times where you have more than 1 target is not often.

    Quote Originally Posted by Reka_Aia View Post
    MCH:
    - Split overheat into AOE/Single target variants with Ricochet end Guas round being split off per combo.
    - charges of second wind, as we bring no utility can we at least have healing on par with bloodbath even if it’s all up front?
    - Have flamethrower trait into bio-blaster it doesn’t need to be two different buttons.
    - replace spreadshot, having every shot be single casing/ammo use makes sense, it’s a gun like a pistol but then all of a sudden every gun is now an automatic for aoe? Bring back Grenado shot. It leans into an engineer carrying gear and shooting the grenade is cool and the NPCs in bozja use it!
    - give us one of the lost party buffs back. Either DR for tank busters like old pallasade or DMG down like old hyper charge. Don’t care which.
    - MOVEMENT - we are the only phys range without a movement ability. Dancer gets multiple charges of en avant- which can be used at will and bard has repelling shot. Some melee get both gap closers and always. Give us a grappling hook that lets us move to the target
    No, no, no, no, kinda yes and no.
    I don't understand what you want with your first point, but I think I can make it better for you: Make Auto-cross bow refill GR/Ricochet cooldowns.
    If you are not yet aware, the healer role is criticized because of 2 major points, the first is their DPS rotation and the second is that Healers have too many tools compared to what they need to heal. A second charge on Second Wind is useless and charges are not meant to be used the way you think. Dancer being an exception, charges exist to avoid loosing a cooldown if you hold on it, Ricochet/GR or the tank jumps for example.

    Flamethrower needs to be reworked not to be merged with BioBlaster, they are 2 different abilities. On top they act differently with a different role and a different goal. You can merge Hot shot into Air Anchor because they have the same values except for the potency buff.
    Spreadshot is boring but your arguments makes no sense.

    Yes, Ranged were gutted utility wise and needs something strong to excuse their lower DPS as it was shown that mobility was overvalued and that Tactician/Samba/Troubadour paled in comparison to addle.
    You play one of the most mobile jobs and want more mobility? That's simply wrong, MCH has sprint and that's enough to deal with any mechanics.
    (2)

  3. #3
    Player
    Eleisia's Avatar
    Join Date
    Feb 2020
    Posts
    4
    Character
    Eleisia Valik
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    to NOT AND VERY MUCH TO ANY MORE SKILLS
    were are already reaching a maximum as it is,
    id rather see skills EVOLVE into better ones instead that mix up the endgame rotations.

    that being said, drk needs some love.
    bard needs SERIOUS potency buffs its basically useless
    and mch needs ANOTHER rework, the rotation is just uncomfortable and bland
    (0)

  4. #4
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    For bard. I’d love to see them give bard a healthy 50/50 of support skills and archery damage. Move away from what it is now which is 90/10.

    I do see them reworking bard in end walker because it is one of the jobs that gets the most complaints and also has the least players that still play it. So I’m looking forward to seeing what they do with it.
    (2)

  5. #5
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I am a bit in between maining SMN or RDM.

    SMN needs to see its pet bugs fixed. I would like something more interesting to do during its downtime in between trances. Merging Bahamut and DW Trance would be great, especially if it works like FB Trance.
    Some button bloat fixes would be welcome: merging Enkindle Bahamut/Phoenix/Galvanize with Death Flare as they are all mutually exclusive; making Energy Drain cleave and thus delete Energy Siphon. (a small personal complaint, I'd rather have Foutain of Fire replace Ruin 2/4 rather than Outburst, so I can throw this spell away from my main bars)
    A thing on the job gauge/spell icon so I can track my Ruin IV stacks (currently in an opener with several raid buffs, it's tedious to check how many stacks I have)

    RDM seems mostly fine, I do think Embolden needs to buff all damage for the party and our own damage too (Fleche, Contre de Sixte, Corps à Corps and Displacement/Engagement not being buffed by Embolden and Manafication feels weird). I'd like Impact to be returned to its Stormblood iteration (being an upgrade to Jolt II and not needing a dedicated button, giving more importance to proc management).
    I don't want any AoE addition in our kit that would take the spot for something more interesting in our single target rotation. ShB gave every job more AoE tools, but no meaningful AoE situations in high end content, and dungeons weren't harder either.

    Bonus : reading CKNovel's point on Role Actions, I'd like to see something added to Casters too actually. Not having Second Wind nor Bloodbath is a bit "dangerous" in some high end content. Not having a stun / silence is niche but also unfair in some situations (I remember the add phase in E8S, in a group as a SMN with a BLM, it made it a bit more frustrating for our tank who had to take care of all the stuns)
    (3)
    Last edited by Mansion; 03-22-2021 at 09:35 PM.

