I don´t want to arque about the dmg thing again, just saying somewhat.
Why does playing a phys. range should be some kind of rewarding?
Yes, you learn the class, your play rotation, you play the boss mechanics, you kill the boss. But that´s a thing to any class and the reward is the loot.
You don´t do anything else on phys. range than this. It doesn´t matter which boss you face or if the boss is casting an aoe directly in your face. It doesn´t matter if you have to go on range or melee distance. It doesn´t matter if you´ve to stack or spread. And it doesn´t matter on which position you are.
All what you do is to press some buttons in the same rotation and this at any boss you´re facing. There is nothing special, nothing to adjust, maybe that RNG procc you´ve to take care about, but that´s all.
I can just come again with my monk example. I´m a decent player with IL 527 right now on this class and E9s is like pain to play. I killed the boss multiple times but was like "that´s not enough" and i used my brain and adjusted to several mechanics in my own way. My dps increased about 1,5-2k. This was my personal reward, because i tried something new, i adjusted, and i died for the greed here and there before i reached that point.
That´s a thing to all caster and melee classes, more or less. You´ve to greed, you´ve to adjust, you´ve to make short decisions about skills like "SSS or Formshift or GCD + 1 chakra or, or, or..." as example on MNK. And when you missed the start, clipped a GCD or the tank turned the boss, things can go nuts.
Of course it´s not hard to get used to all that stuff for good players. But that´s it, you get rewarded in DPS for all the improvements you do on your own and those are different from fight to fight, mechanic to mechanic. Phys. range can´t improve in any way. They just play their rotation straight up down in every fight. No wonder they get stale pretty fast and feel unrewarding.
So again, for what should phys. range getting rewarded in some way, when there is like 0 depth or needed adjustments in their kit? Personally i could max out my DPS on phys. range at any fight pretty fast as long as i´ve played the mechanics down once. That´s not possible with the other classes. I´ll practice, i´ll greed and i´ll die until i found the perfect second or position to do whatever is needed.
(And before someone takes that in a bad mind... i´m up for any deeper gameplay. But with the addition of some new major skills without casting times, positionals or any real requirements, things won´t change. You´ll just have some new buttons, but still that high mobility class with the same rotation each fight, which enjoyment in fights actually depends more on the boss mechanics than the class itself. I can´t see DPS as the answer to actual enjoyment for a longer period of time either.)



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