All Bozja content is easy if you put the work into it. You just have to pay attention to mechanics in the raids.


All Bozja content is easy if you put the work into it. You just have to pay attention to mechanics in the raids.


It's not about whether it is easy or hard, it's the punishment system combined with the way they handled the relic grinds with fates that make it bad. People should be able to get the components for the relic from Bazja just as easily as the overworld and to this day I have no idea why the bosses in Castrum and the new place do not give any mettle! They should be awarding mettle just like the outside since that makes it worth it to actually run them! Even preferably over the southern front, which should be giving people the relic parts far more readily to compensate for it.
It's not about making it easier as it already is easy, it's about changing the punishment for dying from discouraging people to do the content to encouraging people to do it right. Without mettle being awarded per boss kill or even from the dungeon, it just ruins it.





I don't want to be that person who is like "lul but everyone is terrible" but... like... have you done DF lol? I enjoy DF so I don't like dragging people for a content I appreciate they join me on, and most people are not toxic, certainly a general lax environment (which I do like), so it's generally all good for me (given you're not trying to do savage in DF, which I've done and like oof for certain bosses until echo stacks up) . . . but . . . "pay attention" is going to be out of bounds for a significant portion of people that make up that sort of hyper-casual crowd. Casual doesn't necessarily mean bad, just to be clear, as I would call my self casual mmo player at this point (I was hardcore long time ago), but a lot of people who just play to goof off and have a low stress environment are not going to find much resonance with what you just said.
Dark Souls is actually very easy too, if you pay attention.Obviously Bozja is no where near Dark Souls hard, but you should get the point. There is a level of try that will make "its easy if" be pretty invalid. Like I played Warcraft 3 ladder maps and it was easy to do well when you used hotkeys better than everyone else but I just found zipping around the map via hotkeys to soul drain the experience - I didn't enjoy what began to feel like work. Meanwhile I was pretty adapt at custom because most of them were "focus on one task well" which felt a lot less work-like to me. So it was easy to do well, because I enjoyed the effort I had to give- meanwhile it was "technically" easy for me to do well in ladder but not easy in the sense that I did not enjoy it at all (I enjoyed the story campaign, I just didn't like trying to grandmaster up because it was just work, to me, at that point).
Anyway.. point is I don't think what you said is a good sign for actually being 'easy' for the crowd I think OP is talking about (the casual DF sort of crowd). Most of the casual stuff in this game requires like 1/4 of the party to pay attention, you can have a lot of duds in a group and still complete most content.
Last edited by Shougun; 02-05-2021 at 05:23 AM.
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Obviously Bozja is no where near Dark Souls hard, but you should get the point. There is a level of try that will make "its easy if" be pretty invalid. Like I played Warcraft 3 ladder maps and it was easy to do well when you used hotkeys better than everyone else but I just found zipping around the map via hotkeys to soul drain the experience - I didn't enjoy what began to feel like work. Meanwhile I was pretty adapt at custom because most of them were "focus on one task well" which felt a lot less work-like to me. So it was easy to do well, because I enjoyed the effort I had to give- meanwhile it was "technically" easy for me to do well in ladder but not easy in the sense that I did not enjoy it at all (I enjoyed the story campaign, I just didn't like trying to grandmaster up because it was just work, to me, at that point). 

