Quote Originally Posted by Venjamin View Post
You are suggesting that the FC leader's "perfect plot" opens up, so they're willing to go entirely houseless for a CHANCE to get their 'ideal' spot? Because guess what, they still can't relocate. They would literally have to do all the things you said, get rid of their housing, and then camp the placard. Not just purchase outright
Let me try to explain this, even though it's clear that aspects of housing and human nature are being left out of your thought process.

Your FC wants Lavender Beds 15. Recently you moved from Goblet outer ring to Goblet poolside. Lavender Beds 15 is one of 6 plots open today.
Options:
A) Wait the month, and keep looking for your dream plot afterward. You may never see it again.
B) Break the house down and camp for the new one
C) Break the house down, ending the relocation cooldown attached to the estate. Check the 6 open houses for being purchase-ready. If one is ready, buy it and relocate to your dream plot (before you try it: no, purchasing does not trigger relocation cooldown, only relocating does)

You call option B and C "farfetched things that are so far away from reality." But you're plainly wrong. They are the only options other than "accept defeat" and they both can work. That means people will try them. And if they do, they have to break their FCs down.

So currently:
-No one has to break FCs down for housing reasons, ever.
-Campers only face the timer once, then access the housing market freely

The suggestion:
-Sometimes social FCs die, but only if their leaders dare make a mistake in your deeply flawed system
-Campers camp every relocation they ever want, because standing at a placard adds replayability to ff14