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  1. #21
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by GDofLevin View Post
    However Daggers and Rods are taken by the Ninja Job and Black Mage Job respectively.
    The Paladin, Dark Knight, Red Mage, and Samurai all use swords.
    If they were intent on making a class with a single dagger or another rod class, I have confidence they'd be able to do something to make it unique.
    (0)

  2. #22
    Player
    GDofLevin's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    67
    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ItMe View Post
    The Paladin, Dark Knight, Red Mage, and Samurai all use swords.
    An astute observation however swords come in many flavors with different names and styles of use. Rods and Daggers could be argued to also have many flavors but the question is; Is that a big enough differentiation in style to make a new class unique? Paladin has a sword yes but also a Shield. In fact the shield is more prominent in Paladin's skill set than the sword is really. Dark Knights use Great Swords, two handed masses of sharp metal. Red Mages use rapiers as well as a scepter focus in a unique combination of spell slinging and fencing. And Samurai use Katana, swords that appear mainly in the Eastern regions and focus on quick and skilled slashes since they lack a real defense with their thin blades. The style of fighting is the determination factor not the weapon itself that makes for a intriguing concept. Necromancers using a rod or a single dagger could be argued to be a difference of style but is it exciting enough in style to appeal to the player. Personally I felt it didn't hence why I went with the scythe.
    (0)

  3. #23
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Every time I see a thread about Necromancer job I wanna just find the older one and copy paste what I said in that one.

    Cyr while still being an inqiusitor said "I do not need to look at the holy scriptures to know that Necromancy is an affront to Halone" Ishgard will not tolerate you.

    Gridania Padjal about Nybeth, "How could such atrocious acts come from such a earnest desire", his acts Necromancy, Gridania while hunt you down.

    Ul'Dah would never openly accept Necromancy but behind closed doors may try to use you. Ul'Dah maybe but you'd be more restricted than thaumatergy which is already strict as is.

    Limsa based on 5.4 story Nope not going to fly at all here, only way is if you want to be an outlaw.

    Ala Mhigo, Zenos got an unmarked grave so citizens wouldn't defile his dead body. That says all that needs to be said about how well Necromancy would go over there when the worse person imaginable to the people still got respect in death to not be defiled.

    Eorzea you'd have 1 place and even then you would be a lapdog who hides in shadows until you die(not great for the WoL to be)


    The only way Necromancer can work is if you drastically change how you present it, for one no longer be called Necromancer, 2. any help from anyone dead would have to be beneficial and consensual via their spirit allowing it, 3. You have no interaction besides giving power to consensual dead being, all these destroy what makes Necromancer a Necromancer.

    FFXIV cannot do a Necromancer job for the WoL, it would be like if Liousioux showed up in Limsa and goes "please don't summon me as I have the power to rejuvenate the land if you all pray to me" levels of lore breaking, something FFXIV is fond of trying to keep coherent.
    (5)

  4. #24
    Player
    GDofLevin's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    67
    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Thank you for your thoughts on the matter but again as many have done you are associating Necromancers with raising the dead in terms of bring corpses back to life. What the Shepherds of the Lost do is exactly what you suggested. They 1. Are Shepherds to Lost Souls. They dedicate their work to the role of what you might call an exorcist, giving peace and salvation to the departed so they do not harm the living with their misguided desires. 2. This is the way Oath works. They do not command the dead, they work with the dead. In order to reach a goal. They do not raise the dead to enslave them and force them to commit atrocious acts. 3. I also considered this but to remain in the flavor of FF went with the Necromancer Job title because there is not Exorcist, or Medium class in all of Final Fantasy's history of Jobs. The closest I could find is Necromancer.

    Regarding your notion that Necromancy is frowned upon in Eorzea and there'd be no safe haven for the WoL you are correct...IF they committed the taboo of raising the dead. Summoning the dead from beyond the grave in a form of a spirit is not the same thing. Though many would make that assumption which is part of the story I'm working on. My NCR Job is more similar to a mixture of Summoner and Dragoon focusing on mainly AoE damage while darting about the field slashing with your scythe. Maybe Corse is what hints to the act of raising the dead that everyone seems so eager to jump on...however if you know a better physical attacker summon who isn't a Skeleton I'd be happy to change that in an instant.
    (1)

  5. #25
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GDofLevin View Post
    Thank you for your thoughts on the matter but again as many have done you are associating Necromancers with raising the dead in terms of bring corpses back to life. What the Shepherds of the Lost do is exactly what you suggested. They 1. Are Shepherds to Lost Souls. They dedicate their work to the role of what you might call an exorcist, giving peace and salvation to the departed so they do not harm the living with their misguided desires. 2. This is the way Oath works. They do not command the dead, they work with the dead. In order to reach a goal. They do not raise the dead to enslave them and force them to commit atrocious acts. 3. I also considered this but to remain in the flavor of FF went with the Necromancer Job title because there is not Exorcist, or Medium class in all of Final Fantasy's history of Jobs. The closest I could find is Necromancer.

