If you can't see why is funny hearing "It's interesting the things people will try to convince themselves of in order to feel important." coming from the one wanting a toggle for something that happen once in a blue moon.. then i don't know what to say.Care to explain? Of course not, that's just a throwaway passive aggressive remark kept as vague as possible because you know it actually makes no sense.
The Healers here are the ones trying to convince themselves Rescue can't be touched because their use of it is just too clutch and vital to be lost. I know that my being spared a few GCDs isn't going to save the world, I just think optimizing is fun.
Like I said, dying is far more humbling. If being humbled is what I was trying to avoid then I would simply never put myself at risk; I certainly wouldn't intentionally take damage to maximize uptime. If a Healer rescues you it's because he thinks you're in danger. The problem is that he's usually wrong; just because you're about to take some damage doesn't mean you're in danger. Most Healers are bad at using Rescue, so statistically we're all probably better off if they don't use it.
Also, an icon on the character hit box near his health bar would work perfectly. You have to actually look at the character to see where he's standing, so you don't have to divert any focus to notice they don't have Rescue enabled. I believe you can weave Rescue anyways, so even if it occasionally fails what exactly are you losing? It's not like your rotation is super busy.
Is there a reason why there shouldn't be a toggle? It's incredibly easy to code and would take virtually no effort for SE. World of Warcraft added a toggle to the same ability for the same reasons.
I'm just taking a good idea that World of Warcraft had to fix this annoyance and saying why not do it here?
Maybe you should go play World of Warcraft then, you said they don't have that *problem* there.Is there a reason why there shouldn't be a toggle? It's incredibly easy to code and would take virtually no effort for SE. World of Warcraft added a toggle to the same ability for the same reasons.
I'm just taking a good idea that World of Warcraft had to fix this annoyance and saying why not do it here?
Also how do you know if it's easy or not to code something in this game? You work for SE?
Nope, but I do code and I do know that SE already has the functionality coded in this game to disable pull in effects. They only have to flip a switch to turn it on under the right conditions. This isn't complex or layered.
Also, I like this game better than WoW overall. It doesn't mean this game can't benefit from many of the good ideas WoW has implemented; that game is the top MMO for a reason.
I don't think your idea is good so as many other people. We also know that XIV has potato code that needs fixing. Things that work easy in your head might not be easy in reality.Nope, but I do code and I do know that SE already has the functionality coded in this game to disable pull in effects. They only have to flip a switch to turn it on under the right conditions. This isn't complex or layered.
Also, I like this game better than WoW overall. It doesn't mean this game can't benefit from many of the good ideas WoW has implemented; that game is the top MMO for a reason.
Get a healer friend or get over it.
If Square were to say they can't do it then whatever. I'm probably not going to stop suggesting things I want in this game just because you told me to, though.
Arguments like "get over it" only lend credibility to the idea that Rescue has no redeeming value. When you respond like that you're basically admitting that you can't really come up with anything in defense of that abilities current function.
World of Warcraft don't have a "toggle" to disable Leap of faith.Is there a reason why there shouldn't be a toggle? It's incredibly easy to code and would take virtually no effort for SE. World of Warcraft added a toggle to the same ability for the same reasons.
I'm just taking a good idea that World of Warcraft had to fix this annoyance and saying why not do it here?
I don't need to come up with anything for someone who purposely ignores all the positive feedback about the ability. Because you simply don't care. You only care about your personal comfort and nothing else, you think that you messing up is fine, but not others. You talk about optimizing and how is it fun, yet you despise the tool that help others optimize. Hell, you even said that dying is better than being pulled by Rescue. It is kinda funny.If Square were to say they can't do it then whatever. I'm probably not going to stop suggesting things I want in this game just because you told me to, though.
Arguments like "get over it" only lend credibility to the idea that Rescue has no redeeming value. When you respond like that you're basically admitting that you can't really come up with anything in defense of that abilities current function.
It's called the Neural Silencer. I swear you're all just trying to eat my daily post limit now, lol.
Dying is better for me because it helps me learn which AoEs I can DPS through. Learning through death is part of how you optimize. If my only goal was to stay alive I'd just 1-2-3 my DPS rotation and focus 100% on mechanics at all times.I don't need to come up with anything for someone who purposely ignores all the positive feedback about the ability. Because you simply don't care. You only care about your personal comfort and nothing else, you think that you messing up is fine, but not others. You talk about optimizing and how is it fun, yet you despise the tool that help others optimize. Hell, you even said that dying is better than being pulled by Rescue. It is kinda funny.
I don't mind other people using Rescue to optimize. If it's a toggle everyone can get what they want out of Rescue.
Right, an item you use to toggle off Leap of faiths effect on you. Now quit wasting my post limit by being dense.
Last edited by Goji1639; 02-19-2021 at 03:55 AM.
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