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  1. #1
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    MCH main here. It depends on class really. AoE ain't that great on MCH to start with.

    My rotation on mob pulls mainly consists of Bioblaster, Flamethrower, Ricochet and Auto crossbow. Bioblaster is up basically every 20 seconds. I always keep that up. Flamethrower you can only use once per mob pull because the pulls will be dead before the 1 minute timer. Ricochet i spam in between and Crossbow i use when my heat gauge is up.

    However on the last mob pull or split between both i do go through single target rotations to get my battery gauge up all the way and heat gauge. This is mainly done when everything is on c/d or i weave them in between AoE's. It's so i can start all the bosses with everything up and i can burst it in the beginning.

    I don't bother with spreadshot because most pulls done are dead within 30 seconds. And depending on how big the pull is my single target rotations will deal more DMG than AoE overall. (Usually 3 mobs or less).

    OP states " Explain to DPS that on about 3 targets, it'd be better to do AOEs". This is wrong. It's better to do single target rotations on very small pulls consisting of 3 or less because you can burst down them faster then using some weak AoE skills. Single target rotations of course have higher DMG potency than AoE.
    (0)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EtherRose View Post
    OP states " Explain to DPS that on about 3 targets, it'd be better to do AOEs". This is wrong. It's better to do single target rotations on very small pulls consisting of 3 or less because you can burst down them faster then using some weak AoE skills. Single target rotations of course have higher DMG potency than AoE.
    Actually, the OP is correct. It is a gain for every job to AoE at three or more mobs, and a gain for tanks, AST, SCH, BRD and DNC to AoE at just two. In a two target scenario for tanks. they will use their single target "finisher" (Fell Cleave, Gnashing Fang and etc) to dump their gauge.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by EtherRose View Post
    OP states " Explain to DPS that on about 3 targets, it'd be better to do AOEs". This is wrong. It's better to do single target rotations on very small pulls consisting of 3 or less because you can burst down them faster then using some weak AoE skills. Single target rotations of course have higher DMG potency than AoE.
    the only class where ST is a gain over AoE in the 3+ range is monk. and even then it's a mixed rotation, as at 3 you want to use Arm of the Destroyer every Opo-opo GCD (unless you have a Leaden up from the last enemy), Four-Point every Raptor GCD, and Demolish each enemy in turn. At 4+ Rockbreaker beats spreading Demolish. And for your example of MCH, Bioblaster is better than Drill at 2, Flamethrower is for 3+, Auto Crossbow is better than Heat Blast at 3, and Spreadshot is better than Heated combo at 3.
    (4)