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Thread: Positionals

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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    I can focus on the AOE, and mechanics vs. where I need to be to get more DPS. I have WAY more fun just watching the fight while my muscle memory kicks in just completing my rotation, as i'm watching the cast bar, the aoe's, and Party member list.
    Imagine lots of players can focus on any boss mechanics, are able to adjust to everything and bring lots of DPS to the party, meanwhile playing positionals all day long. And how do they do that? They practice and improve!
    It´s not even like any boss is completely random. All follow a pattern you can remember, so you don´t even have to watch at the castbar 24/7. And you´re a DD... why do you look at the group list? Have i missed the insane monkheals and shields you can throw on the others? And the damage reduction from RoE is a joke. It´s only made for soloplay in the first case. All what you want from RoE is the short window for 1 or 2 skills you clearly can´t hit on position. Those short windows where TN would be completey wasted. No serious monk is going to use RoE to assist the healers. They´ve to heal 5 other party members anyway.

    Quote Originally Posted by Sqwall View Post
    Get rid of them... and implement something more unique.
    There is nothing more unique than playing positionals in such a static game, where the "uniqueness" of jobs comes from random proccs or stacks you gain via 123 or being infight for X seconds to be able to press another button.

    Quote Originally Posted by Sqwall View Post
    OK OK...I know i'm upsetting many....fine. I would OK with Dragon Kick and Bootshine being the only positionals required. Dragon Kick must be used on flank to grant leaden fist. Bootshine must be used from back to grant a critical hit. This would free me up much more and less of a penalty to just staying on the boss if an aoe is where I need to stand to gain a bonus, but I still have some strategy to my job.
    No, it would be boring and probably even more annoying to play for you in the end. The job is fast and has the same combo with some adjustments in each rotation. You can easily forget those 2 positionals to play. It´s actually way easier to get used to them permanently. It´s going to be a self-runner thx to muscle-memory or whatever.

    Quote Originally Posted by Sqwall View Post
    I would love if fists of wind removed run speed and was replaced with removes positional requirements. GIVE ME THAT CHOICE!
    I can´t understand that. So you would stuck in FoW and losing the 10% damage of FoF. The same 10% you´re going to lose when you ignore positionals pretty much and stay 24/7 behind the boss. You could even ignore the demolish timer and go for 3 skills in the back, 3 skills from the side permanently. The ~6 seconds you lose from demolish are a joke in damage then.
    It makes no sense, just ignore them and stop your campaign here?!

    Really... stop trolling. You´re that perfect example of a casual, who doesn´t want to improve, who is not even looking at the endgame, who just runs around like yolo and if you die you spam the chat with "ups sry, my bad, rezz please". And that´s not even a bad thing. The bad thing is that you come up like "Ühhh too hard, ühhh don´t like, ühhh please change.", just to cater your own unwillingness to play the game as its meant to be played. (What thousands or even millions of others do and enjoy!)
    Good that the gaming industry is so smart and dumb down every game into nowhere, take tons of cosmetics or QoL features out of games and put them into lootboxes, cashshops and DLC´s to catch your money. Just because you don´t want to improve or beat that hard boss, nono... you want your stuff now right? You want "your fun?" Maybe SE should sell positional protection for 5 bucks per hour. They´re going to make millions with guys like you, i promise!
    (7)
    Last edited by ssunny2008; 02-16-2021 at 10:03 AM.

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Really... stop trolling. You´re that perfect example of a casual, who doesn´t want to improve, who is not even looking at the endgame, who just runs around like yolo and if you die you spam the chat with "ups sry, my bad, rezz please". And that´s not even a bad thing. The bad thing is that you come up like "Ühhh too hard, ühhh don´t like, ühhh please change.", just to cater your own unwillingness to play the game as its meant to be played. (What thousands or even millions of others do and enjoy!)
    Good that the gaming industry is so smart and dumb down every game into nowhere, take tons of cosmetics or QoL features out of games and put them into lootboxes, cashshops and DLC´s to catch your money. Just because you don´t want to improve or beat that hard boss, nono... you want your stuff now right? You want "your fun?" Maybe SE should sell positional protection for 5 bucks per hour. They´re going to make millions with guys like you, i promise!

    pffftt LOL
    (0)

  3. #3
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sqwall View Post
    pffftt LOL
    Behind the abrasive elitist attitude, he's not wrong. You could easily use your argument for nearly any other aspect of the game that is ultimately a piece of a whole.

    Positionals, Recast Timers, oGCDs, Melee range, and Combos are what make up the whole gameplay of Melee DPS jobs

    Cast Timers which prevent movement, oGCDs, Recast timers and MP are what make up the whole gameplay of Magic DPS jobs

    Recast timers, oGCDs, group buffs, and combos are what make up the whole gameplay of Ranged physical DPS. It sounds like what you want to do is play Ranged physical DPS...

    What you're asking to do is dumb down Melee DPS to where Ranged Physical is at right now, which is not a good place at all. It's especially egregious whenever you even mention that True North exists for all jobs, and Riddle of Earth exists for Monk to negate the need for positionals. That's even if the boss you're fighting actually has positional requirements.

    The fact of the matter is that Melee and Magical jobs have submechanisms that require them to think about their movement and plan out what they're going to do and make sure that plan works with the mechanisms of the fight, those things are cast timers and positionals. Both roles also have a number of abilities that remove that requirement for times in which movement is needed or a positional isn't possible. For tanks/healers, it's moving the boss and, again, cast timers.

    For ranged, it's nothing, and that's one of many things that largely make Physical Ranged DPS mostly unfulfilling to good players (not the main problem, the main problem is that you don't really get out the effort you put into them).
    (7)

  4. #4
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Behind the abrasive elitist attitude, he's not wrong.
    It sounds like that, but i´m far away from being an elitist. I do think games, especially MMORPG`s, should be for everyone. I know enough players who can´t do better and need their time to learn something. I´m completely fine with that and i still enjoy it way more to play with them than having a full hardcore elitist pro logfarming mimimi group without any sense of humour or acceptance that somebody can make a mistake.
    But enough is enough. It´s not like FF14 has so much hardcore elements or whatever to offer. What Sqwall wants to have is just bs. I mean, rework FoW into no positional requirements? How does it even make sense to you lose the 10% of FoF, when you would lose pretty much the same damage when you stuck in FoF and play the boss dumb down. Just ignore them! And this goes down the road... More than enough ppl gave tips here and in the other thread or even told how to play to still do a lot of damage with less positionals. But no... it hits a brickwall.

    There is so much casual-content already and SE should even continue to dumb down everything in favor of lazy players or mighty casuals?! No! Hell no! Like 98% of the the whole game can be played and finished by everyone with any class and without taking care about positionals, the rotation, whatever. You just need a bit more time if you suck really that hard.
    Stop trying to steal the last 2% of enjoyment of those who want to enjoy fluent gameplay combined with a more challenging class and different boss mechanics. Such nonsense needs to stop. That´s all i want.
    (10)
    Last edited by ssunny2008; 02-17-2021 at 08:18 AM.