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  1. #31
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Rewards just need to be a bit better to incentivize people to run, like, Castrum regularly.

    The difficulty is fine, IMO. Dying in Castrum isn't as big of a deal as people say, outside of just losing some mettle that stops mattering after rank 15. Only Savage Bozja has the resurrection restrictions (and even then, Lost Arise + the passive revive item and healer LB3 work).

    Only reason the content itself will die is when something newer and shinier replaces it and the rewards are no longer relevant, or it holds no re-playable value in getting cosmetic items (or getting and selling cosmetic items). Once people get all they want from it, they tend to stop running it.

    And those Discord communities tend to last after the content generally expires, making completion still possible if a little annoying due to signing up via a queue and coordinating via PF.

    I'd rather have something that at least makes me pay some modicum of attention, if all content were like current day LoTA this would barely be a game at that point. And, with the variance of objectives I have in Bozja (Leveling, Clusters, Fragments, Augments, Coins) I feel like I'm working towards multiple ends instead of grinding pretty... uninteresting dungeons incessantly just for the poetics to spend on a weapon.

    Personally I prefer this system, despite the flaws present. I find it more engaging and fun, even if the issue with rewards will likely be a sticking point later on.

    Different strokes, I spose.
    (4)

  2. #32
    Player
    AnAverageAspie's Avatar
    Join Date
    Oct 2020
    Posts
    68
    Character
    Husbrawndo Vonkrieger
    World
    Mateus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Alaray View Post
    I'd rather have something that at least makes me pay some modicum of attention, if all content were like current day LoTA this would barely be a game at that point. And, with the variance of objectives I have in Bozja (Leveling, Clusters, Fragments, Augments, Coins) I feel like I'm working towards multiple ends instead of grinding pretty... uninteresting dungeons incessantly just for the poetics to spend on a weapon.

    Personally I prefer this system, despite the flaws present. I find it more engaging and fun, even if the issue with rewards will likely be a sticking point later on.

    Different strokes, I spose.
    That and the story brings back some coil vibes so some players (like myself) actually want to help players get through it, not just to help new players get onto the next step of the relic but the story as well. Nobody is serious enough to give that excuse for getting people through Eureka/BA minus the achievment and shiver emote. And after clearing Castrum and walk into Delubrum really brought a sense of "wow. I'm with players who cleared a previous big trial that required extensive communication. We really are the frontline explorers". So with us, our run was pretty straightforward and well coordinated(being a MT hroth for it was epic too imo ^^. Our player skill from clearing Castrum was taken into consideration for Delebrum but with a more condensed party with strict trial and error. I just want more interesting rewards to sped coins/clusters on like the emotes (since no haircuts T_T) and cosmetic gear based on Bozjan culture. For the relic, it was icing on the cake since in the end you were still ilv sync. Maybe like with Eureka some additional stats or effects could apply in Bozja. The main concept is nice and decently engaging for me but I would'nt mind more improvements for rewards and make Castrum pop easier with a weekly mettle cushion quest ala Delebrum
    (1)

  3. #33
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Castrim REALLY needs to increase drop rate of augments and add a 50k mettle reward at the end
    (3)

  4. #34
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Duskane View Post
    Castrim REALLY needs to increase drop rate of augments and add a 50k mettle reward at the end
    Castrum simply needs a DF option before anything.
    (5)

  5. #35
    Player
    OrpheusKappa's Avatar
    Join Date
    Sep 2020
    Posts
    35
    Character
    Eurydice Binis
    World
    Moogle
    Main Class
    Bard Lv 80
    For the love of god SE do not nerf the fights, just add an option to be able to queue for castrum(just like DR) and add maybe some other rewards to DR (aside from silver coins, the mount,last relic materials and the hairstyle).
    (7)

  6. #36
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,167
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OrpheusKappa View Post
    For the love of god SE do not nerf the fights, just add an option to be able to queue for castrum(just like DR) and add maybe some other rewards to DR (aside from silver coins, the mount,last relic materials and the hairstyle).
    The fights aren't bad per se, but you have to depend on groups that are separated from each other during the fight.

    On the first battle you can still mitigate the progress gap by adjusting the DPS, but on the one where you have to put your faith on a single group to deal with the beastmaster at top (which is basically a DPS/Survival check) and the group fails, it wipes the whole raid.

