Quote Originally Posted by Goji1639 View Post
Enemies have pull in effects to; using it in AV during the first pull is a good way to keep the frogs from yanking you and aggroing the entire room.

The point is that it OBVIOUSLY was intended for use against enemies, not to stop derpy healers from screwing up your rotation or getting you killed. To use it proactively to protect myself from every situation where a healer could potentially screw me I'd need it on a 15 second CD. I can't predict when the healer is going to pull some low IQ nonsense, so I'll need to be popping it for every AoE I can dps through, every time my burst is off CD and when the enemies that AREN'T in my party are threatening to reposition me.


Forcing everyone to use their KB immunity to keep dopey healers in check definitely hurts the party. Not saying it's crippling, but it's not exactly a net gain for anyone.
My statement acknowledges that enemies have draw in effects as well. I never said they don't have them.

I understand what you're saying, and I get why it is frustrating. My point is that this does not warrant deleting the skill, or placing a toggle on it. The only thing obvious about your immunity is that it prevents exactly what it says it does. What is obvious to me is that you're making a bigger deal out of this than needs to be, and I provided an option that would assist you. Instead of seeing it as a viable option, you dismiss it and proceed to chastise the game's healers and saying they are of low IQ when all they are doing is trying to keep you from dying. At the bare minimum it shows they are paying attention to not only the mechanics, but also their party member's positions. This is not easy to do, and all you can exhibit is a massive amount of unappreciation because your uptime is clearly more important than anything else.

No one is forcing you to do anything. If you want to be dismissive, then I will return in kind and say if you don't want to be rescued, then don't give the healers a reason to rescue you.