    Regarding your notion that Necromancy is frowned upon in Eorzea and there'd be no safe haven for the WoL you are correct...IF they committed the taboo of raising the dead. Summoning the dead from beyond the grave in a form of a spirit is not the same thing. Though many would make that assumption which is part of the story I'm working on. My NCR Job is more similar to a mixture of Summoner and Dragoon focusing on mainly AoE damage while darting about the field slashing with your scythe. Maybe Corse is what hints to the act of raising the dead that everyone seems so eager to jump on...however if you know a better physical attacker summon who isn't a Skeleton I'd be happy to change that in an instant.
    People are just gonna keep citing the lore regardless of what you say. I get it. The lore says it's a forbidden art. But it doesn't need to have the same name or even share the same methods. You provided a method I personally wouldn't have thought of. I'm sure the devs could get creative as well. But the people saying "b-b-but the lore!" kill me. I've already stated my opinion on that, multiple times in fact. I won't repeat myself. lol
    (2)
    Last edited by Vahlnir; 01-03-2021 at 04:46 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #26
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd like to see Necromancer added as a playable job. The lore does not and has not stayed rigid on many fronts, so it's not as if the story couldn't evolve to allow for it to be acceptable within Eorzea. With that said, presumably the story is eventually going to move on from Eorzea and take us further afield.

    Aside from Necromancer being present as a job in at least one Final Fantasy game, it's present and playable in some form in at least two of the other major MMO's on the market right now. Namely Elder Scrolls Online and World of Warcraft. As someone who greatly enjoys playing darker jobs/using questionable powers for the greater good I think it'd be brilliant to allow those who want to do so to have more of that as an option.
    (1)

  7. #27
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    I would be overcome with joy if SE came up with a way for playable Necromancer jobs to make sense. I loved the OP's ideas, and I wanted to try expanding on them with some ideas of my own.

    I feel like a certain incarnation of Necromancer could totally be approachable from a lore-friendly standpoint. Some doodles I came up with (brain doodles) involved the idea that the uncorrupted Necromancers--the ones who remain loyal to the Thaumaturges' Guild--summon the afterlife in a very different way. By paying tithe, special resources harvested from the life energy of stricken foes, to Nald'thal, He delivers manifestations from his realm to the Necromancer's beck and call.

    I also think that the OP's idea could be considered more theurgical than not. I could definitely see playable "Necromancers" being Theurgists.

    EDIT: I'm not approaching this from a pet job idea. The manifestations are not controllable pets. They act as direct damage and DoTs, appearing only for a short time to chase down the target and wreak havoc.
    (1)
    Last edited by Kikoten; 01-03-2021 at 08:55 PM.
    Three Ilm Knights, One Thousand Malm Road

  8. #28
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by GDofLevin View Post
    Thank you for your thoughts on the matter but again as many have done you are associating Necromancers with raising the dead in terms of bring corpses back to life. What the Shepherds of the Lost do is exactly what you suggested. They 1. Are Shepherds to Lost Souls. They dedicate their work to the role of what you might call an exorcist, giving peace and salvation to the departed so they do not harm the living with their misguided desires. 2. This is the way Oath works. They do not command the dead, they work with the dead. In order to reach a goal. They do not raise the dead to enslave them and force them to commit atrocious acts. 3. I also considered this but to remain in the flavor of FF went with the Necromancer Job title because there is not Exorcist, or Medium class in all of Final Fantasy's history of Jobs. The closest I could find is Necromancer.

