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  1. #1
    Player
    Venjamin's Avatar
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    Oct 2015
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    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by Catstab View Post
    -
    B) Break the house down and camp for the new one
    C) Break the house down, ending the relocation cooldown attached to the estate. Check the 6 open houses for being purchase-ready. If one is ready, buy it and relocate to your dream plot (before you try it: no, purchasing does not trigger relocation cooldown, only relocating does)


    So currently:
    -No one has to break FCs down for housing reasons, ever.
    -Campers only face the timer once, then access the housing market freely (THIS is the problem.)

    The suggestion:
    -Sometimes social FCs die, but only if their leaders dare make a mistake in your deeply flawed system
    -Campers camp every relocation they ever want, because standing at a placard adds replayability to ff14
    Firstly: No. Why would you be allowed to relocate directly after purchasing? The suggestion, ultimately, is designed so that players can't jump the timer. That is the problem.

    Secondly: "Facing the timer once" is either a head-in-the-sand best case scenario, or a plain lie. So far in the last two weeks I've played the "camp the placard" game DOZENS of times.

    Third: The system is ALREADY deeply flawed. The suggestion just makes it so people who ALREADY have a house don't have a SIGNIFICANT advantage over those who do not. I don't care about relocation, in the end. I think relocation is fine, with one caveat: I care about relocation taking priority over those who do not have a house. I would take the massive price inflation of house flippers over this "hey spend several hours doing NOTHING because of FOMO/playing the placard roulette, only to have someone walk up and relocate onto the plot you've been camping." Like, HALF of that equation is already garbage, the second half just propels it into the core of Trash Planet.
    (1)

  2. #2
    Player
    Catstab's Avatar
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    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Venjamin View Post
    Firstly: No. Why would you be allowed to relocate directly after purchasing?
    Because that is how it works! Have you even played final fantasy? The 5-minute relocation cooldown is activated upon relocating, not on initial purchase. Changing it to 30 days doesn't change that.
    (0)

  3. #3
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by Catstab View Post
    Because that is how it works! Have you even played final fantasy? The 5-minute relocation cooldown is activated upon relocating, not on initial purchase. Changing it to 30 days doesn't change that.
    Sure I have. I just haven't played with a house, because I have lost my rounds of placard roulette thusfar. Once more, you are WILDLY missing the point. Relocation should NOT be allowed to cut the timer. They should have to sit and camp with the rest of us schlubs.
    (0)

  4. #4
    Player
    Catstab's Avatar
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    Aug 2020
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    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Venjamin View Post
    WILDLY missing the point.
    This after you read "don't say this isn't how relocation works, because it is" and responded "but that's not how relocation works!"

    Just re-read my post above if you want to know my point.
    (0)

  5. #5
    Player
    Venjamin's Avatar
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    Oct 2015
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    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by Catstab View Post
    This after you read "don't say this isn't how relocation works, because it is" and responded "but that's not how relocation works!"

    Just re-read my post above if you want to know my point.
    Your point is that people without a house should be treated worse than people who already own a house, and is therefore not a good one.
    (0)

  6. #6
    Player
    Catstab's Avatar
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    Aug 2020
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    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Venjamin View Post
    Your point is that people without a house should be treated worse than people who already own a house, and is therefore not a good one.
    Your point is that you love placard clicking for hours so much, you want to do it every time you move, too. You want to waste hundreds of extra hours of people's time. It's also not a good one.

    Improve things for campers, don't create issues for relocators. Relocation should go away. But only because the timer itself is gone. Lengthening the cooldown is only a change for the worse.
    (0)

  7. #7
    Player
    LaylaTsarra's Avatar
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    Feb 2014
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    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Venjamin View Post
    Your point is that people without a house should be treated worse than people who already own a house, and is therefore not a good one.
    There is nothing wrong with relocations. It does not take a house away from those available. The problem is the timer and that needs to be addressed. The long times associated with the cooldown before a house becomes available is ridiculously long. I sincerely doubt SE will remove relocations as an option but the request to include a longer cooldown before a house owner can transfer again is a good one. Multiple transfers in a small space of time needs to be discouraged.
    (1)
    Last edited by LaylaTsarra; 03-16-2021 at 12:16 AM.

  8. #8
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by LaylaTsarra View Post
    There is nothing wrong with relocations. It does not take a house away from those available. The problem is the timer and that needs to be addressed. The long times associated with the cooldown before a house becomes available is ridiculously long. I sincerely doubt SE will remove relocations as an option but the request to include a longer cooldown before they can transfer again is a good one. Multiple transfers in a small space of time needs to be discouraged.
    Yes, the timer is already bad - and while it does not "take a house away from those available" it still burns users. The players who just spent 12 hours there now need to go find whatever plot was just abandoned (depending on whether or not the other person knows / cares to say where it used to be) and get to doing the whole thing all over again, and HOPE that someone doesn't like this spot a little better than their current one. Relocation is bad for all the players who do not have a house yet.

    Quote Originally Posted by Catstab View Post
    Your point is that you love placard clicking for hours so much, you want to do it every time you move, too. You want to waste hundreds of extra hours of people's time. It's also not a good one.

    Improve things for campers, don't create issues for relocators. Relocation should go away. But only because the timer itself is gone. Lengthening the cooldown is only a change for the worse.
    Relocators and campers should be one in the same. Would it suck for people relocating? Yes. But they've already won once. At that point, relocation is literally win more. Oh, you didn't get your perfect plot? Well, sorry, the other seven people who spent a day here doing nothing but clicking this stupid board don't have a place at all, so you should not get to jump the line.



    Does relocation adopt the timer from the plot that they've been sitting at, or does it start a whole new timer for the plot they abandoned?
    (2)