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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    If the cost of rezzing is the big concern then yes, it can be worked around.

    Hell, why not just make it so a blocked Rescue makes Revive cost no mana for 10 seconds. Then particularly clever Healers can use the toggle as a mechanic to save themselves mana in an emergency, and will have a beneficial reason to pay attention to who has the toggle on and who doesn't. Statics can even strategically plan to have certain players start the fight with Rescue off so they can be used as Revive buffers.

    It would be powerful but doesn't really strike me as being broken. It's just a solid reward for situational awareness. We don't really have to overcomplicate it by trying to counteract the benefits; just make this a flat Healer buff.
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    Last edited by Goji1639; 02-20-2021 at 03:13 AM.

  2. #2
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post
    Hell, why not just make it so a blocked Rescue makes Revive cost no mana for 10 seconds. Then particularly clever Healers can use the toggle as a mechanic to save themselves mana in an emergency, and will have a beneficial reason to pay attention to who has it on and who doesn't. Statics can even strategically plan to have certain players start the fight with Rescue off so they can be used as Revive buffers.
    This could prove powerful enough that folks start insisting on using it during savage prog and such. That's too much cheese in all honesty, and has far larger balance implications.

    In my proposal there's still benefit to the healer, as attempting a Rescue will either save the person if they don't have Rescue blocked or if they do and die as a result, it will make getting them back upright less onerous. But the benefit only applies if the specific person rejecting a Rescue dies within a short window after that Rescue (i.e., within a window where you could reasonably assume the Rescue might have saved them), thus mitigating cheese. I can't just have someone who has Rescue off and then attempt to Rescue them so that I can instantly and freely raise some other third party.

    Of course, that still leaves it open to cheese where someone goes "well, I usually die during this mechanic; I'll just block Rescue, the healer can try to rescue me, and then when I die it's just cheaper and faster to get me back up". Hence the Brink of Death versus Weakness on rez to discourage that; we do want to make sure that turning off Rescue isn't just a no-consequence path to cheaper rezzes.

    (Mind you, if it's someone who dies repeatedly in a given fight and so probably has Brink of Death there anyway? Yes, at that point you could still cheese it for a cheaper rez in comparison. But that seems niche enough not to be overpowered or unbalancing, nor likely to be widely used as a cheese method.)

    And for people who know what they're doing and don't want to be repositioned—which, according to most previous threads on this topic, is how the majority of folks who want to disable Rescue classify themselves—there's no added penalty for them; they reposition before the damage goes off and don't die within that window, thus aren't going to be rezzed and receive the higher-penalty rez debuff. From their point of view, they just get to turn off Rescue without any apparent side effects or cost.
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    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.