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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by CKNovel View Post
    Snip
    The focus tends more to the "own enjoyment and great feeling of self-improvement". (Getting rewarded for your own efforts.)

    Yes everyone has to play the boss mechanics. But I´m not talking about those practice runs to see the boss mechanics. My example was about kills where poeple actually know what is coming. Of course noone will use a hard CD 5s right before downtime. That´s just dumb and not a hard adjustment either.

    A lot of ppl obviously just want more DPS to be in line with the other classes. Or they want more support abilities, maybe a 2 second job gauge, whatever. But ask yourself, IS THIS ENOUGH? You might have a stronger class on paper, but the overall playstyle would be the same. It´s one thing to have bigger numbers or shields because a class got buffed or you wear better equipment. But it´s another if you´ve the same effect, because you played well around given restrictions, requirements or even boss RNG which are not just "press button X in moment Y".
    What would be more enjoyable to you over time? The answer is easy for me. As long as phys. range has such a mobility without restrictions, it´ll be hard to find an original and well-designed deeper gameplay.
    The perfect example is dancer. Dancing is new, original, fits the class, but it´s nothing but a gimmick and far away from having a deep impact on the gameplay or self-improvement. It would be another thing if you would´ve 3 different dances you´ve to remember by yourself and which grant something special in different situations like ninjutsu on NIN. The decision making from the player combined with a handful of skills to adjust to any circumstances last in "failed" or "well played with the reward of self-improvement and more dps". This is not really possible on phys. range classes thx to the core design and it´s actually the biggest issue to bring real enjoyment and the "happiness of getting better" over a long time.
    (0)

  2. #2
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ssunny2008 View Post
    A lot of ppl obviously just want more DPS to be in line with the other classes. Or they want more support abilities, maybe a 2 second job gauge, whatever. But ask yourself, IS THIS ENOUGH?
    I can 100% say, without any reservations, that if they literally just reset Bard back to what it had back in Stormblood, meaning I get back Foe's Requiem, Refresh, Palisade, Nature's Minne on a faster cool down timer, and Trobadour that has the ability to change based off what song I'm playing, and Crit based procs, and then just scaled it's rDPS to be right below the contribution of a well played Ninja, Dragoon or Red Mage, that it would, in your words be 'ENOUGH' for me. I wouldn't even need the piercing debuff from Dragoon back, and flat out am ok losing the stuff Bard, 'gained' in Shadowbringers. And I'm sure plenty of Machinist mains would say the same about end of 3.X Heavensward Machinist. Don't pretend that you know what we would enjoy or be rewarded by. We already had the best versions of our jobs stripped away from us. We just want those back.
    (6)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rika007 View Post
    I can 100% say, without any reservations, that if they literally just reset Bard back to what it had back in Stormblood, meaning I get back Foe's Requiem, Refresh, Palisade, Nature's Minne on a faster cool down timer, and Trobadour that has the ability to change based off what song I'm playing, and Crit based procs, and then just scaled it's rDPS to be right below the contribution of a well played Ninja, Dragoon or Red Mage, that it would, in your words be 'ENOUGH' for me. I wouldn't even need the piercing debuff from Dragoon back, and flat out am ok losing the stuff Bard, 'gained' in Shadowbringers. And I'm sure plenty of Machinist mains would say the same about end of 3.X Heavensward Machinist. Don't pretend that you know what we would enjoy or be rewarded by. We already had the best versions of our jobs stripped away from us. We just want those back.
    I don´t pretend and don´t know what you would enjoy. That´s why i´ve written "for me" in such statements and actually wanted to know, what do you really want?! But thx for your input, it´s actually more than just "more dps, more abilites". I can feel you a lot about such class changes, even if it´s more about tanks and melee dps in my case.
    (1)
    Last edited by ssunny2008; 02-18-2021 at 12:24 AM.