I think the issue with Range Physical DPS Jobs is that they don't really know what to do with them due to being a job designed for high mobilty and constant attacking with less down time.
Bosses these days are being designed more to mess up player's rotations by either adding a lot of melee AoE attacks around the boss or in specific angles towards messing with Melee DPS and forcing them to stop attacking for a small amount of time
or
using large amount of range DPS to interrupt casters ability to cast since they have to move when their instant cast buffs are down.
Range Physical DPS can ignore most of these things.
This is where I think the developers losses their plans on what they want the Range Physical DPS to be.
Give them DPS equal or greater to that of melee and casters, people will complain these jobs are too easy to play and makes Melee and Casters a waste since they can ignore most of the mechanics designed to stop Melee and Caster jobs attacks.
Give them higher DPS but remove mobility in return makes people complain they wanted to perform the same DPS as Melee and Casters with high mobility.
Give them more support skills that buff damage of the entire party or make enemies/bosses take more damage by everyone but don't improve their own DPS to be equal to Melee and Casters then people start complaining Range Physical DPS is only good in parties because their DPS are still lower than everyone else.
It is a constant cycle of complaints with no real satisfaction becuase the ideal DPS is one that is highly mobile, High DPS, and zero down time with constantly attacking the enemy.


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