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  1. #51
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    People still get a clear on their first attempt right? I don't see anyone complaining about multiple wipes, rage quit or disband. So it's all in all, fairly easy content, far from any EX trial, and a billion kilometers away from savage difficulty.
    If it becomes easier, it will be on CT level of difficulty. I'm sorry but I'm not a 5 yo kid, I'm a grown up adult and I like when developers take me seriously.
    Not you?
    (4)

  2. #52
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Arngrim_Greyashe View Post
    All Bozja content is easy if you put the work into it. You just have to pay attention to mechanics in the raids.
    It's not about whether it is easy or hard, it's the punishment system combined with the way they handled the relic grinds with fates that make it bad. People should be able to get the components for the relic from Bazja just as easily as the overworld and to this day I have no idea why the bosses in Castrum and the new place do not give any mettle! They should be awarding mettle just like the outside since that makes it worth it to actually run them! Even preferably over the southern front, which should be giving people the relic parts far more readily to compensate for it.

    It's not about making it easier as it already is easy, it's about changing the punishment for dying from discouraging people to do the content to encouraging people to do it right. Without mettle being awarded per boss kill or even from the dungeon, it just ruins it.
    (2)

  3. #53
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Juzjuzz View Post
    Say hi to :

    -Players who cleared ultimate
    -Players who cleared savage in pf only, or with slow groups
    -Players who farmed savage mounts/gear/weapons in pf (even in SB savage you have to folow some mecanics)
    -Players who cleared extreme in pf
    -Players who are farming weapon/mounts in extreme in pf (some go to x99 try, less if they get lucky)

    For statics it's really different, some groups are faster than other, but some take months to finish.

    So yeah ofc the rewards have to be good. Say to thoose players "btw to farm the 1rst relic step : you choose between CT 15 times or extreme/savage 5 times.". I'm choosing savage dude lol. Many players are not as weak as you think.
    So, basically "say hi to roughly 5% of the community at best." This is supposed to be content for people who aren't running with statics. Random groups + Severe penalties for failure = Trash. Honestly, for people running with statics even Savage is easy; the mechanics in this game are extremely rigid and predictable. The only thing that's difficult about Savage is finding patient people to practice with consistently.
    (1)

  4. #54
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,018
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaleraRistain View Post
    You're completely incorrect. Relics are the casual answer to endgame weapons. There's even a set of interviews on another thread on this topic on these forums where Yoshi-P outright states they are intended to be able to be completed solo without mandatory party requirements. And outside of jumping in a roulette or two (which you can still do solo technically), ARR and HW stuck to that format. They required grinds and investment, but that investment wasn't in mandatory party content. The interview is about Eureka and admitting they messed up and went against the intention.
    Pretty sure atleast 3-4 stages of the HW relic required you to do party content. The difference however was that you could do them completely at your own pace, since the party content was either 4man, 8man or 24man party encounters that were either current PvE content or part of roulettes, maybe even both. It was never content with an incredibly limited lifespan that forced you to rush it or run the risk of never being able to complete it.


    Quote Originally Posted by Goji1639 View Post
    So, basically "say hi to roughly 5% of the community at best."
    Especially since ShB the amount of people doing savage has exceeded that arbitrarily low number, but since he included people who pug extremes, old savage fights and old extremes it is certainly a lot more than 5%.
    (1)
    Last edited by Absurdity; 02-05-2021 at 02:49 AM.

  5. #55
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Juzjuzz View Post
    Say hi to :

    -Players who cleared ultimate
    -Players who cleared savage in pf only, or with slow groups
    -Players who farmed savage mounts/gear/weapons in pf (even in SB savage you have to folow some mecanics)
    -Players who cleared extreme in pf
    -Players who are farming weapon/mounts in extreme in pf (some go to x99 try, less if they get lucky)

    For statics it's really different, some groups are faster than other, but some take months to finish.

    So yeah ofc the rewards have to be good. Say to thoose players "btw to farm the 1rst relic step : you choose between CT 15 times or extreme/savage 5 times.". I'm choosing savage dude lol. Many players are not as weak as you think.
    You forget that not everyone can log on to play that often, or play video games at more than a casual level.

    There are people with kids, jobs that require them to work long hours, or just people with busy lives in general.

    Not everyone has 8-16 hours a day to play video games you know, and it's easy to forget that when you're busy thinking you're better than people who aren't even trying to compete
    (2)

    Watching forum drama be like

  6. #56
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Payadopa View Post
    Mate, you can change your class by drinking a potion in normal mode. You can also equip raise. If you are worried about sustainability just equip something you think is helpful. There even is a chest inside the instance at the very start. Your argument makes no sense.

    Additionally, it's supposed to be side content so allow the devs so experimentation. It's gotten way, way too stale. Also, you're blowing this way out of proportion with your example. lol

    The new dungeon isn't even [that] hard. It just requires a modicum of coordination. This is an MMO. That's what you sign up for. Not everything (and I can't believe I'm saying this) needs to be turned into an easy solo grind (again, in an MMO). lol
    Getting 24 random people to coordinate on the spot is obnoxious. People will get sick of it and stop running it. I'm not saying it's difficult in the sense that it takes top 1% skills to clear; it's just difficult in the sense that it's not going to be worth it very long. I just got my clear and it went fine despite me going in blind. Only lost about 15K mettle and had a good group. I still have zero interest in ever stepping foot in there again, and that's where most people are going to end up. Then all the poor casual players who come in late will get to spend their days begging for pity clears; while all those people who were demanding punishing content won't be around.

