If anything it should also work out of combat :3



If anything it should also work out of combat :3
Rescue needs to work outside of combat.
Yoink button go brrrrr

In the relic farm in Rabanastre I don't know how many people I've saved with Rescue. They become chickens and I rescue them back to the middle of the arena and they survive instead of dieing when they run to the edge of the arena. Rescue seems to working as intended in that case and I wish when I became a chicken people had done that to me.
I use rescue to save people and it feels great. And the few times it has resulted in a hilarious death well... *wipes tear from eye*
Five star ability.



Its useful. The most annoying this is the accidental misclick of rescue. I have had that happen to me more times than actually being properly rescued.
Rescue can also be used to troll people as well. However I dont think dev time should be used to adjust it.


This. I use Rescue rarely. In the aftermath of Stuff Happening, I have often wished I used it less rarely. (Particularly when the end result is someone on the floor and whining that the healers aren't getting them up immediately so they can keep DPS'ing, when the healers in question don't presently have Swift up and mechanics may be incoming.)As a healer main, I can tell you I have allowed more players to die by hesitating to use rescue than I have killed by actually using the skill. On the receiving end, I have never been killed by Rescue. I also can't count how many times I wish I would have been rescued because I screwed myself somehow during a barrage of mechs, and couldn't be any further away from the safe zone.
And when playing DPS and going blind to a mechanic long enough that I realize "Crap, sprint won't get me to safety in time", there have certainly been times I wished I'd been Rescued out of my own DPS-focused haze into safety, rather than pelting like a maniac towards the safe spot only to die three steps away.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere


The chance of me making a butter finger mistake and pulling the tank towards me by mistake is just to damn high.
So, I do not even have it out on my hot-bar .
The tank should know where to be and the DD ... *shrug* .
Speaking of movement abilities hampering other people's DPS, they should remove RDM and DRG jumpbacks because the people who fall off the edge cut into my broil casts.
Please no, I've been saved many times when I didn't position properly while doing a new normal raid or an alliance roulette I'm unfamiliar with, I use it when I heal with varying degrees of success, sometimes I save people from the last CT boss, sometimes I'm too late, sometimes I misclick and immediately aplogize, the responses are always positive, I don't remember many times where it became game-hindering if any at all.
In frontlines, it is too valuable to be deleted, overall I think the benefits vastly outweight the misuses, if someone is clearly abusing it they can be reported, if it's a minor misuse with good intentions then that's just one of many ways players make minor mistakes in the game

If I may, "But what about Statics who use it properly!" Statics have communication. Random PUGs don't.
TL : DR As someone who's been on all aspects of the Rescue fight, I don't think we need a toggle or to get rid of the skill, but the skill does need some workarounds. Some ideas for this: Adding a small minimal cast time - something as fast as Esuna (0.94 seconds) or faster. Just SOMETHING to make it more valuable to healers and less valuable and fun for trolls who like to use their instant casts to be well...trolls.
I've been with healers that make this an AMAZINGLY wonderful skill to have used on you when you are legit being dumb or lagging or need it to be used on you because you won't make it out of a massive mechanic and you're just 2 seconds from death... Healers that used it to drag me forward into the Boss area because someone pulled early and I was about to get warped to A in the Crystal Tower Atmos fights or the others where we're broken up and someone's Impatient so that way I stay with my Alliance Group. I've also had it drag me off nearly falling off the edge countless times in Bismark because I lagged just a little too much and almost walked off the edge. <--- All of these... were about 95% static groups.
I have also been on the 'hurry and pull more' spectrum on a low level tank that wasn't geared to do a double pull or purposely targeted and pulled into the lava by a trolly Healer, or dragged off the edge in titan for S&G because "it's just old content no need to take it so seriously." OR MY FAVORITE, Being dragged along after you were left behind to clean up because the healer was in such a rush, during a metered pull by the game, because you literally just finished the animation of being bounced to the next platform in the Twinning, but you're still actually moving and getting ready to pull. OR HAVING MORE than enough time to run myself with sprint to the safe spot, or because my healer panicked and didn't realize I popped my mitigations and could take the AoE I was standing in... (Plz trust your tanks!) <--- All of these were 100% Random encounters.
This makes the timing and use of Rescue FAR different between static groups and random PUGs you get in DF. Most of my bad experiences have happened in groups with Randoms in it where they absolutely refused to communicate.
Here's a few of my idea: Add an actual cast time to it. Not instant. Will it put a damper on quick rescues? Sure. And we're not talking a LENGTHY cast time. Something short perhaps would do well. Maybe half the time it takes to cast Esuna. Esuna is 0.94 seconds. This would give PLENTY of time for a tank to pop Arm's Length to dodge it. Most of Esuna's cast time is literally the animation to cast Esuna. Maybe adding that to Rescue would be great. A small, maybe 0.50 Second cast time so there's some visual cue that Rescue will be cast and a way to kick the latency bug.
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