Housing relocation is one of the better features associated with our housing system and it needs to stay. Don't support the OP in the least.
I'm sorry but you're acting like this will make it near impossible for anyone to relocate.So, you can't control when a stranger's plot auto-demolishes. Things like 'a placard Mist 35' just happen. They happen any time, at random. You cannot plan for it. You don't have to want or be ready it to happen for it to happen. It's just a thing that happens.
If a mist 35 opens while an FC that is currently inside their suggested cooldown has access to it, it is very likely that the FC will elect to pursue the opportunity at all costs. This would cause damage to the FC that the current system prevents. Creating a system that causes extra damage is a bad idea.
Again, let's make things easier for campers, not harder for relocators. The answer isn't "damage a groups player experience until both groups are comparably miserable."
It doesn't. The only ones who might be inconvenienced are the ones who used an opportunity to relocate recently. In the case of a 30 days cooldown, that would be maybe 50 house owner out of 5,760?
Since you're so fond of exaggerated fonts in this thread.
No one is going to dismantle a FC and relinquish the FC house in an attempt to bypass a relocation cooldown when it means the FC will no longer have a house in the current housing environment.
Oh well, so that one FC who had relocated in the last 30 days can't relocate again to get Mist 5/35 but that didn't stop the other FC that hadn't relocated in the last 30 days who wanted the house just as bad from getting it. There's only going to be that one winner and a whole bunch of disappointed losers with the ward system and lack of supply.
The increased cooldown hobbles the habitual relocators. They have to decide if that new plot they're thinking about relocating to is worth it over sitting tight in case their dream plot becomes available. That's not a bad thing if they're making it harder for new buyers to get a house by resetting the purchase timer on what becomes available as they leapfrog house to house.
It doesn't stop the vast majority of house owners, FC or private, from relocating because they haven't recently relocated.
This is plainly incorrect. I don't know why you wrote it, as you almost certainly know it's incorrect. People aren't going to pass on a dream house over a 30-day cooldown if there's a way around it.
Large houses still sit open 5-20 minutes on some servers. You can do the actions I describe in 45 seconds, especially with more than one officer kicking people and breaking down subs.
And I don't think it will make relocation impossible. I think it will cause FCs to occasionally partially disband in desperation. Which is the reason the relocation system, in relatively unlimited capacity is needed. You can just read my post on page 1, and nothing has changed since then.
Moving house used to be the FC-killer. Relocation saved it. Nixing/nerfing relocation puts the Fc-killer back into the game. Fc-killer bad. Bad no good. No patch bad into game when game already good.
The argument "Well I personally wouldn't make that mistake, so I refuse to acknowledge it's a design flaw" is folly. You design a product to be used in the worst case scenario, not set your user up to fail.
You still are not thinking this through. If they relinquish their current house, their status changes from relocation to purchase and they will have to wait out the purchase timer before they even have a chance to buy it.
This is plainly incorrect. I don't know why you wrote it, as you almost certainly know it's incorrect. People aren't going to pass on a dream house over a 30-day cooldown if there's a way around it.
Large houses still sit open 5-20 minutes on some servers. You can do the actions I describe in 45 seconds, especially with more than one officer kicking people and breaking down subs.
What are the chances that Mist 5/35 will remain unsold for the 4-22 hours necessary before it's available for purchase?
ZERO It is a lost cause before they even finish dismantling the FC because the house will have been sold within 10 minutes of becoming available. The housing discords see to that with the way they monitor available plots.
Again, no FC is going to dismantle itself and relinquish a house when all that will happen is they will no longer have a house at all. They will instead wait for something to become available when they are once again eligible to relocate. 30 days is not that long a period.\
Maybe you're getting confused about whether I'm discussing the abolition of relocation altogether or if I'm discussing an increase to the cooldown for relocation. I'm discussing the increase to the cooldown. I would definitely be against removing relocation altogether.
Games are designed to set the user up to fail all the time. That is what creates the challenge that drives many players and the satisfaction that comes from not failing and beating the challenge.
When it comes to houses in this game, the system is already designed for the player to fail because there are not enough houses for every player.
Last edited by Jojoya; 03-14-2021 at 01:19 AM.
You accuse me of not thinking this through, and yet despite the fact that I've been clear that mist 35 stands as an example of "a desirable upgrade" you're here acting as if the only house any FC would ever upgrade to is that one, and acting as if all servers are very high population.
Some FCs have LB 12 for a dream plot. If they find their LB 12 on day #28 of their 'cooldown' and boot all their members so they can buy a house, it would be considered a repercussion of this poor suggestion. Right now, this can't conceivably happen. So we're adding something harmful into the game, and hoping people don't make mistakes and harm themselves with it. That is the mindset of someone who has never designed anything for use by people. And it shows.
Said it about a dozen times now - The problem for campers is the timer. The problem is not relocators. The only way relocation should ever be nerfed is if it is entirely removed along with the timer and replaced with a better system.
Yea even on dead servers the mansions get snapped up very fast. It's always the cottages that devalue. Mediums sometimes but very rarely. Mansions? Maybe long ago when the player base was much smaller, but not now. And well considering NA rarely has open plots...well yea, no need to say more about that.What are the chances that Mist 5/35 will remain unsold for the 4-22 hours necessary before it's available for purchase?
ZERO It is a lost cause before they even finish dismantling the FC because the house will have been sold within 10 minutes of becoming available. The housing discords see to that with the way they monitor available plots.
This is absolute folly. You are suggesting that the FC leader's "perfect plot" opens up, so they're willing to go entirely houseless for a CHANCE to get their 'ideal' spot? Because guess what, they still can't relocate. They would literally have to do all the things you said, get rid of their housing, and then camp the placard. Not just purchase outrightYou accuse me of not thinking this through, and yet despite the fact that I've been clear that mist 35 stands as an example of "a desirable upgrade" you're here acting as if the only house any FC would ever upgrade to is that one, and acting as if all servers are very high population./snip.
No one, and I mean no one, would be willing to do that. You're talking about this farfetched thing that is so far away from reality as to not be in the same world any more.
Relocation is not okay. Relocation should not allow you to cut the timer.
Relocation should only stay if they, too, are subjected to the dumb lockout timer like the rest of us, and get a cheery red light that says "this plot is not available for relocation yet."
You're still missing the entire point Jojoya and others have made. If this hypothetical FC demolishes their house, this automatically puts them on the timer system. Therefore, if LB 12 isn't available to purchase yet, they're risking someone else beating them to the placard click and winding up with absolutely nothing. In no way, whatsoever, is your scenario remotely plausible unless the hypothetical "dream plot" is literally able to be bought in the very split second they demolish their FC. And lets be real here, they wouldn't even get the menu opened before someone grabbed it.You accuse me of not thinking this through, and yet despite the fact that I've been clear that mist 35 stands as an example of "a desirable upgrade" you're here acting as if the only house any FC would ever upgrade to is that one, and acting as if all servers are very high population.
Some FCs have LB 12 for a dream plot. If they find their LB 12 on day #28 of their 'cooldown' and boot all their members so they can buy a house, it would be considered a repercussion of this poor suggestion. Right now, this can't conceivably happen. So we're adding something harmful into the game, and hoping people don't make mistakes and harm themselves with it. That is the mindset of someone who has never designed anything for use by people. And it shows.
Said it about a dozen times now - The problem for campers is the timer. The problem is not relocators. The only way relocation should ever be nerfed is if it is entirely removed along with the timer and replaced with a better system.
What your saying just doesn't make any logical sense.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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