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  1. #11
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    Yes you hit Invigorate at 600 TP every time, but guess what, Monk used more TP than other jobs so even doing that Monk's TP burn went faster.

    Ripping hate off tanks isn't something I mentioned so nice job trying to put words in my mouth.

    I'm comparing Dragoon's rDPS to Monk's rDPS in Heavensward

    Those two metrics didn't exist in Heavensward which is my point, You can't compare metrics that didn't exist at the time. That's an "apples vs oranges" comparison.

    Now with the cutting of Piercing and Litany I think it's more of a concern how much damage jobs like BLM/SMN/SAM do compared to jobs that have support Utility. Granted SMN has it and is doing amazing compared to the jobs that do have it.

    Piercing Debuff > Monks Crushing Debuff was due to no classes exploiting Crush, Battle Litany is more flexible due to the Nature of Crit scaling OP at time of release, Dragon-Sight is actually pretty minor considering that it's damage output was similar to that of power surge. they are better then MNK Brotherhood But that's a comparison of 3 buffs Versus one, I've thought they should of done something earlier about Monks UTILITY; they thought Crushing Debuff and Dragons-kick INT Down + Trait Mantra Outweighed a buff?


    It's important to note that B4B also increased damage output taken by the DRG causing magic damage to turn deadly in some situations to a minor extent for MNK too

    you invigorated at 560 to prevent losing 40 TP was mainly due to its original potency being crazy low and DRG had it Traited, MNK managed a slightly lower tp cost, This gave monk a TP advantage in fights that required more mobility time and winding up on weaker targets an advantage to monks damage output, DRG had the disadvantage of having to wind up with heavy thrust and disembowel before receiving full output but monk had the advantage of not requiring it, This didn't show in every fight and often due to Tanks not having Invigorate which Lead to the fights having to have breaks for the tanks to GAIN TP.

    Review historical TP Costs.

    NODE : #45
    "In those days Monk had a negative raid contribution due to forcing tanks into Tank Stance courtesy of it's lack of aggro control"
    "Last edited by SpeckledBurd; 09-09-2020 at 04:07 PM. "

    Quoting you and what that implies is that it forces tanks into tank stance due to it's lack of AGGRO Control. Implying that tanks MUST go into tank stance in order to compensate for the CE generated by Monks damage output. Nice try though.

    MNK and DRG Disparity then was mainly due to the lack of Offensive utility that monk provided; I Don't see how that's relevant now when monks biggest problem is the Clunky Anatman opening it suffers with right now. Heavensward was mostly dominated by BLM/SMN/MCH/BRD, with rarely fights going to melee classes So I'd say there is biggest fish to fry then the feud in-between the two original melee DD's.



    Quote Originally Posted by Ramura_Sono View Post
    OPEN YOUR EYES SHEEPLE! THE MOON IS A LIE! FOR IT HAS TOLD ME SO!

    Trying to deny Dragoon has been anything other than strictly better than monk at any point after ARR is laughably ignorant.

    Once again every-time i've tried having a constructive conversation with you.
    There is no need for you to feel cornered in such a fashion that you have to resort to Mocking/Gas-lighting but okay.

    What you prefer they change DRG back to what it was pre-2.45 when DRG was in a less playable state?

    2.45 Patch notes Source :

    (https://na.finalfantasyxiv.com/lodes...cf56b933b99601)

    Besides at least they are willing to look at MNK right now after already giving it a major adjustment.
    Meanwhile the community is bashing any other job that needs to be looked at considering DRG is in LAST PLACE out of melee.

    Matter of FACT Dragoon right now is barely doing 40 more DPS then DANCER is at higher tiers, and monk is out damaging it by 120.


    That's why i find it really hard to believe you guys are serious at all when the evidence suggests otherwise.

    FFLOGS Statics Aggregate.
    [https://www.fflogs.com/zone/statisti...regate=amount]


    (0)
    Last edited by Renkei; 09-13-2020 at 03:47 PM. Reason: Added Second Part To Address Ramura #51 Eliadil