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  1. #17
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ssunny2008 View Post
    It´s not about such monk skills only, it´s the combination with the lack of range, permanent positionals and a handful of skills which help to hold / increase your dps. And going into a short downtime with SSS, FS or that 0,5s greed with unforbidden chakra makes a difference.
    I mean we're talking about decision making. The combination of all of these makes a job but it doesn't imbue it with meaningful decision making. It's still static as you literally just press the same buttons everytime, regardless of what happens in the fight.

    You´re getting used to your examples very quickly too. On the other hand, the game might hate you. Maybe you just get only 2/3 proccs, sometimes you get like 10 bloodletter resets, the next song like 1. The game could love you aswell and as longer the fight goes on, it might be 50/50 in the end. But it still isn´t unique or deep in some way.
    I honestly disagree. The very fact that there's a "maybe you get a proc" screams decision making to me. You go in with a plan of action, and you immediately have to think on the fly if the proc occurs. Having a wrench thrown into your planned rotation and not being able to rely on most of your kit to be active when you want to tells me that you have to think on the fly and act quickly when the proc occurs or does not occur. That's decision making. You're planning the finer details of your rotation in that specific moment of the fight, in that specific pull, NOT at the practice dummy. Whether or not it occurs again is out of your control, you just have to deal with it.

    Buffs are another topic. The standard is to unleash them immediately unless you know about downtime in the next 5s or so. To "plan" those buffs is more kind of a decent strategy with a decent group, but never needed in any fight
    I mean you can just do the bare minimum of the job and you can probably clear E9S eventually. You can go ahead and hit no positionals for MNK and still do minimum damage, you can just spam Armor crush and never go for a rear positional for a NIN and you'll still probably clear. Hell, you can probably have a WHM just put their dots up and just dps using Misery and the WHM will still clear. It doesn't mean that I can also go ahead and say that melees don't have positionals nor that the WHM has no Glare. A grey parse is still a clear.

    Imo phys. range subclasses has nothing unique, just gimmicks. The core design is to be that free mobility class without any casting times and that´s it.
    That's because they tore out ranged physical's identity. They used to be the DPS utility. That's their whole design, but they pretty much just threw that under the bus.
    I would love nothing more than to have that identity back, and be expanded on top of it.


    What would you say if bard gets those distance based multipliers on some skills?
    Or DNC who would have partner based skill like "play close to him" or "on the opposite at the boss, so a bond between you and your partner will damage him"?
    Even MCH could work with a bond on his robot. Or let him build a fat transformer within the fight and the evolution (Optimus, Megatron, Omega?!) depends on the order you summon other turrets or robots.
    The thing about these mechs is that these all scream gimmicks to me, and they also have to pretty much overhaul the entire game for the sake of one role when they can just pretty much revert the role to the previous, much liked iteration.
    The whole BRD distance based multipliers will clash against healer design, as most of the time you have to get close for heavy healing phases.

    The whole MCH just worsens the Queen problem in its entirety. Queen right now is a clunky mess that bugs literally on the first tier of the expansion, and fucks over any add phase due to it being buggy. Adding SMN's and SCH's ghosting pet ai problems on top if it will just make the job even worse.

    Honestly, the whole DNC thing is probably the most sane out of the suggestions, and I can definitely see it happening, but it just feels arbitrary. A physical ranged having their mobility restricted by its own kit feels terrible, and I would honestly prefer for raid mechanics themselves to restrict mobility, or outright abuse it.

    They're all gimmicky in their own way, but I would honestly see it happening if it was in another game that's not FF14. With how bad the server ticks, the Pet AI and numerous other issues in this game are, I really can't see the mechanics work as intended 90% of the time in raids.

    I would honestly prefer them to just give back what already worked and loved rather than do something new that will actually make the role pretty much unplayable.
    (3)
    Last edited by Payotz; 02-18-2021 at 10:04 AM.