You missed my point somehow. I don´t want to argue about easy or not and the dps situation and i´ve said, that everyone get rewarded with a dead boss so. But how does phys. range give you the feeling of getting rewarded?
Lets be real. Imo there is not that much space to improve with a phys. range to get a "rewarded feeling". In case of DNC or BRD you do even rely on the performance of the other DPS to increase your rDPS. You don´t have stuff like TN, RoE, triplecast,a port to other party members or whatever to increase your DPS by playing well and using such tools.
So imagine you gonna be in line with the others in DPS. Imagine you get better or more raidbuffs / medigation. Maybe even a new feature with a skill to use in the end, but is that enough to "feel rewarded"?! For me it wouldn´t be enough.
The point is, you still play your rotation down without any real adjustments or the pressure by certain mechanics thanks to the high mobility, range and no casting times. A flat damage increase or more buttons wouldn´t be more like that to me. It´s not that i improved in some way, the devs just buffed the class with flat damage or some extra buttons i use on cd.
It might be ok in the beginning, you´re gonna be happy with bigger numbers, more tools and you might feel more useful to the party or whatever. But what happens with some time? It would getting stale pretty fast.
As example, melee / caster fights are more like "20k dps start, 21k dps improved, 22k dps mastered the fight." You improved and this is a great feeling obviously. You can be proud of your performance and having a new color at fflogs.
Phys. range on the other hand are like "22k dps start, 22k dps improved, 22k dps mastered the fight". There is no space and no tools to improve due to missed requirements.
That means, phys. ranges would need a solid rework in my eyes with less mobility, requirements and stuff they need to care about. Not just another job specific tool where you press button X at limit Y. TP management wouldn´t be an issue too, it would just change the rotation a bit.
We need something where players can improve/adjust with and you can see a clear gap between beginners / mastered the class and bossfight. Otherwise such a thread will appear even after some buffs like "Yeah we´ve dps now, but the phys. ranges are still boring and unrewarding in some way."
An easy example could be distance-based damage. You´ve some tools where you need to get closer to the boss and some where you´ve to stay away. Atleast this would make use from the mobility and fit the classes in some way. For some mechanics you´ll get that dps-saving button like TN or TC, otherwise you´ve to adjust your rotation. But i would expect a lot of threads against such a requirement popping up immediately.