Quote Originally Posted by Payotz View Post
RDPS is a failed metric if you just take a look at RDPS specifically. We all know this. Hell, DPS itself is a failed metric due to how high the differences between damage rolls in this game, especially with crit. We can really see this in how Bard was so sought after in pugs back in Stormblood. One of the main reason why Bard was meta in pugs back in the day was because there was no rdps split from normal DPS. It was just DPS. So people just started wanting more raid buffs, more Trick Attacks, more Battle Litanies. If rdps and adps was split from normal DPS back in SB, I assure you that MCH wouldn't be looked as "BRD but worse" in pugs at all.

So I don't think taking a look at just one metric ALONE is good for determining a player's value and a job's value. Even if you add the caveat of "I'm just a good BRD in terms of DPS", there's a lot more factors that build into that number.
Not only a poor metric, it's actually the worst and most incomplete way to evaluate a player.
As you said, it's easy to perform a good "score" when the job doesn't have rDPS. You can evaluate a good MCH from a bad MCH. How can you tell if they used mitigation or the AQ was used in raid buffs window from rDPS alone? You can't.
If you spend your resources into those buffs, it's your teammates rDPS that will increase.

DPS is but a step. You need to be able to DPS, but you have many other task to perform. What's the point of being able to get a very good dps output if you're not consistent and makes the progress slow?
Consistency, Learning Speed and Adaptability are things you can't evaluate looking at DPS meter alone. And that's probably why SQEX doesn't want to add one, most player would rely entirely on it.