Results 1 to 10 of 78

Hybrid View

  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    The difficulty is not fine for content that's meant to be run repeatedly with random groups. Can you honestly say that reteaching the mechanics to every new group, in an instance that can take over an hour to complete, isn't going to get old pretty much immediately for most of this community? Add the fact that you're pretty much guaranteed to eat significant mettle loss and we have content that may not even survive until the end of this week.

    It's dumb. This community is not nearly as tough as it talks; you praise difficult content and avoid it like the plague at the same time. This content will be abandoned by this community so fast it'll be comical, and all of this "yay! challenging mid tier content!" will prove to be nothing but hot air. Meanwhile MSQ roulette will still be running strong 5 years from now.

    Just make it easy so it will be alive long enough for casual players to actually get a chance to play through it.
    Once you until Delubrum Savage, you only need 70k for the weekly quest. So it really doesn't matter all that much if you lose it. Granted, I still think they should reward Mettle upon completion but c'est la vie.

    As for the difficulty. By your logic, we may as well reduced everything, Savage and Ultimate included, down to be a faceroll. Why provide any content that necessitates the slightest degree of effort when we can gift out participation ribbons? MSQ is "going strong" because they buffed the rewards to ludicrous levels. When they first changed it to force cut scenes, people almost instantly stopped touching it. Hence why they subsequently doubled both the poetic and EXP gains to the point Praetorium practically gives you a full level. In fact, this actually hurts your argument and places greater emphasise on the rewards being the primary issue. They aren't good enough for the demand being asked.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Once you until Delubrum Savage, you only need 70k for the weekly quest. So it really doesn't matter all that much if you lose it. Granted, I still think they should reward Mettle upon completion but c'est la vie.

    As for the difficulty. By your logic, we may as well reduced everything, Savage and Ultimate included, down to be a faceroll. Why provide any content that necessitates the slightest degree of effort when we can gift out participation ribbons? MSQ is "going strong" because they buffed the rewards to ludicrous levels. When they first changed it to force cut scenes, people almost instantly stopped touching it. Hence why they subsequently doubled both the poetic and EXP gains to the point Praetorium practically gives you a full level. In fact, this actually hurts your argument and places greater emphasise on the rewards being the primary issue. They aren't good enough for the demand being asked.
    Alright, so how do you think MSQ would fare if they forced everyone to run it at min ilvl, added a Doom mechanic that instant kills you every couple of mistakes, and takes a large chunk of your exp every time you die; or if you're 80 it takes a percentage of your Gil? Oh, and you can randomly end up in a group without tanks or healers as well....

    Let's not kid ourselves, the difficulty is definitely a big part of the problem. Savage and Ultimate are supposed to be the difficult but faster means of gear progression; Bozja and the relic are the easy but grindy alternative.

    Improving the rewards SUBSTANTIALLY might be a way to fix this, but it's not a realistic one, imo.

    Also, the mettle argument isn't a good one. Until we know for sure there's no new resistance ranks or mettle requirements coming, mettle is still necessary.
    (0)
    Last edited by Goji1639; 02-05-2021 at 12:26 AM.