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  1. #41
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Tint View Post
    I love easy faceroll content wich I can grind for hours.
    (Well, I still hate Bozja. Grinding dungeons in ARR and HW was much more fun)

    I don't like difficult content. But I want something to do. Running expert roulette 5 times a week and get a weapon as a reward doesn't keep me entertained.
    If you like boring grinds there is literally the entire rest of the game just waiting for you (bar savage etc).

    I know tastes are completely subjective but I have a hard time wrapping my head around wanting boring stuff that is meant to last for hours. lol I don't play games to be bored.
    (1)

  2. #42
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    The difficulty is not fine for content that's meant to be run repeatedly with random groups. Can you honestly say that reteaching the mechanics to every new group, in an instance that can take over an hour to complete, isn't going to get old pretty much immediately for most of this community? Add the fact that you're pretty much guaranteed to eat significant mettle loss and we have content that may not even survive until the end of this week.

    It's dumb. This community is not nearly as tough as it talks; you praise difficult content and avoid it like the plague at the same time. This content will be abandoned by this community so fast it'll be comical, and all of this "yay! challenging mid tier content!" will prove to be nothing but hot air. Meanwhile MSQ roulette will still be running strong 5 years from now.

    Just make it easy so it will be alive long enough for casual players to actually get a chance to play through it.
    Once you until Delubrum Savage, you only need 70k for the weekly quest. So it really doesn't matter all that much if you lose it. Granted, I still think they should reward Mettle upon completion but c'est la vie.

    As for the difficulty. By your logic, we may as well reduced everything, Savage and Ultimate included, down to be a faceroll. Why provide any content that necessitates the slightest degree of effort when we can gift out participation ribbons? MSQ is "going strong" because they buffed the rewards to ludicrous levels. When they first changed it to force cut scenes, people almost instantly stopped touching it. Hence why they subsequently doubled both the poetic and EXP gains to the point Praetorium practically gives you a full level. In fact, this actually hurts your argument and places greater emphasise on the rewards being the primary issue. They aren't good enough for the demand being asked.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #43
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Derio View Post
    They shouldnt be easy. But the biggest problem with Bozja is the rewards. Doing the content outside of Bozja shouldnt be faster than doing it in Bozja. My major gripe with this relic is that they are practically begging you to not be in Bozja and get the relic by doing fates and alliance roulettes.

    Something needs to change because in 2 or 3 weeks Bozja will be dead content again. If you didnt do it the first 3 weeks then you will be out of luck.
    SE doesn't seem to agree since they made a savage version of the latest instance along with normal mode. I mean most Alliance roulettes have people dying a ton on the first week, but that is normal since people are learning and doesn't mean it is hard. What makes this content a pain is the lack of growth in strength due to gear level cap and the fact you lose mettle upon death. Not to mention the worst idea ever in having a two strikes you're dead rule in this thing on the normal mode. I mean give me a break here: this stuff is already tough enough, they don't need doom to be thrown into it.

    I mean, people will die to stuff because they don't see it from weapon effects, they get distracted by their pet dog, a kid has an emergency, they get lazy and don't move right away, are distracted by rotations they haven't really mastered on their job yet, etc. Losing mettle and having to go back and grind more in a piece of shit zone you were done with ages ago to get it back was a horrible idea.
    (1)
    Last edited by Colt47; 02-05-2021 at 12:13 AM.

  4. #44
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Once you until Delubrum Savage, you only need 70k for the weekly quest. So it really doesn't matter all that much if you lose it. Granted, I still think they should reward Mettle upon completion but c'est la vie.

