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  1. #1
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    MCH main here. It depends on class really. AoE ain't that great on MCH to start with.

    My rotation on mob pulls mainly consists of Bioblaster, Flamethrower, Ricochet and Auto crossbow. Bioblaster is up basically every 20 seconds. I always keep that up. Flamethrower you can only use once per mob pull because the pulls will be dead before the 1 minute timer. Ricochet i spam in between and Crossbow i use when my heat gauge is up.

    However on the last mob pull or split between both i do go through single target rotations to get my battery gauge up all the way and heat gauge. This is mainly done when everything is on c/d or i weave them in between AoE's. It's so i can start all the bosses with everything up and i can burst it in the beginning.

    I don't bother with spreadshot because most pulls done are dead within 30 seconds. And depending on how big the pull is my single target rotations will deal more DMG than AoE overall. (Usually 3 mobs or less).

    OP states " Explain to DPS that on about 3 targets, it'd be better to do AOEs". This is wrong. It's better to do single target rotations on very small pulls consisting of 3 or less because you can burst down them faster then using some weak AoE skills. Single target rotations of course have higher DMG potency than AoE.
    (0)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EtherRose View Post
    OP states " Explain to DPS that on about 3 targets, it'd be better to do AOEs". This is wrong. It's better to do single target rotations on very small pulls consisting of 3 or less because you can burst down them faster then using some weak AoE skills. Single target rotations of course have higher DMG potency than AoE.
    Actually, the OP is correct. It is a gain for every job to AoE at three or more mobs, and a gain for tanks, AST, SCH, BRD and DNC to AoE at just two. In a two target scenario for tanks. they will use their single target "finisher" (Fell Cleave, Gnashing Fang and etc) to dump their gauge.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    764
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by EtherRose View Post
    OP states " Explain to DPS that on about 3 targets, it'd be better to do AOEs". This is wrong. It's better to do single target rotations on very small pulls consisting of 3 or less because you can burst down them faster then using some weak AoE skills. Single target rotations of course have higher DMG potency than AoE.
    the only class where ST is a gain over AoE in the 3+ range is monk. and even then it's a mixed rotation, as at 3 you want to use Arm of the Destroyer every Opo-opo GCD (unless you have a Leaden up from the last enemy), Four-Point every Raptor GCD, and Demolish each enemy in turn. At 4+ Rockbreaker beats spreading Demolish. And for your example of MCH, Bioblaster is better than Drill at 2, Flamethrower is for 3+, Auto Crossbow is better than Heat Blast at 3, and Spreadshot is better than Heated combo at 3.
    (4)

  4. #4
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by EnigmaticDodo View Post
    I feel like there should be some forced 'Class Certification' every 10 levels so you will have no excuse to not understand basic concepts.
    *nods*

    The current role trainer* should be expanded on to do precisely that. It should be you cannot queue for certain dungeons unless you have proven yourself capable of doing them. I'm not talking about 99% percentile performance stuff. Just basic knowledge like when to use a cooldown, when to AoE, etc...


    *(pulling a blank on their name.Sorry.)
    (1)

  5. #5
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Here is how you fix it : extend the trust system to every single dungeon in the game.
    For sure you'd still get a few bad apples but I think that a large portion of the people who show no desire for self-improvement are probably not interested in the MMO aspect of the game.

    They added the hall of the novice to teach the basics, and even then people were not doing the basics.
    If people don't want to learn, they'll never learn, no matter how much training they have.
    That's also why even the easy solo instances have a 'very easy' difficulty option now. People don't even want to try learning the patterns of those easy encounters.
    If they want to learn, they have plenty of tools at their disposal (Google/Reddit/forums/in-game chat/skill tooltips...)
    (1)

  6. #6
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Garnix View Post
    Here is how you fix it : extend the trust system to every single dungeon in the game.
    For sure you'd still get a few bad apples but I think that a large portion of the people who show no desire for self-improvement are probably not interested in the MMO aspect of the game.

    They added the hall of the novice to teach the basics, and even then people were not doing the basics.
    If people don't want to learn, they'll never learn, no matter how much training they have.
    That's also why even the easy solo instances have a 'very easy' difficulty option now. People don't even want to try learning the patterns of those easy encounters.
    If they want to learn, they have plenty of tools at their disposal (Google/Reddit/forums/in-game chat/skill tooltips...)
    This is an mmorpg. I think the game just probably isn't for them. There are plenty of single player games for them out there! No reason to waste resources on more trusts, to that extent.
    (11)
    WHM | RDM | DNC

  7. #7
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SturmChurro View Post
    This is an mmorpg. I think the game just probably isn't for them. There are plenty of single player games for them out there! No reason to waste resources on more trusts, to that extent.
    Shhhh you cant say that, how dare you, thats mean! xD
    (6)

  8. #8
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SturmChurro View Post
    This is an mmorpg. I think the game just probably isn't for them. There are plenty of single player games for them out there! No reason to waste resources on more trusts, to that extent.
    The reason why they put resources in the trust system to begin with was specifically for this type of players, so I wouldn't say the game is not for them.
    (3)

  9. #9
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Garnix View Post
    The reason why they put resources in the trust system to begin with was specifically for this type of players, so I wouldn't say the game is not for them.
    They had to add it, because the game wasn't for them. A big mistake, I think. Better to cater to your base, than these other players. It's an mmorpg, not a single player rpg. Game would be better off not getting watered down further for these players.
    (7)
    WHM | RDM | DNC

  10. #10
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SturmChurro View Post
    They had to add it, because the game wasn't for them. A big mistake, I think. Better to cater to your base, than these other players. It's an mmorpg, not a single player rpg. Game would be better off not getting watered down further for these players.
    Maybe people like the story?
    (7)

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