Quote Originally Posted by Dogempire View Post
So... summoner?
Forgot we didn't mentionned SMN at all due to Melee focus.

I'd say current SMN is as mobile as HW MCH/BRD while bringing good support to the team.
The heal provided is not amazing, but it was enough to beat E4S with no healers and some Paladins.
Addle works almost everywhere, I believe.
Res is good for prog but there was always a ton of debate about res that shouldn't be taken in account in job balance.

The SMN is deeply flawed but still gets 40% of unpunishable instant casts. I believe that we spend more than 60% of current savage being static, when bosses are targetable.

Quote Originally Posted by Lastelli View Post
You mean the lowest dps after physical ranged at higher percentiles?
Obviously the first reason is the nerf. And all melees received a buff
But I believe this tier is quite melee friendly, allowing melee to have an easier uptime and E11S is harder to gauge due to all the downtime. Jobs like NIN seems to enjoy these to refresh their cooldowns.

Yet, the SMN remains at a healthy spot. SQEX might have nerfed it a bit too much or they should have made a choice between buffing other jobs and nerfing the problematic one.
But it's still healthier than ranged.