While having a rotting corpse raise your grandma to fight in what is some sort of body (or soul) slavery is likely never going to pass (comment not directed at OP)- I as always have to add those who just flat out say it can't happen often are exercising zero creative problem solving and often ignore other parts of the game where questionable stuff happens (sometimes at our own cause) as "well that's that but it's not this so it can't happen until it does" which is eyeroll inducing.
Willing souls, whether angry or benevolent (could be lore in that by expending some of the negative energies of souls you help cleanse the soul sphere, so by using them it's a good thing), could easily work past some of the moral qualms of "irl". The appearance of whatever you're doing could quickly work past issues with China, like working it more to be like wraith / shades or even giving physical form but it be more like spiritual energy tied into 'not zombies' (perhaps cool looking beasts demon-ish looking). Both the first part and the second part can also work through in game lore issues, which other jobs in this game have issues with too where you shouldn't be doing them for whatever reason one group of people have for it (although of course not to as extreme as Necro would). If the NPC have no idea what type of magic you're using then it's just magic to them. Of course if you raise dead grandmas for war, it's obvious. You could even go so far as to say only those with Echo can fully see what you're doing- if you for example work with wraiths and shades, like if you received blessings from Louisoix (technically might have phoenix issues, but whoever good person lol) or the wrath of an angry wife (or husband lol) people would just feel great warmth or the icy terror from beyond but not know what is up because they can't see it.
I could see the job being very noble written if SE wanted, guiding and protecting the resting place for the dead- taking hints from FFX's Yuna sending stuff as well. Of course that'd be just one potential interpretation.
Sure there may be hoops to jump through but there are already hoops most jobs have to go through (lore has to be made no matter what, in almost all cases at least), or one example people make Thief was changed to rogue for the in game city lore and is said to be is Thief for all intent and purpose (can find quotes for this, city making an official guild and trying to turn a new leaf wouldn't open up a thieves guild- makes sense). I keep seeing people reference because of WoL (immoral so therefore WoL can't be one concept, even though we've assassins' and vigilantes and what have you), but "no one" has produced an actual quote on that (so far at least), only the quotes produced I've found myself as well on that talks rather that the city wouldn't make sense to open a thieves guild- and besides if it is or not is ultimately a silly statement given many heroes of the FF series have been straight up thieves (or done things like it, Robinhood like), so I believe people are just passing around rumors and or information that was accidentally contorted (person remembers that they said the city couldn't have it due to logic so SE called it Rogue instead, but through handing the word down from person to person it slowly changed into mis-remembered comment on morals of the WoL).
I find necromancer to be unlikely but a welcome fresh breath in ideas and willingness to experiment in visual and conceptual vibes if it happened, and it does not have to "break" lore to exist (but it certainly will need to accommodate certain concepts, like avoiding body/soul slavery at least of humanoids). Personally would love another dark job, a job that comes at personal risk would be nice- I really liked the Blue Mage quest chain in FFXI. I don't have a particular need for necromancer, I just find the low effort shutdowns with no effort in making it work a bit annoying. Especially as I've seen these sorts of no's fail before, it's not like there is some perfect track record of understanding- it tends to be a biased and inflexible view that is proposed as the one true interpretation until said otherwise by SE and then at that point it's "all okay because SE did it" even though moments before it was impossible and never could ever happen.
Chocobos also smell horrible, as per in game lore. Somehow they've become the main transportation for many :3.
Of course you might add death is specially unpleasant, a bit unfair to compare (my thoughts on being cheeky), but then why wouldn't we just say your magic has held them in a unique form of "in-between" planes which causes them to have muffled smells and sounds (only half present in existence, so half the stench lol). That half presence may even suggest that people hardly notice them, like some books or movies make jokes about magic "non-magic never notice" - only the hyper viglant catching something that should have caught their attention. Or rather than even bother with all that and just use spirits. Unless someone is going for the raise your uncle from the grave to do battle idea (unwilling use of potentially innocent humanoid bodies and souls) all these "but necro can't be" just seem like "I can't be bothered to try and create but I'll say no, because I don't want it, and blame it on the game to make it sound more official".
With the use of spirits you've many different cultures to pull from even, I see many Asian theme'd necromancers. Which have shown up in Japanese games before (can't remember the full name, starts with an O lol).
Perhaps stereotypically people think zombies, but there have been a few popular necromancers that only use spirits or other magics. I remember one of my major necromancer builds in diablo series pretty much never used skeletons, and was more poison, curses, blood, etc.
Even in FFV's Necromancer oath says call forth a random demon- two of which would fit within the wraith / shade part pretty well (The other two not really, skeleton and zombie dragon lol).
Necromancer in it's most basic description is "communes with the dead / otherworld spirits" (which means we already have necromancy in FFXIV, just not the raising the dead as slaves part that many think of). While if you used necromancer with the good side and zero pets you'd have a very not stereotypical necromancer (and probably shouldn't be called one), if you used wraiths and shades and not zombies / skeletons you'd very much be within the video game wheel house of necromancers that have been (especially if you slapped curses or something in there).
All that said I still think your best and most creative bet is to inspire heavily from necromancer but not bother calling it that in the end (saves all this heartache where people fumble over each other to say no before trying to work it out, and allows you more freedom in the end anyways), make a entirely new job that does necromancer things but more. Maybe on the shard that collapsed to darkness you can call the job Necromancer for giggles (just like Ronso / Hroth naming situation).
As for OP I always enjoy reading people trying to create something, so plus for that. Just like it is to SE, for us to them, it's always easier for us to tear down and say no then it is to help create lol.



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