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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    The difficulty is not fine for content that's meant to be run repeatedly with random groups. Can you honestly say that reteaching the mechanics to every new group, in an instance that can take over an hour to complete, isn't going to get old pretty much immediately for most of this community? Add the fact that you're pretty much guaranteed to eat significant mettle loss and we have content that may not even survive until the end of this week.

    It's dumb. This community is not nearly as tough as it talks; you praise difficult content and avoid it like the plague at the same time. This content will be abandoned by this community so fast it'll be comical, and all of this "yay! challenging mid tier content!" will prove to be nothing but hot air. Meanwhile MSQ roulette will still be running strong 5 years from now.

    Just make it easy so it will be alive long enough for casual players to actually get a chance to play through it.
    (2)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    The difficulty is not fine for content that's meant to be run repeatedly with random groups. Can you honestly say that reteaching the mechanics to every new group, in an instance that can take over an hour to complete, isn't going to get old pretty much immediately for most of this community? Add the fact that you're pretty much guaranteed to eat significant mettle loss and we have content that may not even survive until the end of this week.

    It's dumb. This community is not nearly as tough as it talks; you praise difficult content and avoid it like the plague at the same time. This content will be abandoned by this community so fast it'll be comical, and all of this "yay! challenging mid tier content!" will prove to be nothing but hot air. Meanwhile MSQ roulette will still be running strong 5 years from now.

    Just make it easy so it will be alive long enough for casual players to actually get a chance to play through it.
    Once you until Delubrum Savage, you only need 70k for the weekly quest. So it really doesn't matter all that much if you lose it. Granted, I still think they should reward Mettle upon completion but c'est la vie.

    As for the difficulty. By your logic, we may as well reduced everything, Savage and Ultimate included, down to be a faceroll. Why provide any content that necessitates the slightest degree of effort when we can gift out participation ribbons? MSQ is "going strong" because they buffed the rewards to ludicrous levels. When they first changed it to force cut scenes, people almost instantly stopped touching it. Hence why they subsequently doubled both the poetic and EXP gains to the point Praetorium practically gives you a full level. In fact, this actually hurts your argument and places greater emphasise on the rewards being the primary issue. They aren't good enough for the demand being asked.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Once you until Delubrum Savage, you only need 70k for the weekly quest. So it really doesn't matter all that much if you lose it. Granted, I still think they should reward Mettle upon completion but c'est la vie.

    As for the difficulty. By your logic, we may as well reduced everything, Savage and Ultimate included, down to be a faceroll. Why provide any content that necessitates the slightest degree of effort when we can gift out participation ribbons? MSQ is "going strong" because they buffed the rewards to ludicrous levels. When they first changed it to force cut scenes, people almost instantly stopped touching it. Hence why they subsequently doubled both the poetic and EXP gains to the point Praetorium practically gives you a full level. In fact, this actually hurts your argument and places greater emphasise on the rewards being the primary issue. They aren't good enough for the demand being asked.
    Alright, so how do you think MSQ would fare if they forced everyone to run it at min ilvl, added a Doom mechanic that instant kills you every couple of mistakes, and takes a large chunk of your exp every time you die; or if you're 80 it takes a percentage of your Gil? Oh, and you can randomly end up in a group without tanks or healers as well....

    Let's not kid ourselves, the difficulty is definitely a big part of the problem. Savage and Ultimate are supposed to be the difficult but faster means of gear progression; Bozja and the relic are the easy but grindy alternative.

    Improving the rewards SUBSTANTIALLY might be a way to fix this, but it's not a realistic one, imo.

    Also, the mettle argument isn't a good one. Until we know for sure there's no new resistance ranks or mettle requirements coming, mettle is still necessary.
    (0)
    Last edited by Goji1639; 02-05-2021 at 12:26 AM.

  4. #4
    Player
    OrpheusKappa's Avatar
    Join Date
    Sep 2020
    Posts
    35
    Character
    Eurydice Binis
    World
    Moogle
    Main Class
    Bard Lv 80
    Quote Originally Posted by Goji1639 View Post
    The difficulty is not fine for content that's meant to be run repeatedly with random groups. Can you honestly say that reteaching the mechanics to every new group, in an instance that can take over an hour to complete, isn't going to get old pretty much immediately for most of this community? Add the fact that you're pretty much guaranteed to eat significant mettle loss and we have content that may not even survive until the end of this week.

    It's dumb. This community is not nearly as tough as it talks; you praise difficult content and avoid it like the plague at the same time. This content will be abandoned by this community so fast it'll be comical, and all of this "yay! challenging mid tier content!" will prove to be nothing but hot air. Meanwhile MSQ roulette will still be running strong 5 years from now.

    Just make it easy so it will be alive long enough for casual players to actually get a chance to play through it.
    MSQ roulette stands "strong" because it rewards a huge chunk of exp for watching netflix, and if this content gets abandoned it will be cause of lackluster rewards and not because of difficulty once the majority of players gets a hang of the mechanics it will be a lot easier to do and faster than it is now. Trying to cater to the players that do not want to pay attention to mechanics and come completely uprepared(some of them not even equipping an essence) for the content is the wrong way to approach with this content, because even if they enrf it it will still take like 30-45 minutes per run and it will be boring due to it getting nerfed and the rewards will still be lackluster so rather have more stuff taht you can get from CLL and DR (like lockboxes,maybe mettle or a mettle buffing potion that you can drink while in the southern front, and in DR's case lost actions that can be used outside of it in bozja).
    (4)

  5. #5
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Goji1639 View Post
    The difficulty is not fine for content that's meant to be run repeatedly with random groups. Can you honestly say that reteaching the mechanics to every new group, in an instance that can take over an hour to complete, isn't going to get old pretty much immediately for most of this community? Add the fact that you're pretty much guaranteed to eat significant mettle loss and we have content that may not even survive until the end of this week.