  6. #6
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mansion View Post
    RDM seems mostly fine, I do think Embolden needs to buff all damage for the party and our own damage too (Fleche, Contre de Sixte, Corps à Corps and Displacement/Engagement not being buffed by Embolden and Manafication feels weird). I'd like Impact to be returned to its Stormblood iteration (being an upgrade to Jolt II and not needing a dedicated button, giving more importance to proc management).
    I don't want any AoE addition in our kit that would take the spot for something more interesting in our single target rotation. ShB gave every job more AoE tools, but no meaningful AoE situations in high end content, and dungeons weren't harder either.
    I think the main reason the OGCDs aren't buffed by Embolden/Manafication is so that they're used "when up" instead of holding them for Embolden windows. Having them get buffed would mean figuring out whether holding Contre for 15s and Fleche for 20s makes sense, or just hitting them at the end of the Embolden window makes sense. I makes for an "easier" rotation, just hit those when they're up. Though I agree with Displacement/Engagement and Corps, those line up fine, but also aren't a huge source of damage to care about them not being buffed.

    For Red Mage, what I'm really looking forward to is another button to press after our melee combo! /s

    What I'd like to see is something like:

    1) Ability that does different things depending on which mana is highest (or if they're balanced)

    2) A reason other than "this mana is lower" to pick Verholy or Verflare (e.g. Scorch turns into a different ability, like 2 different DoTs and you want to cycle between them to keep each up. Not exactly that, but something similar (putting a buff on you/the party)

    I agree with not wanting an addition to our AoE kit. People have been clamoring for a AE combo but please no. AE rotation for all classes is pretty "meh", and they should either make changes to everyone's AE combo, or just leave it as is.
    (2)

  7. #7
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LeonKeyh View Post

    I agree with not wanting an addition to our AoE kit. People have been clamoring for a AE combo but please no. AE rotation for all classes is pretty "meh", and they should either make changes to everyone's AE combo, or just leave it as is.
    I'd say ONE addition to AoE we could aggree on is to get VerHoly/Flare>Scorch do AoE damage after 4-5 Moulinets.
    (0)

  8. #8
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kalaam View Post
    I'd say ONE addition to AoE we could aggree on is to get VerHoly/Flare>Scorch do AoE damage after 4-5 Moulinets.
    As long as doing more than 4-5 Moulinets wouldn't break you out of that. For AE on trash pulls I'll typically get up to 90-100, Moulinet down to 40-60 and then Manafication and continue the Moulinets. Maybe a nice thing would be to have Moulinet give you a stack of a buff (for, say 10 seconds), once you hit 4 stacks you get access for Verholy/Verflare (or some other ability) and Scorch that is AE, with both "consuming" those stacks and dealing more damage depending on the number of stacks. It would make for a nice AE burst that would feel great. But yeah, otherwise just adding another ability to throw into the AE combo would be kind of disappointing.



    For melee as a whole (DRG is my "main" melee class) - I'd like to see the positional system improved upon (ducks). While it's something simple, I love Raiden Thrust on DRG. You combo starter is replaced with a higher potency ability if you hit your positional on a couple of abilities. I'd love to see a "more obvious" visual (maybe audible too) indicator that you hit your positionals. Not for anything other than it feels good whenever you see that pop up. Positionals are easy enough to hit, I just like the "good job" indication because it makes me feel good. Even if the functionality doesn't change, it would act as a nice little dopamine hit. -cough- I also want to see positionals give more of a bonus -cough-
    (2)

  9. #9
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    I'd say ONE addition to AoE we could aggree on is to get VerHoly/Flare>Scorch do AoE damage after 4-5 Moulinets.
    Almost everything is dead by the time you pool out enough mana to get 4 Moulinets though, at least in the current AoE situations in game (understand dungeons). Pooling 70/70 mana and doing 1 Moulinet, Manafication and 5 Moulinet is VERY strong. It really doesn't need anything more on top of it without nerfs to current potencies. But then as I said, nothing in this game requires so much bursty AoE.
    I'm okay for some kind of concession like 3 moulinets refresh Contre de Sixte and that's it, really. Having Verholy/Flare and Scorch cleave would be convenient in some niche situations (TEA P2 comes to mind).

    I'd like some mana-linked abilities indeed, a bit more micro management within the manabuilding phase would be welcome.
    (0)

  10. #10
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    That's true, though you can have it ready for the next pull.
    (1)

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