    And I have seen my share of self-proclaimed 'DPS Groups' that either fail the check or get their bodies tossed back into the arena, with the raid getting killed soon after. And that gets people upset and really agitated, thus quitting the run.
    (0)

  7. #37
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dogempire View Post
    Tbf I actually liked the "free" relics. Call me crazy but I like that there was a weapon option for the classes that I don't play often enough that I can justify spending gil on a crafted weapon. I'm sure that many casual players who only logged on to play occasionally also felt the same way about having an easy to get catch-up weapon.

    I think that a lot of people who want the relics to be hard to get because they're gated by more difficult content forget that elitism comes at the cost of the enjoyment of the average "casual" player. Especially in the case of suddenly gatekeeping previously casual friendly items like the Bozja relics.
    It isn't elitism to ask what will become the best weapon this expansion to require more than "roll your face across your keyboard". Your easy catch up weapon for alt jobs is crafted, Tome or Primal. All three are more than adequate, especially for jobs you admittedly aren't going to play often. The crafted weapons alone are vastly overpowered for any content outside Savage or Ultimate. And come 5.5, the crafted weapons can all be augmented to i520 for practically nothing. That is the casual option.

    The issue is they added harder content without offering justifiable rewards for completing it. Obtaining the Augmented Judge sets are absurd, and the relics themselves are inconsistent mess when it comes to farming for all the drops. They need to better incentivize Bozja while also adding more additional methods outside of it that aren't also the most efficient option.
    (1)
    Last edited by ForteNightshade; 02-04-2021 at 07:27 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #38
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ForteNightshade View Post
    It isn't elitism to ask what will become the best weapon this expansion to require more than "roll your face across your keyboard". Your easy catch up weapon for alt jobs is crafted, Tome or Primal. All three are more than adequate, especially for jobs you admittedly aren't going to play often. The crafted weapons alone are vastly overpowered for any content outside Savage or Ultimate. And come 5.5, the crafted weapons can all be augmented to i520 for practically nothing. That is the casual option.
    Yes and the ex primal / savage raid / ultimate raid are the hardcore options. Just leave the relic alone please, I love easy faceroll content wich I can grind for hours.
    (Well, I still hate Bozja. Grinding dungeons in ARR and HW was much more fun)

    I don't like difficult content. But I want something to do. Running expert roulette 5 times a week and get a weapon as a reward doesn't keep me entertained.
    (5)

  9. #39
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Tint View Post
    Yes and the ex primal / savage raid / ultimate raid are the hardcore options. Just leave the relic alone please, I love easy faceroll content wich I can grind for hours.
    (Well, I still hate Bozja. Grinding dungeons in ARR and HW was much more fun)

    I don't like difficult content. But I want something to do. Running expert roulette 5 times a week and get a weapon as a reward doesn't keep me entertained.
    It takes 8 clears to farm a Savage weapon (if you are unlucky). Outside of that, there's very few reasons to continue playing in Savage. Content from previous patches is dead, no one wants to go there and most Savage players just go to the new raids. Trying to do e1s-e8s in pf will make you wait hours for maybe 1 run and ppl might stop.

    Extreme is still alive thanks to mounts, but if you don't like to do them 99x times (if you are unlucky), it's not worth it.10 clears for the weapons btw and getting the most recent raid is again the best thing to do.

    Some players will gladly take relics as an excuse to go into Savage or extreme again. The only thing needed is a reward worth the effort.

    I'd like to see the relics guive some options to everyone tbh.
    (1)
    Last edited by Juzjuzz; 02-04-2021 at 10:37 PM.

  10. #40
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    The difficulty is not fine for content that's meant to be run repeatedly with random groups. Can you honestly say that reteaching the mechanics to every new group, in an instance that can take over an hour to complete, isn't going to get old pretty much immediately for most of this community? Add the fact that you're pretty much guaranteed to eat significant mettle loss and we have content that may not even survive until the end of this week.

    It's dumb. This community is not nearly as tough as it talks; you praise difficult content and avoid it like the plague at the same time. This content will be abandoned by this community so fast it'll be comical, and all of this "yay! challenging mid tier content!" will prove to be nothing but hot air. Meanwhile MSQ roulette will still be running strong 5 years from now.

    Just make it easy so it will be alive long enough for casual players to actually get a chance to play through it.
    (2)

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