    As for the difficulty. By your logic, we may as well reduced everything, Savage and Ultimate included, down to be a faceroll. Why provide any content that necessitates the slightest degree of effort when we can gift out participation ribbons? MSQ is "going strong" because they buffed the rewards to ludicrous levels. When they first changed it to force cut scenes, people almost instantly stopped touching it. Hence why they subsequently doubled both the poetic and EXP gains to the point Praetorium practically gives you a full level. In fact, this actually hurts your argument and places greater emphasise on the rewards being the primary issue. They aren't good enough for the demand being asked.
    Alright, so how do you think MSQ would fare if they forced everyone to run it at min ilvl, added a Doom mechanic that instant kills you every couple of mistakes, and takes a large chunk of your exp every time you die; or if you're 80 it takes a percentage of your Gil? Oh, and you can randomly end up in a group without tanks or healers as well....

    Let's not kid ourselves, the difficulty is definitely a big part of the problem. Savage and Ultimate are supposed to be the difficult but faster means of gear progression; Bozja and the relic are the easy but grindy alternative.

    Improving the rewards SUBSTANTIALLY might be a way to fix this, but it's not a realistic one, imo.

    Also, the mettle argument isn't a good one. Until we know for sure there's no new resistance ranks or mettle requirements coming, mettle is still necessary.
    (0)
    Last edited by Goji1639; 02-05-2021 at 12:26 AM.

  5. #45
    Player
    OrpheusKappa's Avatar
    Join Date
    Sep 2020
    Posts
    35
    Character
    Eurydice Binis
    World
    Moogle
    Main Class
    Bard Lv 80
    Quote Originally Posted by Goji1639 View Post
    The difficulty is not fine for content that's meant to be run repeatedly with random groups. Can you honestly say that reteaching the mechanics to every new group, in an instance that can take over an hour to complete, isn't going to get old pretty much immediately for most of this community? Add the fact that you're pretty much guaranteed to eat significant mettle loss and we have content that may not even survive until the end of this week.

    It's dumb. This community is not nearly as tough as it talks; you praise difficult content and avoid it like the plague at the same time. This content will be abandoned by this community so fast it'll be comical, and all of this "yay! challenging mid tier content!" will prove to be nothing but hot air. Meanwhile MSQ roulette will still be running strong 5 years from now.

    Just make it easy so it will be alive long enough for casual players to actually get a chance to play through it.
    MSQ roulette stands "strong" because it rewards a huge chunk of exp for watching netflix, and if this content gets abandoned it will be cause of lackluster rewards and not because of difficulty once the majority of players gets a hang of the mechanics it will be a lot easier to do and faster than it is now. Trying to cater to the players that do not want to pay attention to mechanics and come completely uprepared(some of them not even equipping an essence) for the content is the wrong way to approach with this content, because even if they enrf it it will still take like 30-45 minutes per run and it will be boring due to it getting nerfed and the rewards will still be lackluster so rather have more stuff taht you can get from CLL and DR (like lockboxes,maybe mettle or a mettle buffing potion that you can drink while in the southern front, and in DR's case lost actions that can be used outside of it in bozja).
    (4)

  6. #46
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    It isn't elitism to ask what will become the best weapon this expansion to require more than "roll your face across your keyboard". Your easy catch up weapon for alt jobs is crafted, Tome or Primal. All three are more than adequate, especially for jobs you admittedly aren't going to play often. The crafted weapons alone are vastly overpowered for any content outside Savage or Ultimate. And come 5.5, the crafted weapons can all be augmented to i520 for practically nothing. That is the casual option.

    The issue is they added harder content without offering justifiable rewards for completing it. Obtaining the Augmented Judge sets are absurd, and the relics themselves are inconsistent mess when it comes to farming for all the drops. They need to better incentivize Bozja while also adding more additional methods outside of it that aren't also the most efficient option.
    It's not elitism to make relics hard to get, yes.

    It is elitism to take an easy to farm weapon that the good majority of the active player base probably had at least 1 copy of, suddenly lock it behind a skill wall and a time sink that the vast majority of the player base doesn't want to do, and then tell the complainers "too bad" whenever they say that it's not right for them to do that.

