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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Making BLU a regular job would involve gutting 90% of what they've put into it.
    Most of the spells (can only have about 28 spells tops)
    Masked Carnivale
    Morbol Mount and the achievements of everyone who already has it.
    All of the lore behind it.

    That's just not going to happen.

    BLU currently has way more going for it than any other job.
    The problem is the people who think only current content counts and everything else is pointless.
    As a Theme Park MMO, not all content is going to appeal to everyone.
    There are huge swathes of people who think PvP in FFXIV is crap and have never set foot in the Wolves Den, but we still get the Feast every season.

    The problem is that BLU can't be so easily ignored as things like PvP, GC, crafting/gathering, etc. It's always there on the Job list, so it has overlap with those who like to play all of the DoW/DoM jobs.
    It's also taking up prime real estate in the form of a classic FF job class.
    But they're never going to make every classic FF job in this game. There's finite space for it in the sense that they're already struggling to balance the 17 jobs we have, and each expansion is an exponential increase to the development time these DoW/DoM jobs require.
    So limited jobs provides an avenue for expressing those jobs that otherwise won't make the cut. We're already not getting; Thief, Berserker, Time Mage, Necromancer, Corsair, Gambler, Viking, Spellblade, etc. for a variety of reasons. Just add Blue Mage to that list.
    This game probably has like 3-4 jobs left in it. I expect we'll get two in 6.0, one maybe two more in 7.0 and that will probably be it. Limited jobs allows them to introduce things like Blue Mage, Beastmaster, Puppeteer, etc. that definitely won't be included in those remaining 3/4 jobs.

    You can argue that 'limited jobs consume resources meant for regular jobs' but we don't know that. I can't debunk it, but it's not a given either, they could have entirely different teams working on them, and the resources they consume could be coming from other side content, minigames that you still wouldn't play anyway.
    Even so, BLU doesn't require an entire job restructure, and all the rebalancing and playtesting that involves every expansion. It's set, all it requires is new spells, and that's actually fairly straightforward to do.
    (1)
    Last edited by Seraphor; 10-19-2020 at 07:33 PM.

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seraphor View Post
    Making BLU a regular job would involve gutting 90% of what they've put into it.
    Most of the spells (can only have about 28 spells tops)
    Masked Carnivale
    Morbol Mount and the achievements of everyone who already has it.
    All of the lore behind it.

    That's just not going to happen.

    BLU currently has way more going for it than any other job.
    The problem is the people who think only current content counts and everything else is pointless.
    As a Theme Park MMO, not all content is going to appeal to everyone.
    There are huge swathes of people who think PvP in FFXIV is crap and have never set foot in the Wolves Den, but we still get the Feast every season.

    The problem is that BLU can't be so easily ignored as things like PvP, GC, crafting/gathering, etc. It's always there on the Job list, so it has overlap with those who like to play all of the DoW/DoM jobs.
    It's also taking up prime real estate in the form of a classic FF job class.
    But they're never going to make every classic FF job in this game. There's finite space for it in the sense that they're already struggling to balance the 17 jobs we have, and each expansion is an exponential increase to the development time these DoW/DoM jobs require.
    So limited jobs provides an avenue for expressing those jobs that otherwise won't make the cut. We're already not getting; Thief, Berserker, Time Mage, Necromancer, Corsair, Gambler, Viking, Spellblade, etc. for a variety of reasons. Just add Blue Mage to that list.
    This game probably has like 3-4 jobs left in it. I expect we'll get two in 6.0, one maybe two more in 7.0 and that will probably be it. Limited jobs allows them to introduce things like Blue Mage, Beastmaster, Puppeteer, etc. that definitely won't be included in those remaining 3/4 jobs.

    You can argue that 'limited jobs consume resources meant for regular jobs' but we don't know that. I can't debunk it, but it's not a given either, they could have entirely different teams working on them, and the resources they consume could be coming from other side content, minigames that you still wouldn't play anyway.
    Even so, BLU doesn't require an entire job restructure, and all the rebalancing and playtesting that involves every expansion. It's set, all it requires is new spells, and that's actually fairly straightforward to do.
    Limited Job content and having a balanced spec for duty finder are not inherently mutually exclusive. BLU could keep its limited content and then be locked into its already existing almost balanced optimal dps setup if you wish to play it in regular content. Unless you can enlighten me as to why everything that currently exist would HAVE to be gutted, the only one i can think of is rescources, but even then having a df spec of BLU is even more rescource economical than making a whole new job.
    (4)
    Last edited by ReiMakoto; 10-19-2020 at 08:05 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Limited Job content and having a balanced spec for duty finder are not inherently mutually exclusive. BLU could keep its limited content and then be locked into its already existing almost balanced optimal dps setup if you wish to play it in regular content.
    It could. But then BLU is taking up the resources and 'space' of two jobs, a full job (of which we only have 3-4 left) AND the extra stuff that makes it a Limited Job.

