I would be overcome with joy if SE came up with a way for playable Necromancer jobs to make sense. I loved the OP's ideas, and I wanted to try expanding on them with some ideas of my own.
I feel like a certain incarnation of Necromancer could totally be approachable from a lore-friendly standpoint. Some doodles I came up with (brain doodles) involved the idea that the uncorrupted Necromancers--the ones who remain loyal to the Thaumaturges' Guild--summon the afterlife in a very different way. By paying tithe, special resources harvested from the life energy of stricken foes, to Nald'thal, He delivers manifestations from his realm to the Necromancer's beck and call.
I also think that the OP's idea could be considered more theurgical than not. I could definitely see playable "Necromancers" being Theurgists.
EDIT: I'm not approaching this from a pet job idea. The manifestations are not controllable pets. They act as direct damage and DoTs, appearing only for a short time to chase down the target and wreak havoc.


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