    I don't even want an easy solo grind, but I would IMMENSELY prefer a solo grind to what we have. Honestly, if it were a series of 30 minute solo fights that instant kill you for 1 small mistake I'd be 100% fine, as long as the content doesn't disappear in a week.
    (3)

  7. #57
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dogempire View Post
    You forget that not everyone can log on to play that often, or play video games at more than a casual level.

    There are people with kids, jobs that require them to work long hours, or just people with busy lives in general.

    Not everyone has 8-16 hours a day to play video games you know, and it's easy to forget that when you're busy thinking you're better than people who aren't even trying to compete
    That doesnt mean savage and extreme have to be the only options, i never said that. But right now the only option (with 100% droprate) is something that ppl are bored with. The more options theres is, the more fun the grind will be. Even for normal difficulty there's tons of fun raid and dj.

    And thanks for saying that i play 8-16 hours a day and that i'm thinking that i'm better than others, the moment i ask for more difficulty. That's rude imo, you do that when you work too? Any thing more to add ?

    Quote Originally Posted by Goji1639 View Post
    So, basically "say hi to roughly 5% of the community at best." This is supposed to be content for people who aren't running with statics. Random groups + Severe penalties for failure = Trash. Honestly, for people running with statics even Savage is easy; the mechanics in this game are extremely rigid and predictable. The only thing that's difficult about Savage is finding patient people to practice with consistently.
    Even if the numbers are low, why not guiving the option to do harder content? The numbers are low aniway, it won't change much for casuals right? I don't understand why saying no to 5% and not guiving them less boring things to farm is bad. If it's high risk high reward, ppl will go there. Maybe not all the time, but if it helps going faster why not letting them trying?
    (3)
    Last edited by Juzjuzz; 02-05-2021 at 03:41 AM.

  8. #58
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I'm not sure if they need to make DR easier (I found there was plenty of time even if you wipe and the mechanics were easy to learn) but they do need to make Castrum a bit less irritating. And, you know, actually easier to get into. That first boss is annoying even when you run into a premade party and the time limit is way, way too short.
    (3)

  9. #59
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Goji1639 View Post
    Getting 24 random people to coordinate on the spot is obnoxious. People will get sick of it and stop running it. I'm not saying it's difficult in the sense that it takes top 1% skills to clear; it's just difficult in the sense that it's not going to be worth it very long. I just got my clear and it went fine despite me going in blind. Only lost about 15K mettle and had a good group. I still have zero interest in ever stepping foot in there again, and that's where most people are going to end up. Then all the poor casual players who come in late will get to spend their days begging for pity clears; while all those people who were demanding punishing content won't be around.

    I don't even want an easy solo grind, but I would IMMENSELY prefer a solo grind to what we have. Honestly, if it were a series of 30 minute solo fights that instant kill you for 1 small mistake I'd be 100% fine, as long as the content doesn't disappear in a week.
    The dead content argument is fair. That's what SE loves to do. And their only solution is making it so easy and/or soloable if feels like an insult. Bozja will be the same. Even the already easy MSQ has a [very easy] option.

    And I can't, for the life of me, understand why SE can't raise the rewards. smh People even do the DR MSQ for the massive EXP gain. Why wouldn't that work with something that's actually fun?
    (2)

  10. #60
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Arngrim_Greyashe View Post
    All Bozja content is easy if you put the work into it. You just have to pay attention to mechanics in the raids.
    I don't want to be that person who is like "lul but everyone is terrible" but... like... have you done DF lol? I enjoy DF so I don't like dragging people for a content I appreciate they join me on, and most people are not toxic, certainly a general lax environment (which I do like), so it's generally all good for me (given you're not trying to do savage in DF, which I've done and like oof for certain bosses until echo stacks up) . . . but . . . "pay attention" is going to be out of bounds for a significant portion of people that make up that sort of hyper-casual crowd. Casual doesn't necessarily mean bad, just to be clear, as I would call my self casual mmo player at this point (I was hardcore long time ago), but a lot of people who just play to goof off and have a low stress environment are not going to find much resonance with what you just said.

    Dark Souls is actually very easy too, if you pay attention. Obviously Bozja is no where near Dark Souls hard, but you should get the point. There is a level of try that will make "its easy if" be pretty invalid. Like I played Warcraft 3 ladder maps and it was easy to do well when you used hotkeys better than everyone else but I just found zipping around the map via hotkeys to soul drain the experience - I didn't enjoy what began to feel like work. Meanwhile I was pretty adapt at custom because most of them were "focus on one task well" which felt a lot less work-like to me. So it was easy to do well, because I enjoyed the effort I had to give- meanwhile it was "technically" easy for me to do well in ladder but not easy in the sense that I did not enjoy it at all (I enjoyed the story campaign, I just didn't like trying to grandmaster up because it was just work, to me, at that point).

    Anyway.. point is I don't think what you said is a good sign for actually being 'easy' for the crowd I think OP is talking about (the casual DF sort of crowd). Most of the casual stuff in this game requires like 1/4 of the party to pay attention, you can have a lot of duds in a group and still complete most content.
    (2)
    Last edited by Shougun; 02-05-2021 at 05:23 AM.

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