Like I said earlier, screwing up with your own character is far more forgivable than forcibly kicking someone else out of the driver seat for their character, taking the controls yourself, then screwing up.
But you could've been saved by rescue there. Too bad you had it on toggle. Your group wiped because they didn't have enough damage since you died.
Sad that you think it is fine when YOU screw up but not others. Rescue doesn't take control of your character by the way. It just pulls you in the direction of your healer.
Well, I've never once been saved from death by Rescue, so there's that. It's only really been used on me a handful of times, and it's only ever hurt my DPS. Honestly, I don't recall if it's ever gone off in time to stop the damage even. One time the Healer was standing in the exact same AoE he was pulling me out of, and we both got hit anyways. That one I couldn't even be mad, at LEAST it was funny.But you could've been saved by rescue there. Too bad you had it on toggle. Your group wiped because they didn't have enough damage since you died.
Sad that you think it is fine when YOU screw up but not others. Rescue doesn't take control of your character by the way. It just pulls you in the direction of your healer.
That's the point of a toggle. It'll save people like me some grief while allowing the people who still need the help to leave it on.
Rescue does take control of my character, by the way. I'm not the one moving him.
You lose DPS when you DIE. If you get rescued from death you lose 1-2 GCD max.Well, I've never once been saved from death by Rescue, so there's that. It's only really been used on me a handful of times, and it's only ever hurt my DPS. Honestly, I don't recall if it's ever gone off in time to stop the damage even. One time the Healer was standing in the exact same AoE he was pulling me out of, and we both got hit anyways. That one I couldn't even be mad, at LEAST it was funny.
That's the point of a toggle. It'll save people like me some grief while allowing the people who still need the help to leave it on.
Rescue does take control of my character, by the way. I'm not the one moving him.
Also I have a great solution for you: get yourself a healer friend or two and you will be forever saved from the skill instead of asking for actual hindrance for everyone else who find Rescue useful.
Last edited by Miracle_Diva; 02-19-2021 at 01:15 AM.
Rescue has never saved me from DYING, so I don't see your point. Turning it off would've done nothing but save me a bunch of GCDs, which would've only helped the groups I've been in.You lose DPS when you DIE. If you get rescued from death you lose 1-2 GCD max.
Also I have a great solution for you: get yourself a healer friend or two and you will be forever saved from the skill instead of asking for actual hindrance for everyone else who find Rescue useful.
A toggle isn't a hindrance for the people who find it helpful because they can leave the toggle on. Hell, we'll even leave the toggle ON by default so those people won't have to go into their settings at all.
Well, I've never once been saved from death by Rescue, so there's that. It's only really been used on me a handful of times, and it's only ever hurt my DPS. Honestly, I don't recall if it's ever gone off in time to stop the damage even. One time the Healer was standing in the exact same AoE he was pulling me out of, and we both got hit anyways. That one I couldn't even be mad, at LEAST it was funny.
That's the point of a toggle. It'll save people like me some grief while allowing the people who still need the help to leave it on.
Rescue does take control of my character, by the way. I'm not the one moving him.
Sounds to me like you are just really trying hard to make a huge deal out of something that almost never happens, which you even admit in this quote.
Last edited by White_Wolf_X; 02-19-2021 at 01:57 AM.
Asking for a toggle isn't making a huge deal. It's a rarely used ability that most Healers aren't very good with. Especially running DF why would I ever want it on? So, let's have the option to toggle it off.
What's kind of comical is the Healers pretending their Rescue usage is so clutch and indispensable that they need to fight to the death to preserve Rescue exactly as it is. It's interesting the things people will try to convince themselves of in order to feel important.![]()
Pretty funny hearing that from you.Asking for a toggle isn't making a huge deal. It's a rarely used ability that most Healers aren't very good with. Especially running DF why would I ever want it on? So, let's have the option to toggle it off.
What's kind of comical is the Healers pretending their Rescue usage is so clutch and indispensable that they need to fight to the death to preserve Rescue exactly as it is. It's interesting the things people will try to convince themselves of in order to feel important.
I am of the mind that it can also be used in statics. That is how it is used to cheese mechanics. Outside of that, when a healer rescues you, it is most likely you that isn't on the same page as everyone else because everyone is sitting in a safe spot except for you.All reasons why it should be a toggle. With careful planning in a static group you can strain some benefit out of the ability. The fact that it can be used to good effect if the entire group is on the same page on where/when it'll be used is the reason why I'm pushing for a toggle instead of outright having the ability removed.
Also, I'm not sure how it's "humbling" to get rescued. Dying is WAY more humbling and embarrassing, but I'm fine with it. If I screw up I die, I can 100% live with that. Healers forcibly taking control of my character and sabotaging me, whether intentional or not, will always bother me, though.
It's humbling to get rescued unexpectedly because it shines a light on you. Whether you are aware of it or not, the healer is basically telling you that you are about to fail a mechanic. It's just a wee bit faster than typing out, "Hey you over yonder! You are dead AF because you're not standing right here." It can most certainly be humbling to be dead as well. If you're the only one with a weakness icon or vulnerability stack, that can be really humbling too. At least rescue doesn't leave a fat icon on you that last for 60 ticks or more letting everyone know you screwed up. Just like your toggle icon would let everyone know you're unwillingness to work with the game's healers.
It has been mentioned several times now that a toggle feature effectively eliminates any and all reason to have the ability in the game. Don't bother with a nonsensical icon that lets a healer know you can't be rescued. A healer already has enough information to process in a split second before making the decision to make a rescue attempt.
Care to explain? Of course not, that's just a throwaway passive aggressive remark kept as vague as possible because you know it actually makes no sense.
The Healers here are the ones trying to convince themselves Rescue can't be touched because their use of it is just too clutch and vital to be lost. I know that my being spared a few GCDs isn't going to save the world, I just think optimizing is fun.
Like I said, dying is far more humbling. If being humbled is what I was trying to avoid then I would simply never put myself at risk; I certainly wouldn't intentionally take damage to maximize uptime. If a Healer rescues you it's because he thinks you're in danger. The problem is that he's usually wrong; just because you're about to take some damage doesn't mean you're in danger. Most Healers are bad at using Rescue, so statistically we're all probably better off if they don't use it.
Also, an icon on the character hit box near his health bar would work perfectly. You have to actually look at the character to see where he's standing, so you don't have to divert any focus to notice they don't have Rescue enabled. I believe you can weave Rescue anyways, so even if it occasionally fails what exactly are you losing? It's not like your rotation is super busy.
Last edited by Goji1639; 02-19-2021 at 02:51 AM.
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