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  1. #1
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    I would be overcome with joy if SE came up with a way for playable Necromancer jobs to make sense. I loved the OP's ideas, and I wanted to try expanding on them with some ideas of my own.

    I feel like a certain incarnation of Necromancer could totally be approachable from a lore-friendly standpoint. Some doodles I came up with (brain doodles) involved the idea that the uncorrupted Necromancers--the ones who remain loyal to the Thaumaturges' Guild--summon the afterlife in a very different way. By paying tithe, special resources harvested from the life energy of stricken foes, to Nald'thal, He delivers manifestations from his realm to the Necromancer's beck and call.

    I also think that the OP's idea could be considered more theurgical than not. I could definitely see playable "Necromancers" being Theurgists.

    EDIT: I'm not approaching this from a pet job idea. The manifestations are not controllable pets. They act as direct damage and DoTs, appearing only for a short time to chase down the target and wreak havoc.
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    Last edited by Kikoten; 01-03-2021 at 08:55 PM.
    Three Ilm Knights, One Thousand Malm Road