    If the relic was tied to Bozja so that you needed to do Bozja to progress it from the start, then that would be fair. But SE in their infinite wisdom couldn't even add a step that required you to at least farm some fates and CE's and then they required Castrum and the new 24 man then sure, that would be fair and we would have less reason to complain, but unless you're just terrible at time management or like Bozja anyone who values their time will go farm HW fates and run dungeons instead of dealing with Bozja rng.
    (2)

    Watching forum drama be like

  7. #47
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,525
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    It isn't elitism to ask what will become the best weapon this expansion to require more than "roll your face across your keyboard". Your easy catch up weapon for alt jobs is crafted, Tome or Primal. All three are more than adequate, especially for jobs you admittedly aren't going to play often. The crafted weapons alone are vastly overpowered for any content outside Savage or Ultimate. And come 5.5, the crafted weapons can all be augmented to i520 for practically nothing. That is the casual option.
    You're completely incorrect. Relics are the casual answer to endgame weapons. There's even a set of interviews on another thread on this topic on these forums where Yoshi-P outright states they are intended to be able to be completed solo without mandatory party requirements. And outside of jumping in a roulette or two (which you can still do solo technically), ARR and HW stuck to that format. They required grinds and investment, but that investment wasn't in mandatory party content. The interview is about Eureka and admitting they messed up and went against the intention.
    (0)

  8. #48
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Goji1639 View Post
    Alright, so how do you think MSQ would fare if they forced everyone to run it at min ilvl, added a Doom mechanic that instant kills you every couple of mistakes, and takes a large chunk of your exp every time you die; or if you're 80 it takes a percentage of your Gil? Oh, and you can randomly end up in a group without tanks or healers as well....
    Mate, you can change your class by drinking a potion in normal mode. You can also equip raise. If you are worried about sustainability just equip something you think is helpful. There even is a chest inside the instance at the very start. Your argument makes no sense.

    Additionally, it's supposed to be side content so allow the devs so experimentation. It's gotten way, way too stale. Also, you're blowing this way out of proportion with your example. lol

    The new dungeon isn't even [that] hard. It just requires a modicum of coordination. This is an MMO. That's what you sign up for. Not everything (and I can't believe I'm saying this) needs to be turned into an easy solo grind (again, in an MMO). lol
    (5)

  9. #49
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    All Bozja content is easy if you put the work into it. You just have to pay attention to mechanics in the raids.
    (5)

  10. #50
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Goji1639 View Post
    The difficulty is not fine for content that's meant to be run repeatedly with random groups. Can you honestly say that reteaching the mechanics to every new group, in an instance that can take over an hour to complete, isn't going to get old pretty much immediately for most of this community? Add the fact that you're pretty much guaranteed to eat significant mettle loss and we have content that may not even survive until the end of this week.

    It's dumb. This community is not nearly as tough as it talks; you praise difficult content and avoid it like the plague at the same time. This content will be abandoned by this community so fast it'll be comical, and all of this "yay! challenging mid tier content!" will prove to be nothing but hot air. Meanwhile MSQ roulette will still be running strong 5 years from now.

    Just make it easy so it will be alive long enough for casual players to actually get a chance to play through it.
    Say hi to :

    -Players who cleared ultimate
    -Players who cleared savage in pf only, or with slow groups
    -Players who farmed savage mounts/gear/weapons in pf (even in SB savage you have to folow some mecanics)
    -Players who cleared extreme in pf
    -Players who are farming weapon/mounts in extreme in pf (some go to x99 try, less if they get lucky)

    For statics it's really different, some groups are faster than other, but some take months to finish.

    So yeah ofc the rewards have to be good. Say to thoose players "btw to farm the 1rst relic step : you choose between CT 15 times or extreme/savage 5 times.". I'm choosing savage dude lol. Many players are not as weak as you think.
    (3)
    Last edited by Juzjuzz; 02-05-2021 at 02:21 AM.

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