Results -9 to 0 of 251

Threaded View

  1. #11
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    You don't even have to go that far. As I told OP, Rescue is one of few healer skills that remains relevant in all content. But in contrast to his arguments, the ability has also been used to actually assist with DPS uptime. A lot of mechanics will force a melee out of range, especially if the party is not balanced and the game does not have a ranged DPS to give the marker to. These markers often resolve with damage around that player in some form so they have to retreat from the rest of the melee without endangering the ranged. Rescue works great here to bring the player back asap if they are forced out far enough to miss a GCD or more.

    The other thing of note is when I take into mind about how I feel when I get Rescued. It's definitely happened, and want to know what it reminds me of? The foul line in Bowling. It's like this buzzer that goes off that says you are in the wrong boundary. It can be humbling to get rescued, and I think that's what irks players like the OP whom will place it under the guise of optimization or losing control of their character. I just don't buy it.
    All reasons why it should be a toggle. With careful planning in a static group you can strain some benefit out of the ability. The fact that it can be used to good effect if the entire group is on the same page on where/when it'll be used is the reason why I'm pushing for a toggle instead of outright having the ability removed.

    Also, I'm not sure how it's "humbling" to get rescued. Dying is WAY more humbling and embarrassing, but I'm fine with it. If I screw up I die, I can 100% live with that. Healers forcibly taking control of my character and sabotaging me, whether intentional or not, will always bother me, though.
    (1)
    Last edited by Goji1639; 02-19-2021 at 12:53 AM.