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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I think the issue with Range Physical DPS Jobs is that they don't really know what to do with them due to being a job designed for high mobilty and constant attacking with less down time.

    Bosses these days are being designed more to mess up player's rotations by either adding a lot of melee AoE attacks around the boss or in specific angles towards messing with Melee DPS and forcing them to stop attacking for a small amount of time

    or

    using large amount of range DPS to interrupt casters ability to cast since they have to move when their instant cast buffs are down.

    Range Physical DPS can ignore most of these things.

    This is where I think the developers losses their plans on what they want the Range Physical DPS to be.

    Give them DPS equal or greater to that of melee and casters, people will complain these jobs are too easy to play and makes Melee and Casters a waste since they can ignore most of the mechanics designed to stop Melee and Caster jobs attacks.

    Give them higher DPS but remove mobility in return makes people complain they wanted to perform the same DPS as Melee and Casters with high mobility.

    Give them more support skills that buff damage of the entire party or make enemies/bosses take more damage by everyone but don't improve their own DPS to be equal to Melee and Casters then people start complaining Range Physical DPS is only good in parties because their DPS are still lower than everyone else.

    It is a constant cycle of complaints with no real satisfaction becuase the ideal DPS is one that is highly mobile, High DPS, and zero down time with constantly attacking the enemy.
    (8)
    Last edited by EdwinLi; 02-14-2021 at 12:28 PM.

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EdwinLi View Post
    It is a constant cycle of complaints with no real satisfaction becuase the ideal DPS is one that is highly mobile, High DPS, and zero down time with constantly attacking the enemy.
    So... summoner?
    (1)

    Watching forum drama be like

  3. #3
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Dogempire View Post
    So... summoner?
    You mean the lowest dps after physical ranged at higher percentiles?
    (2)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dogempire View Post
    So... summoner?
    Forgot we didn't mentionned SMN at all due to Melee focus.

    I'd say current SMN is as mobile as HW MCH/BRD while bringing good support to the team.
    The heal provided is not amazing, but it was enough to beat E4S with no healers and some Paladins.
    Addle works almost everywhere, I believe.
    Res is good for prog but there was always a ton of debate about res that shouldn't be taken in account in job balance.

    The SMN is deeply flawed but still gets 40% of unpunishable instant casts. I believe that we spend more than 60% of current savage being static, when bosses are targetable.

    Quote Originally Posted by Lastelli View Post
    You mean the lowest dps after physical ranged at higher percentiles?
    Obviously the first reason is the nerf. And all melees received a buff
    But I believe this tier is quite melee friendly, allowing melee to have an easier uptime and E11S is harder to gauge due to all the downtime. Jobs like NIN seems to enjoy these to refresh their cooldowns.

    Yet, the SMN remains at a healthy spot. SQEX might have nerfed it a bit too much or they should have made a choice between buffing other jobs and nerfing the problematic one.
    But it's still healthier than ranged.
    (0)

  5. #5
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by CKNovel View Post
    Forgot we didn't mentionned SMN at all due to Melee focus.

    I'd say current SMN is as mobile as HW MCH/BRD while bringing good support to the team.
    The heal provided is not amazing, but it was enough to beat E4S with no healers and some Paladins.
    Addle works almost everywhere, I believe.
    Res is good for prog but there was always a ton of debate about res that shouldn't be taken in account in job balance.

    The SMN is deeply flawed but still gets 40% of unpunishable instant casts. I believe that we spend more than 60% of current savage being static, when bosses are targetable.



    Obviously the first reason is the nerf. And all melees received a buff
    But I believe this tier is quite melee friendly, allowing melee to have an easier uptime and E11S is harder to gauge due to all the downtime. Jobs like NIN seems to enjoy these to refresh their cooldowns.

    Yet, the SMN remains at a healthy spot. SQEX might have nerfed it a bit too much or they should have made a choice between buffing other jobs and nerfing the problematic one.
    But it's still healthier than ranged.
    SMN has approximately 55% of its GCDs instant, but most of these instant cast are fixed because of weaving purposes or they're locked behind the demi-primals. Comparing smn to phys ranged dps in terms of mobility is definitely wrong. I'd say both RDM and SMN are at a very good spot right now and pretty much equivalent both in rdps and mobility. The big elephant in the room is actually BLM, as even with the indirect nerf due to the weird itemization of the last patch, its still quite a bit more powerful in terms of rdps. My point was that metioning SMN as and exemple of perfect job is simply wrong now. It's outshined by all melees and BLM and the only reason it's still so popular is because most casters use it for prog instead of BLM and BLM has a totally different BIS, so casters just stick with what they started with.
    Anyway, please don't compare current jobs to old jobs, it's really pointless. HW was also a time where balance was completely out of the window.

