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Thread: Positionals

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  1. #11
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Is what makes a melee class "fun" based on positionals.

    I'm hard pressed to say NO!

    Positionals are stupid, and I for one would not think twice if I saw it in any patch notes to have them removed.

    I love running Delebrum just for the sole purpose to chill on my monk and just beat the crap out of the bosses. They don't have positionals at all noted by the full circle target marker. No need to pop true north, I can pop RoE for damage reduction, use Six Sided Star to get me out of trouble. Monk is a BLAST to play without positionals. Some people should really try it.

    I can focus on the AOE, and mechanics vs. where I need to be to get more DPS. I have WAY more fun just watching the fight while my muscle memory kicks in just completing my rotation, as i'm watching the cast bar, the aoe's, and Party member list.

    Postionals aren't deep when your skills aren't gated behind them....they are just annoying given boss mechanics.

    Get rid of them... and implement something more unique.


    OK OK...I know i'm upsetting many....fine. I would OK with Dragon Kick and Bootshine being the only positionals required. Dragon Kick must be used on flank to grant leaden fist. Bootshine must be used from back to grant a critical hit. This would free me up much more and less of a penalty to just staying on the boss if an aoe is where I need to stand to gain a bonus, but I still have some strategy to my job.

    I would love if fists of wind removed run speed and was replaced with removes positional requirements. GIVE ME THAT CHOICE!
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    Last edited by Sqwall; 02-16-2021 at 03:08 AM.