    It's dumb. This community is not nearly as tough as it talks; you praise difficult content and avoid it like the plague at the same time. This content will be abandoned by this community so fast it'll be comical, and all of this "yay! challenging mid tier content!" will prove to be nothing but hot air. Meanwhile MSQ roulette will still be running strong 5 years from now.

    Just make it easy so it will be alive long enough for casual players to actually get a chance to play through it.
    Say hi to :

    -Players who cleared ultimate
    -Players who cleared savage in pf only, or with slow groups
    -Players who farmed savage mounts/gear/weapons in pf (even in SB savage you have to folow some mecanics)
    -Players who cleared extreme in pf
    -Players who are farming weapon/mounts in extreme in pf (some go to x99 try, less if they get lucky)

    For statics it's really different, some groups are faster than other, but some take months to finish.

    So yeah ofc the rewards have to be good. Say to thoose players "btw to farm the 1rst relic step : you choose between CT 15 times or extreme/savage 5 times.". I'm choosing savage dude lol. Many players are not as weak as you think.
    (3)
    Last edited by Juzjuzz; 02-05-2021 at 02:21 AM.

  6. #6
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Juzjuzz View Post
    Say hi to :

    -Players who cleared ultimate
    -Players who cleared savage in pf only, or with slow groups
    -Players who farmed savage mounts/gear/weapons in pf (even in SB savage you have to folow some mecanics)
    -Players who cleared extreme in pf
    -Players who are farming weapon/mounts in extreme in pf (some go to x99 try, less if they get lucky)

    For statics it's really different, some groups are faster than other, but some take months to finish.

    So yeah ofc the rewards have to be good. Say to thoose players "btw to farm the 1rst relic step : you choose between CT 15 times or extreme/savage 5 times.". I'm choosing savage dude lol. Many players are not as weak as you think.
    So, basically "say hi to roughly 5% of the community at best." This is supposed to be content for people who aren't running with statics. Random groups + Severe penalties for failure = Trash. Honestly, for people running with statics even Savage is easy; the mechanics in this game are extremely rigid and predictable. The only thing that's difficult about Savage is finding patient people to practice with consistently.
    (1)

  7. #7
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Juzjuzz View Post
    Say hi to :

    -Players who cleared ultimate
    -Players who cleared savage in pf only, or with slow groups
    -Players who farmed savage mounts/gear/weapons in pf (even in SB savage you have to folow some mecanics)
    -Players who cleared extreme in pf
    -Players who are farming weapon/mounts in extreme in pf (some go to x99 try, less if they get lucky)

    For statics it's really different, some groups are faster than other, but some take months to finish.

    So yeah ofc the rewards have to be good. Say to thoose players "btw to farm the 1rst relic step : you choose between CT 15 times or extreme/savage 5 times.". I'm choosing savage dude lol. Many players are not as weak as you think.
    You forget that not everyone can log on to play that often, or play video games at more than a casual level.

    There are people with kids, jobs that require them to work long hours, or just people with busy lives in general.

    Not everyone has 8-16 hours a day to play video games you know, and it's easy to forget that when you're busy thinking you're better than people who aren't even trying to compete
    (2)

    Watching forum drama be like

  8. #8
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dogempire View Post
    You forget that not everyone can log on to play that often, or play video games at more than a casual level.

    There are people with kids, jobs that require them to work long hours, or just people with busy lives in general.

    Not everyone has 8-16 hours a day to play video games you know, and it's easy to forget that when you're busy thinking you're better than people who aren't even trying to compete
    That doesnt mean savage and extreme have to be the only options, i never said that. But right now the only option (with 100% droprate) is something that ppl are bored with. The more options theres is, the more fun the grind will be. Even for normal difficulty there's tons of fun raid and dj.

    And thanks for saying that i play 8-16 hours a day and that i'm thinking that i'm better than others, the moment i ask for more difficulty. That's rude imo, you do that when you work too? Any thing more to add ?

    Quote Originally Posted by Goji1639 View Post
    So, basically "say hi to roughly 5% of the community at best." This is supposed to be content for people who aren't running with statics. Random groups + Severe penalties for failure = Trash. Honestly, for people running with statics even Savage is easy; the mechanics in this game are extremely rigid and predictable. The only thing that's difficult about Savage is finding patient people to practice with consistently.
    Even if the numbers are low, why not guiving the option to do harder content? The numbers are low aniway, it won't change much for casuals right? I don't understand why saying no to 5% and not guiving them less boring things to farm is bad. If it's high risk high reward, ppl will go there. Maybe not all the time, but if it helps going faster why not letting them trying?
    (3)
    Last edited by Juzjuzz; 02-05-2021 at 03:41 AM.