    As for phys ranged, I still don't get the complain about rdps. Even if all three of them get buffed by 3-4%, nothing would really change. You'd still bring one and only one. Buff them too much, and you bring 2 instead of a melee, which is clearly what the devs don't want to see. I agree on the rest though. Phys ranged dps just feel too shallow, unrewarding, incomplete, as if you still need to unlock some major key skills that give some closure to their rotation. All of them. But rdps is not the reason for it.
    (4)

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lastelli View Post

    As for phys ranged, I still don't get the complain about rdps. Even if all three of them get buffed by 3-4%, nothing would really change. You'd still bring one and only one. Buff them too much, and you bring 2 instead of a melee, which is clearly what the devs don't want to see. I agree on the rest though. Phys ranged dps just feel too shallow, unrewarding, incomplete, as if you still need to unlock some major key skills that give some closure to their rotation. All of them. But rdps is not the reason for it.

    You hit the nail right on the head for me on this! Idk what players want and i blame the community's tendency to be of one mind about stuff like this, example being popular opinions are treated as law SMN complicated, BRD too hard, MNK is the worst, BLM is the best, RDPS is super low. hearing that alot and youll start to believe it. The Jobs are in such a balanced state they'd need to do something drastic to inorder to break it. We dont need HW ranged bs as balance was a major issue and many roles were locked for those meta heads
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lastelli View Post
    As for phys ranged, I still don't get the complain about rdps. Even if all three of them get buffed by 3-4%, nothing would really change. You'd still bring one and only one. Buff them too much, and you bring 2 instead of a melee, which is clearly what the devs don't want to see. I agree on the rest though. Phys ranged dps just feel too shallow, unrewarding, incomplete, as if you still need to unlock some major key skills that give some closure to their rotation. All of them. But rdps is not the reason for it.
    Yeah, HW and ShB have different balance and design, might not have been a good idea to compare different iterations.

    It's not complex but not simple.
    There's no reason to buff jobs and there's no reason to nerf jobs. All content are clearable with any comp. But that argument doesn't stop buffs either.
    Jobs are chosen by gameplay. Ranged gameplay isn't great and their contribution is low.

    The points is, a very good ranged is always less valuable than a good Melee/Caster.
    rDPS alone is not the problem. The problem is that ranged contributes too little to the party due to support removal and rDPS removal.
    If ranged were the god of support (not rDPS), I'd be definitely okay with the current rDPS. I mean, we lost dismantle... To be replaced with Tactician on 180s. I was really angry at that. And Peloton aswell, it should have been a free sprint for the team.

    If SQEX handed me the wheel, I'd reduce that gap for sure. 600~700 rDPS bonus.
    But I'd increase the utility:
    -Tactician/Troubadour/Samba would get a bonus to healing receive or I'd reduce their cooldown.
    -Peloton would be reworked, a short sprint that comes with shortened cast time for casters. A bit like Bahamut Trance.
    -I'd bring back palisade and would rework it a bit. A damage reduction shared with the party. The less people are damaged, the more powerfull that reduction would be. Adaptable for tank buster/raidwide
    -Refresh could be back and refill a portion of MP spent for healing/resurecting action. Even thought it might be useless with current healing design. It could be a res on 300s cooldown.

    All of this is useless since we're not getting new savages/ultimate for this expansion, but that was just a bunch of idea. If mobility keeps being the main argument, then I want ranged to contribute for mobility.
    If ranged had an incredible amount of tool to support the party, you can gut their DPS all you want. But right now they're just boring.
    (0)

  8. #8
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Lastelli View Post
    Phys ranged dps just feel too shallow, unrewarding, incomplete, as if you still need to unlock some major key skills that give some closure to their rotation. All of them. But rdps is not the reason for it.
    I don´t want to arque about the dmg thing again, just saying somewhat.

    Why does playing a phys. range should be some kind of rewarding?

    Yes, you learn the class, your play rotation, you play the boss mechanics, you kill the boss. But that´s a thing to any class and the reward is the loot.

