Your point is that people without a house should be treated worse than people who already own a house, and is therefore not a good one.

Your point is that you love placard clicking for hours so much, you want to do it every time you move, too. You want to waste hundreds of extra hours of people's time. It's also not a good one.
Improve things for campers, don't create issues for relocators. Relocation should go away. But only because the timer itself is gone. Lengthening the cooldown is only a change for the worse.




There is nothing wrong with relocations. It does not take a house away from those available. The problem is the timer and that needs to be addressed. The long times associated with the cooldown before a house becomes available is ridiculously long. I sincerely doubt SE will remove relocations as an option but the request to include a longer cooldown before a house owner can transfer again is a good one. Multiple transfers in a small space of time needs to be discouraged.
Last edited by LaylaTsarra; 03-16-2021 at 12:16 AM.
Yes, the timer is already bad - and while it does not "take a house away from those available" it still burns users. The players who just spent 12 hours there now need to go find whatever plot was just abandoned (depending on whether or not the other person knows / cares to say where it used to be) and get to doing the whole thing all over again, and HOPE that someone doesn't like this spot a little better than their current one. Relocation is bad for all the players who do not have a house yet.There is nothing wrong with relocations. It does not take a house away from those available. The problem is the timer and that needs to be addressed. The long times associated with the cooldown before a house becomes available is ridiculously long. I sincerely doubt SE will remove relocations as an option but the request to include a longer cooldown before they can transfer again is a good one. Multiple transfers in a small space of time needs to be discouraged.
Relocators and campers should be one in the same. Would it suck for people relocating? Yes. But they've already won once. At that point, relocation is literally win more. Oh, you didn't get your perfect plot? Well, sorry, the other seven people who spent a day here doing nothing but clicking this stupid board don't have a place at all, so you should not get to jump the line.Your point is that you love placard clicking for hours so much, you want to do it every time you move, too. You want to waste hundreds of extra hours of people's time. It's also not a good one.
Improve things for campers, don't create issues for relocators. Relocation should go away. But only because the timer itself is gone. Lengthening the cooldown is only a change for the worse.
Does relocation adopt the timer from the plot that they've been sitting at, or does it start a whole new timer for the plot they abandoned?




I understand that but relocating isn't the issue it's the timer. I've camped houses and have had that happen. I'm also of the view that being able to upgrade my location or move from a small to a medium or a large is an excellent feature for housing in general. The issue isn't the relocation it's the time you have to spend at a placard trying to get that house.Yes, the timer is already bad - and while it does not "take a house away from those available" it still burns users. The players who just spent 12 hours there now need to go find whatever plot was just abandoned (depending on whether or not the other person knows / cares to say where it used to be) and get to doing the whole thing all over again, and HOPE that someone doesn't like this spot a little better than their current one. Relocation is bad for all the players who do not have a house yet. ?
I sincerely doubt SE will remove relocations as an option and personally I'm opposed to their doing so. I sincerely hope they address this unreasonably long time people have to wait before a house is available for sale however.
Last edited by LaylaTsarra; 03-16-2021 at 12:29 AM.

A change to make the game suck more for people? Pass. Think of something better.
Any open plot is subject to a timer that is both hidden and randomized to the second. When you attempt to purchase a plot you will likely be given the message "This plot is not yet available for purchase." You must then re-attempt your purchase, at which point the message will present again, or be replaced by "You purchase the deed to plot ## ward ##.” The plot will allow itself to be purchased after 0-24 hours have passed. No indication that the plot can be purchased will be given, it will simply allow the next person who clicks it to buy. Relocators, whether players or FCs, are not subject to this timer.
A change to make the game suck equally for everyone? Better than treating a large majority of the players as second class citizens.A change to make the game suck more for people? Pass. Think of something better.
Any open plot is subject to a timer that is both hidden and randomized to the second. When you attempt to purchase a plot you will likely be given the message "This plot is not yet available for purchase." You must then re-attempt your purchase, at which point the message will present again, or be replaced by "You purchase the deed to plot ## ward ##.” The plot will allow itself to be purchased after 0-24 hours have passed. No indication that the plot can be purchased will be given, it will simply allow the next person who clicks it to buy. Relocators, whether players or FCs, are not subject to this timer.
My question was specific to relocation. If someone relocates, does it restart the 24 hour random timer? Or is their old plot now a 1 hour timer because the one they relocated to took 23 hours before they relocated?
It's BOTH. Relocation is a great feature! I'm all for relocation. I'm not for relocation spitting in the faces of everyone who doesn't have a house.I understand that but relocating isn't the issue it's the timer. I've camped houses and have had that happen. I'm also of the view that being able to upgrade my location or move from a small to a medium or a large is an excellent feature for housing in general. The issue isn't the relocation it's the time you have to spend at a placard trying to get that house.
I sincerely doubt SE will remove relocations as an option and personally I'm opposed to their doing so.

Again, no. You fix the problems. Not make new ones. Think of something better. This suggestion is bad
The new plot is..... a new plot. So new timer.




They don't spit in the face of everyone. I understand you are bitter but they are simply using a very nice feature associated with housing. The timer is bad enough and asking people to camp it more than once is simply ridiculous. Address the root of the problem which is the timer and not relocations. Personally I'd like to see them remove the timer altogether we lived without a timer for years.
Your best shot at housing is with new ward additions I might add where there are no timers and I'm personally not in favor of FC exclusivity as well.
Last edited by LaylaTsarra; 03-16-2021 at 12:44 AM.
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