    Regarding your notion that Necromancy is frowned upon in Eorzea and there'd be no safe haven for the WoL you are correct...IF they committed the taboo of raising the dead. Summoning the dead from beyond the grave in a form of a spirit is not the same thing. Though many would make that assumption which is part of the story I'm working on. My NCR Job is more similar to a mixture of Summoner and Dragoon focusing on mainly AoE damage while darting about the field slashing with your scythe. Maybe Corse is what hints to the act of raising the dead that everyone seems so eager to jump on...however if you know a better physical attacker summon who isn't a Skeleton I'd be happy to change that in an instant.
    That's an interesting way of framing it, and could certainly be a part of it. Reminds me a bit of Emet's power over the Underworld. In the end, they can be as flexible as they want to with the lore. It's similar to the whole male viera debate. White and black magic are forbidden arts too. Maybe not for the same reasons, but they are nonetheless forbidden. How many times now have we seen that the way the MC is taught to approach a job differs to that of many less credible practitioners of the art? In reality, who is even going to stop the main character from using it? They're already a trusted figure amongst the city states. Are they going to send some two bit soldiers to try haul them off to a prison? I doubt it.

    All it takes is a little creativity. If the corpses of the spoken races are off bounds for ethical reasons, then utilise those of monstrosities which we kill without a second thought.

    Necromancer could also invoke voidsent, but if that's too "spicy", alter and empower the aetheric balance of a monster with darkness, as the court mage in the tank role quest did, and voila, you have your own homemade voidsent companion, without the complications of it having once been a person. Necromancers also seem to use high powered darkness spells, much like the Ascians and higher ranking Voidsent, and that's just magic infused with dark aether, which isn't inherently "evil", so I don't see the issue.

    In short, I consider the lore objections tenuous and easily surmountable. But I agree with Vahlnir that some people are just going to fish for reasons not to add it.

    With that said, whether it is necromancer, time mage (a la Gaia/Nabriales), or some other job, I'd like a caster that primarily uses darkness. Personally, I'd say a mage focused on DOTs is an open niche at the moment, as both BLM and SMN don't really do much with theirs other than have it up and benefit from incidental direct damage, and RDM has none.

    Quote Originally Posted by Theodric View Post
    I'd like to see Necromancer added as a playable job. The lore does not and has not stayed rigid on many fronts, so it's not as if the story couldn't evolve to allow for it to be acceptable within Eorzea. With that said, presumably the story is eventually going to move on from Eorzea and take us further afield.

    Aside from Necromancer being present as a job in at least one Final Fantasy game, it's present and playable in some form in at least two of the other major MMO's on the market right now. Namely Elder Scrolls Online and World of Warcraft. As someone who greatly enjoys playing darker jobs/using questionable powers for the greater good I think it'd be brilliant to allow those who want to do so to have more of that as an option.
    And GW2.

    Quote Originally Posted by Kikoten View Post
    I would be overcome with joy if SE came up with a way for playable Necromancer jobs to make sense. I loved the OP's ideas, and I wanted to try expanding on them with some ideas of my own.

    I feel like a certain incarnation of Necromancer could totally be approachable from a lore-friendly standpoint. Some doodles I came up with (brain doodles) involved the idea that the uncorrupted Necromancers--the ones who remain loyal to the Thaumaturges' Guild--summon the afterlife in a very different way. By paying tithe, special resources harvested from the life energy of stricken foes, to Nald'thal, He delivers manifestations from his realm to the Necromancer's beck and call.

    I also think that the OP's idea could be considered more theurgical than not. I could definitely see playable "Necromancers" being Theurgists.

    EDIT: I'm not approaching this from a pet job idea. The manifestations are not controllable pets. They act as direct damage and DoTs, appearing only for a short time to chase down the target and wreak havoc.

    Yes, I think visual representations through spells are a better approach.
    (2)
    Last edited by Lauront; 01-03-2021 at 09:44 PM.
    When the game's story becomes self-aware:


  9. #29
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Enkidoh View Post
    .

    And ignore the claims SE have hinted at the Job in the Heroes' Gauntlet; the 'Spectral Necromancer' in that is actually meant to be a reference to Lenna's Necromancer appearence from the GBA version of FFV - the other two bosses are similar references (the 'Spectral Berserker' is one of the Onion Knights as Berserker from FFIII, and the 'Spectral Thief' is none other than Locke from FFVI).
    Berserker wasn't a job in ff3 so im not sure how the beserker is an ff3 reference, if anything its another ff5 reference.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #30
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,304
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Berserker wasn't a job in ff3 so im not sure how the beserker is an ff3 reference, if anything its another ff5 reference.
    Doh, you're right, I was thinking of the similar earlier Job Viking that is in FFIII, so I stand corrected on that point. But my main arguement still stands.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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