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  1. #11
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Packetdancer View Post
    Snip
    As I've answered "many many times," an icon can be placed on the actual character plate. If you can see where he's standing you can see whether or not Rescue will work, no additional thinking required.

    If some Healers will abandon Rescue if it's a toggle then whatever, it's their choice. There's really no reason to, though.

    As for the coding, all the switch has to do is make a differentiation between friendly and enemy units, which we also know the game can already do. Pop an Arms Length type effect when a friendly unit attempts to reposition you via pull in or knock back. There's only one way friendly units can reposition you, so done and done.

    Quote Originally Posted by Packetdancer View Post
    I admit I'm also bewildered. I think I have probably been Rescued less than 10 times in this game total (whether playing healer or not), and as a healer I find myself using Rescue maybe once every other month, usually on sprouts in Crystal Tower raids who don't know the mechanics and are about to die.

    This thread makes it sound like Rescue is used constantly, to the point that Goji's describing other players as "the enemy", which seems incredibly extreme.

    Yes, other players can be a hindrance or a hazard; I've had plenty of people run around in a panic and drop an AoE on me, drag the trailing-exoflare mechanics across where I'm standing during Dun Scaith, Orbonne Monastery or Copied Factory. I've seen people not interrupt the adds in Puppets' Bunker more times than I want to think (thus inflicting paralysis on me). I've had people run across landmines and obliterate the entire party in Palace of the Dead or Heaven-on-High... sometimes near the end of the deep dungeon.

    Heck, I've seen DPS greed more than a few times on E9S, die, and then taken their portion of a spread-or-stack mechanic in addition to my own since they're down, thus instantly dying.

    In short, I have racked up quite a few deaths and wipes in this game which stem from someone else doing a thing wrong. But that doesn't mean the other players are "the enemy"; this is a collaborative game, and I'm still trying to work with them to solve things. (Even when sometimes the other players might make me want to tear out my own hair.)
    You all get too worked up over my use of the word "enemy." I'm basically just using it interchangeably with the word obstacle; which is what Healers are in this situation.

    Asking for a toggle is hardly extreme, and there have been no compelling points made against the idea; so I'm continuing to promote it. That's all that's happening with me here.
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    Last edited by Goji1639; 02-19-2021 at 04:43 AM.