Honestly I do want positionals to change to make them more fungible, but only on the jobs that have a lot of them. With Monk I'd like positionals to be hard-baked into their Chakra generation rather than crit RNG, either replacing them outright or simply removing their Couerl Stance positionals to give them a touch of flexibility. With DRG I'd like them to get more but get to choose how they move (Flank/Rear get replaced with Shift and Start, so if you Start on the Flank then you Shift to the Rear, and if you Start on the Rear then you Shift to the Flank, giving you precisely two ways to execute each combo chain, based on where you place yourself while using Raiden/True Thrust at the beginning). SAM and NIN both satisfy light positional requirements and don't need any changes, but I would like a Melee Job with no positionals or combos at all so that people who don't like them have an alternative.