    We could, for example, get Chemist, Geomancer, Mystic Knight and another phys ranged job in the next two expansions.
    Or they could make BLU a normal job, and lose one of those four new jobs....
    (0)

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seraphor View Post
    It could. But then BLU is taking up the resources and 'space' of two jobs, a full job (of which we only have 3-4 left) AND the extra stuff that makes it a Limited Job.

    We could, for example, get Chemist, Geomancer, Mystic Knight and another phys ranged job in the next two expansions.
    Or they could make BLU a normal job, and lose one of those four new jobs....
    Personally I would take that trade, however im fairly sure the limited side of BLU is not handled by the job balance and design team, instead it is handled by the Atma guy and the side content rescources, so generating limited content is not taking away rescources from job development, sure it would "take away" the rescources from a CHM GEO ect if they did make an unlimited spec, but i would argue BLU is more iconic and its development would be more economical
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Personally I would take that trade, however im fairly sure the limited side of BLU is not handled by the job balance and design team, instead it is handled by the Atma guy and the side content rescources, so generating limited content is not taking away rescources from job development, sure it would "take away" the rescources from a CHM GEO ect if they did make an unlimited spec, but i would argue BLU is more iconic and its development would be more economical
    This is entirely subjective.
    Trying to remove as much subjectivity as possible. I'd argue the variety of having multiple different jobs in different capacities, is greater than the same job overlapping two different functions.
    (1)

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seraphor View Post
    This is entirely subjective.
    Trying to remove as much subjectivity as possible. I'd argue the variety of having multiple different jobs in different capacities, is greater than the same job overlapping two different functions.
    Its not that subjective. It is objectively true that it would take far less rescources to develop a balanced job spec out of the limited job form of BLU due to the ground work covered already by the limited side. It is also objectively true that side content and job development do not compete for rescources so they could be handled concurrently. I would also argue it is objectively true that BLU is more iconic than any of the jobs you have mentioned due to the fact it has turned up in more final fantasy games, spinoff and mainline included.

    In the subjective realm, I would disagree that it is greater having multiple different things, rather than one more robust thing, but as you said, that is subjective.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Its not that subjective. It is objectively true that it would take far less rescources to develop a balanced job spec out of the limited job form of BLU due to the ground work covered already by the limited side. It is also objectively true that side content and job development do not compete for rescources so they could be handled concurrently. I would also argue it is objectively true that BLU is more iconic than any of the jobs you have mentioned due to the fact it has turned up in more final fantasy games, spinoff and mainline included.

    In the subjective realm, I would disagree that it is greater having multiple different things, rather than one more robust thing, but as you said, that is subjective.
    Let's say they did make BLU a regular job.

    It would obviously be a caster DPS, so it would eliminate Geomancer right off the bat. It would likely mean we never get another caster DPS job.

    Blue Magic is known for its versatility, but how would this translate in XIV's strictly balanced format?
    It has a mix of magical and physical damage types.
    It would likely have things like White Wind and Mighty Guard as party utility. This in turn would result in a lower personal dps output.
    Judging by it's limited form implementation so far, it would have some kind of combo system. Something like one spell procs another spell, or empowers another spell. This isn't something covered by BLM (AF/UI) or SMN (trance cycle)

    If you're reading between the lines, you'll notice a lot of similarity with Red Mage, which is our other modern/dapper styled showman mage with high versatility, low pdps and party utility, with a combo system.

    I'd much rather have Geomancer, to introduce a new aesthetic to the caster DPS role, and likely bring different mechanics such as more interaction with ground-based effects and channelled spells.

    Now, we may still not get Geomancer, so I still won't be getting my first choice. But whatever we do get, I would still wager would be more unique than Blue Mage.
    (0)
    Last edited by Seraphor; 10-19-2020 at 08:41 PM.

  8. #8
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by ReiMakoto View Post
    Limited Job content and having a balanced spec for duty finder are not inherently mutually exclusive. BLU could keep its limited content and then be locked into its already existing almost balanced optimal dps setup if you wish to play it in regular content. Unless you can enlighten me as to why everything that currently exist would HAVE to be gutted, the only one i can think of is rescources, but even then having a df spec of BLU is even more rescource economical than making a whole new job.
    I agree with you there. we can always keep the current blue mage content but tweak it a little bit for it to be able to enter normal contents. I'll say it time and time again, blue mage current contents are fun and intriguing at least for me, but the hard part is getting the spell because nobody ever does it anymore. they really don't have to scrap what they already do because people actually enjoy it but then when you enter you realize you need a certain spell from certain dungeon that you can't solo but can find nobody to queue with / group up with.. just irritating.
    (3)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine