Quote Originally Posted by Goji1639 View Post
First, lost actions are complete RNG. The only ones I had worth using by Rank 10 were some Lost Cures, and plenty of people don't bother with them all together. They're gimmicks, and peoples first instinct is usually to ignore gimmicks. People bringing and using the correct ones does obviously make the content easier, but that's not something you can rely on.

Second, the MSQ example wasn't meant to be a direct equivalent; just an easy to grasp illustration of why difficulty matters. People are NOT going to stick with difficult content in random group scenarios, because trying to coordinate to that degree with 24 random people isn't fun. DR just isn't worth dealing with, and the rewards would have to be phenomenal for people to put up with that place for any amount of time.

I already admitted that significantly improving the rewards could work, but I just don't think that's going to happen. Making the content not terrible to run with randoms is the more likely solution.
If you cannot be bothered to farm a little for Lost Action drops, that's your own fault. Not only are they readily available on the market board if you absolutely don't want to farm, you can pretty easily join groups through shout chat in Bozja itself. You're effectively asking to reward players with what will become the best weapon in this expansion without also expecting them to put in a modicum of effort. "Here's your participation weapon."

And it was a poor illustration. You're presuming value that you cannot measure.

You are grossly overexaggerating Delubrum's difficulty. I've queued into it now several times where no one said so much as a word. Plenty of players were still new and yet, we cleared without too much of a fuss. Sure, people died. But we didn't need any mass coordination. Delebrum is essentially a harder 24 man. Regardless, people whined that Weeping City, Nidhogg, Shinryu, Hades, Orbonne and etc were "too hard." None of them died during their relevant life cycles because, wait for it, the rewards were tempting enough to keep people coming back. They also weren't massive either. As it currently stands, Castrum is effectively the equivalent of an EX Primal not having a mount to farm or Eden's Promise dropping no loot. In such a scenario, they'd all be dead content near instantly. Why? There's zero incentive to run them multiple times. Castrum doesn't need MSQ level rewards. It just needs something enticing.