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  1. #31
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by GDofLevin View Post
    Rods and Daggers could be argued to also have many flavors but the question is; Is that a big enough differentiation in style to make a new class unique?
    Depends on how they spin it.
    A rod doesn't just have to be a foci on top of a stick.
    And if they wanted they could have a dagger in one hand and something else in the off hand.
    I feel the answer to your question is yes (hence my previous post). With daggers it might be easier actually because you're right.
    Quote Originally Posted by GDofLevin View Post
    The style of fighting is the determination factor not the weapon itself that makes for a intriguing concept.
    And the Necromancer isn't gonna be dancing and zipping about with it's blade like a Ninja does (where as a rod would just casts more magic like how BLM already does. They'd probably look as uniquely stylized as SMN is from SCH lol).

    The scythe is def cool and a good idea though, and would most easily have a style all it's own. It's up to them what they'd do with it, but I personally wouldn't write off rods or daggers as possibilities.
    (0)

  2. #32
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Honestly if you want to have a necromancer that isn't as bad you could just call it shaman. Necromancy as a term is also pretty bad to say in some places of the world outside of the game so it'd be better to just use the name shaman since they also would be able to commune with the departed and gain benefits from doing so. This way you can still use the wraiths as a concept and other things. the forgotten fragments are crystalized memories so i could see it act as a way to get old abilities back or even abilities from old games

    Quote Originally Posted by Anhra View Post
    Unlike most people on this thread, who prefer shooting things down first and then ask the questions, i would support the idea of a necromancer job ( also spare me the lorebreaking hipocrisy when AST has Neutral Sect and WHM going full holy magic instead of getting his nature based spells).

    IF we would get said job in this game, squeenix would probably design things, as referenced before, on the FF5 Necromancer job and maybe add some spells from Nybeth from PotD into it.
    That would mean using either a rod or a dagger, a scythe is imo way too bulky and too cliche for a Mage that has to stay hidden.
    Whm's pull from the environment around them and the first is full of light so it'd make sense for them to have glare and dia when going to the first. Cliche and mage classes in this game go hand in hand
    (2)

  3. #33
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by GDofLevin View Post
    .

    Regarding your notion that Necromancy is frowned upon in Eorzea and there'd be no safe haven for the WoL you are correct...IF they committed the taboo of raising the dead. Summoning the dead from beyond the grave in a form of a spirit is not the same thing. Though many would make that assumption which is part of the story I'm working on. My NCR Job is more similar to a mixture of Summoner and Dragoon focusing on mainly AoE damage while darting about the field slashing with your scythe. Maybe Corse is what hints to the act of raising the dead that everyone seems so eager to jump on...however if you know a better physical attacker summon who isn't a Skeleton I'd be happy to change that in an instant.
    I'd suggest looking up what has been censored in the Chinese version of the game(Skeletons are gone as one example). While it is way behind us in terms of patches it has the same jobs as the JP/NA/EU version has. Necromancer could be a thing for our version but it cannot be a thing for the Chinese version, it flat out won't be approved, SE will not make 2 different looking jobs for 2 seperate versions of the game or they'll run into we want that job complaints(which is just not worth it).

    Everything to do with Necromancer is a hard no on us playing it until cultures change how they view things, helping to guide spirits onwards etc would absolutely work as a concept it just wouldn't be called Necromancer and if it isn't called Necromancer is it really a Necromancer? NO.

    For FFXIV Necromancer playable job is an impossibility, the idea of what a Necromancer can do is not however so long as you lean on the more helping the dead rather than using the dead side of things.

    During the early parts when I started playing I wanted Necromancer as a job because I thought it would be a cool interesting take on a caster but as the years have gone on, I realised how much is actually out there that conveys to us it is not happening. 5.3's dungeon solidified this stance even more.
    (6)

  4. #34
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Crushnight View Post
    Everything to do with Necromancer is a hard no on us playing it until cultures change how they view things, helping to guide spirits onwards etc would absolutely work as a concept it just wouldn't be called Necromancer and if it isn't called Necromancer is it really a Necromancer? NO.

    For FFXIV Necromancer playable job is an impossibility, the idea of what a Necromancer can do is not however so long as you lean on the more helping the dead rather than using the dead side of things.
    I think a Necromancer could work with spirits as well. One of the dictionary definitions of necromancy is, "the supposed practice of communicating with the dead, especially in order to predict the future." The Necromancers wouldn't necessarily have to summon dead bodies, and it could still keep its identity as one who deals with the afterlife.

    EDIT: Of course, thinking on this, it leads me to consider the possibility of a job called an Animator, who has the power to absorb and produce aether, shaping into the image of defeated foes. The illusion of calling upon the dead, when the beings are truly neither alive nor otherwise.
    (1)
    Last edited by Kikoten; 01-04-2021 at 05:34 AM.
    Three Ilm Knights, One Thousand Malm Road

  5. #35
    Player
    Gojin's Avatar
    Join Date
    Oct 2011
    Posts
    152
    Character
    Infini Fiasco
    World
    Cactuar
    Main Class
    Summoner Lv 70
    we WoL if we did necromancy who gonna stop us?
    (1)

  6. #36
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    how is using a body as puppet any more obscene than setting someone on fire?
    I'd rather necro were a healer but honestly I see no reason for them to be completely excluded from the game.
    also talking with the dead and using them as mana in the way that the other mages use the environmental aether would be cool.
    (0)

  7. #37
    Player
    Taikugemu's Avatar
    Join Date
    Jan 2019
    Posts
    19
    Character
    User Name
    World
    Cactuar
    Main Class
    Summoner Lv 80
    Honestly, Necromancer could work as a job and be okay in lore, just not as the conventional necro people think of, as in, raising corpses and stuff.

    For example: There can be people who are dedicated to fight necromancy, and to do so, they learn about its inner workings to find the best way to counter it. With it you get someone that's great to fight the undead, and at the same time can do other neat tricks: causing decay, inflicting sickness and manipulating negative energy. It's not like it hasn't been done before: see Grave Domain for clerics in dnd.
    (1)

  8. #38
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I just don’t see it. I understand there was a necromancer in some versions of FFV but generally FF has stayed away from the class besides it being villains. And almost always it was a damage class.

    I guess this comes from it being a boss in the warrior of light dungeon but I just thought of the thief, beserker and necromancer as being nods rather than hints.

    I’m expecting Corsair or chemist or beastmaster from what I’ve seen.
    (1)

  9. #39
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    All I want is a new healer. If we happened to get a Necromancer, then big ups to that. This discussion made me dream of something Necromancer-like, perhaps a Necromancer who kills Necromancers, called a Darkslayer. They’ use dark magic to beat those Necromancers at their own game.
    (0)

  10. #40
    Player
    GDofLevin's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    67
    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kikoten View Post
    I think a Necromancer could work with spirits as well. One of the dictionary definitions of necromancy is, "the supposed practice of communicating with the dead, especially in order to predict the future." The Necromancers wouldn't necessarily have to summon dead bodies, and it could still keep its identity as one who deals with the afterlife.

    EDIT: Of course, thinking on this, it leads me to consider the possibility of a job called an Animator, who has the power to absorb and produce aether, shaping into the image of defeated foes. The illusion of calling upon the dead, when the beings are truly neither alive nor otherwise.
    Actually I believe the Stormblood Dark Knight Job Quest has one of those as the main antagonist. Summoning umbral aetheric manifestations.
    (0)

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