Also, the tooltips are not what I'd call a shining example of clear writing in many cases.
Yes, technically pretty much all of the information you need is there. But the way it's formatted can be extremely hard to process for someone trying to get used to a job. AST is particularly bad in this sense, but it's true of a lot of jobs.
Let's look at Arm's Length, for example:
First off, a lot of people read only the beginning of the tooltip, so more than a few may skip the Additional Effect section. But 'Slow +20% when barrier is struck.' is not intuitive to someone not already familiar with a lot of how the game phrases things. If you showed that to a completely new player, how do they know exactly what that means? Does it mean it slows you down when something hits the barrier, meaning it's a drawback to using the ability? What does 'Slow' even mean in this case? It means they move more slowly, right? So they couldn't catch up to you if you were running?Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Contrast that with:
More verbose? Yes. Clearer and presumably easier for a newcomer to understand? Also yes. Hence why I think it might not be bad to have a key you can press to view an 'expanded' tooltip or something...Creates a barrier against many knockback or draw-in effects, allowing you to remain in place and continue actions uninterrupted. In addition, if an opponent physically strikes the barrier, they will be momentarily disoriented; all their attacks will be slowed by 20% until they recover.
Duration: barrier lasts 6s; effect applied to opponent lasts for 15s.
Notes: The 'Slow' debuff does not affect movement speed, only attack speed. Barrier must be struck physically to apply Slow; magic-based attacks do not count.
They're tiny lalafells,
Their moral sense never gels,
They'll wave their cheerful farewells
As they stab you in the knee!
...wait, that's not how the song goes. Never mind.