    You don´t do anything else on phys. range than this. It doesn´t matter which boss you face or if the boss is casting an aoe directly in your face. It doesn´t matter if you have to go on range or melee distance. It doesn´t matter if you´ve to stack or spread. And it doesn´t matter on which position you are.
    All what you do is to press some buttons in the same rotation and this at any boss you´re facing. There is nothing special, nothing to adjust, maybe that RNG procc you´ve to take care about, but that´s all.

    I can just come again with my monk example. I´m a decent player with IL 527 right now on this class and E9s is like pain to play. I killed the boss multiple times but was like "that´s not enough" and i used my brain and adjusted to several mechanics in my own way. My dps increased about 1,5-2k. This was my personal reward, because i tried something new, i adjusted, and i died for the greed here and there before i reached that point.
    That´s a thing to all caster and melee classes, more or less. You´ve to greed, you´ve to adjust, you´ve to make short decisions about skills like "SSS or Formshift or GCD + 1 chakra or, or, or..." as example on MNK. And when you missed the start, clipped a GCD or the tank turned the boss, things can go nuts.
    Of course it´s not hard to get used to all that stuff for good players. But that´s it, you get rewarded in DPS for all the improvements you do on your own and those are different from fight to fight, mechanic to mechanic. Phys. range can´t improve in any way. They just play their rotation straight up down in every fight. No wonder they get stale pretty fast and feel unrewarding.

    So again, for what should phys. range getting rewarded in some way, when there is like 0 depth or needed adjustments in their kit? Personally i could max out my DPS on phys. range at any fight pretty fast as long as i´ve played the mechanics down once. That´s not possible with the other classes. I´ll practice, i´ll greed and i´ll die until i found the perfect second or position to do whatever is needed.

    (And before someone takes that in a bad mind... i´m up for any deeper gameplay. But with the addition of some new major skills without casting times, positionals or any real requirements, things won´t change. You´ll just have some new buttons, but still that high mobility class with the same rotation each fight, which enjoyment in fights actually depends more on the boss mechanics than the class itself. I can´t see DPS as the answer to actual enjoyment for a longer period of time either.)
    (0)
    Last edited by ssunny2008; 02-17-2021 at 09:12 AM.

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Why does playing a phys. range should be some kind of rewarding?
    You spent all of the monk positional thread pointing out why Monk needs to have them.

    You should have no issue understanding why other players want more depth to the class so that the time spent on it doesn't feel like it will be better spent on another.
    (6)

  10. #10
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I don´t want to arque about the dmg thing again, just saying somewhat.

    Why does playing a phys. range should be some kind of rewarding?

    .Snip.

    So again, for what should phys. range getting rewarded in some way, when there is like 0 depth or needed adjustments in their kit? Personally i could max out my DPS on phys. range at any fight pretty fast as long as i´ve played the mechanics down once. That´s not possible with the other classes. I´ll practice, i´ll greed and i´ll die until i found the perfect second or position to do whatever is needed.
    Speaking as a former Physical ranged main who shaped over to caster for an entire expansion worth of savage content? This take is honestly just insulting.

    1) Regardless of 'ease of use', ALL players deserve to feel rewarded for playing their job at a high level, this isn't negotiable, just hard truth. If a job doesn't feel rewarding to play for a vast majority of those players, then that is a failure of no one else's but the the dev teams. Ranged Dps, healers, casters, doesn't matter. If the job isn't rewarding to play, that is a failure, regardless of role.

    2) Ranged DPS is not some brain dead job and stop advocating like it is. I've done this entire expansion on caster after doing the previous two expansions on Bard. I don't use anymore ounce of Brainpower on Summoner now then I did on Bard during Stormblood. There seems to be this fallacy that ranged players get to just sit out in the middle of no where, without a concern in the world about any mechanics, completely ignoring that any fight that requires more then a pulse will insure that the ranged player is stuck right next to the boss, doing all mechanics just like any of the melee's and casters do. If you are not then more then likely you are getting yelled at by healers to get back in closer.

    Yes they don't have cast times, or positionals to worry about (although these days, melee positionals are a joke compared to what they used to be back in 2.0 and 3.0), so being a little bit lower makes sense, but no where near the gap there is now, and that in no way excuses all the other support abilities that have been ripped away from ranged players. It's not a stretch at all to say that you are far more supportive of the party in more then just rDPS on jobs like Red Mage, Summoner or even Monk then you are on Bard or Machinist.
    (5)