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  1. #91
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by DoH View Post
    There is unfortunately no good way to fix this issue. I started playing this game last year and got bored with the ARR storyline so I ended up playing a ton of PvP. I got my initial class/job to level 70+ by playing PvP so much by the time I was entering HW. However, I obviously didn't have good gear because I was still stuck in the earlier part of the MSQ and hadn't unlocked content where better gear would drop (and didn't have the money to buy better equipment). When I did Alliance Raid Roulettes, it probably looked like I had "geared down" before queuing and just forgot to change into better gear before clicking "Commence." In any event, the solutions suggested thus far in this thread would probably have prevented people like myself from joining up for Alliance Raid Roulette.
    Considering the amount of Poetics you get from doing PvP content and roulettes when your level is over 50 and all the new Poetics vendors added everywhere, lack of money to buy gear pre-80 should not be a problem.

    Quote Originally Posted by RyuDragnier View Post
    It's kinda laughable, I doubt they can handle endgame content if they're so afraid of the chance of failure.
    It is not the chance of failure they fear. LotA is actually one of the Raids most likely to have one or more wipes. It is the fear of Alliance Roulette taking 30 to 45 minutes when they only want to spend 15 to 20 minutes doing it that causes them to cheese the roulette.

    Quote Originally Posted by Darsien View Post
    It's something Square shall need to fix via better exp incentives.
    Or making adjustments so that all 11 Alliance Raids take roughly the same amount of time with a similar amount of difficulty. The normal mode raid roulette isn't having the same problem because the 32 fights are all similarly long with similar difficulty.
    (0)
    Last edited by Ultimatecalibur; 11-01-2020 at 01:39 PM.

  2. #92
    Player
    Shahi's Avatar
    Join Date
    Apr 2014
    Posts
    149
    Character
    Bun Fisha
    World
    Lich
    Main Class
    Fisher Lv 59
    Fix Crystal Tower raids. I want to see the mechanics again. I remember it was fun... but that was years ago.
    (3)

  3. #93
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,636
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Driavna View Post
    Not enough I think. Chances are some players will do the same as with MSQ roulette and drop if they don't land in the one they want. All you need is one of those for more follow suit.
    Irrelevant. You will always have some players that drop a certain dungeon.
    Such behavior doesn't have to be tied to rewards etc, may simply be dislike for that particular environment/boss combination.

    Right now, most people drop/try to snipe CT because the monstery takes 2x as long and gives the same xp (I think, it's been a while).
    (1)

  4. #94
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Seddrinth View Post
    When does the queue never pop? I've never had an issue with queueing for a specific 24 man. I did it today and it popped after less than 30 minutes.
    It used to be very bad for the Ivalice raids back before they were made mandatory for relic/bozja. It took me a week of several hours a night sitting in queue (as healer btw)... probably about 4-6 hours each night DURING PRIMETIME HOURS for several nights in a row, easily amounting to over 24 hours, just to get into Ridorania Lighthouse. Orbonne took less queue time overall but I was still sitting in queue for a long bit for it, and the first instance pop for it disbanded soon after it started due to 10-12 people outright leaving. (this was done either during 5.05 or during 5.1, I don't recall which...)

    Nowadays Ivalice queues aren't that bad but it's gonna be a bit still.

    Honestly it's worse for the Shadows of Mhach raids currently I would say... it's not being in the queue for almost a whole day levels of bad, but even on a healer you're gonna be waiting at least 45mins for Weeping city or Dun Scaith, And there's a decent chance of a sizeable chunk of the alliance leaving when starting Dun Scaith before the first pull happens, because people just don't want to run it.
    (3)
    Last edited by Laphicet; 11-01-2020 at 05:42 PM. Reason: Clarity and fixing some spelling errors.

  5. #95
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Granyala View Post
    Irrelevant. You will always have some players that drop a certain dungeon.
    It's common enough with MSQ (Castrum is less XP compared to Praetorium).
    (0)
    Last edited by Driavna; 11-01-2020 at 06:07 PM.

  6. #96
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,636
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Driavna View Post
    It's common enough with MSQ roulette to not be irrelevant.
    Must be a server pool thing, I did MSQ for leveling purposes on all classes and the problem never presented itself.
    (1)

  7. #97
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Granyala View Post
    Must be a server pool thing, I did MSQ for leveling purposes on all classes and the problem never presented itself.
    Out of curiosity: what's the problem to put a system in place to reduce the chance of happening?
    (0)

  8. #98
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,636
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Driavna View Post
    Out of curiosity: what's the problem to put a system in place to reduce the chance of happening?
    Because it is not needed.
    The majority of cases are determined by people queueing that are still leveling and thus have no access to the other dungeons.

    Fix the reward, remove the incentive to save time and be done with it.
    (3)

  9. #99
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by LittleImp View Post
    oh thank god, nothing of value would be lost.
    So then you always want to be stuck doing Crystal Tower with zero chance of ever seeing a different raid?

    Because that's what removing those players from the Alliance roulette pool would accomplish. Since those players were no longer there to fill the Crystal Tower groups, you're now stuck doing it on a permanent basis when you choose to queue for Alliance roulette.

    Think things through first.

    Quote Originally Posted by Darsien View Post
    The issue is not difficulty. It is efficiency. At the current moment, the rewards for running ARR trails leads to a much higher EXP/hr rate compared to any other alliance raids. So long as this is true, players will continue to use the system to their advantage. It's something Square shall need to fix via better exp incentives.
    Efficiency can't be solved when they need to ensure players are able to progress through the mandatory for MSQ content.

    The better solution is to separate Alliance roulette into a Crystal Tower roulette and a 60/70 Alliance Roulette. Players who only want Crystal Tower can only do the Crystal Tower roulette. Players who never want to see Crystal Tower again can do the other roulette. Players who want rewards from both can do both. It shouldn't impact queue times for Crystal Tower significantly but it has a good chance of improving queue times for the other raids.
    (3)
    Last edited by Jojoya; 11-01-2020 at 06:53 PM.

  10. #100
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Jojoya View Post
    The better solution is to separate Alliance roulette into a Crystal Tower roulette and a 60/70 Alliance Roulette. Players who only want Crystal Tower can only do the Crystal Tower roulette. Players who never want to see Crystal Tower again can do the other roulette. Players who want rewards from both can do both. It shouldn't impact queue times for Crystal Tower significantly but it has a good chance of improving queue times for the other raids.
    If they do that, they'll likely reduce the reward of each roulette or make one not worth as much, and considering CT is required for MSQ, it'll likely have the greater reward to ensure participation. It's also not necessarily a good thing to incentivize to do alliance raid twice instead of once a day.
    (2)

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