Player
Player

A Burst dmg is when 1 attack does alot of dmg like SAM's Midare Setsugekka.
SAM builds up attack then lets out 1 massive hit.
Player
Player
That's a burst attack. Attack can be either a state or countable noun.
Damage is a quality or, though it can be quantified in video games or variably by dollars' cost in real life, a non-countable noun.
As the term is used in XIV (as per virtually every MMO), burst is the peaks of those mountain looking things on your, say, fflogs damage-over-time graphs, and what portion of the overall area under the line is within those peaks.
Dragoon has burst damage. In spades.
_____________________________________________________
That said, there are only a small handful of things I necessarily want to see from Dragoon:
- Mirage Dive takes the slot of Jump while Jump is on cooldown. It no longer requires a second key of bloat.
- Sharpened Claw and Fang and Enhanced Wheeling thrust just removed in favor of multi-source combo actions now that there's no RNG attached, thus giving F&C and WT a 15-second timer, or just extended by 5 seconds.
- You can now move (at up to 150% speed) during Jump's animation, adjusting the relative landing point on the target and upon return. A landing indicator has been added. (If you've held forward movement while returning from Jump, you'll land again forward from where you started the Jump.)
- Battle Litany ranged increased from 15 yalms to 20.
- Piercing Talon made at least vaguely worthwhile by increasing its initial range and damage while reducing its ppgcd penalty over most steps within either given combo through a further trait, e.g.
Dragoon was pretty consistently taken over Monk through First Coil and most of Second Coil. Heck, it wasn't until Phoenix that Dragoon's vulnerability to magic damage become a notable issue, at which point, voila, Dragoon lost its magic damage vulnerability despite keeping its heightened anti-physical eHP.
- Dragonkiller: Replaces Piercing Talon whenever a combo is in progress, increasing its potency by a further 100.
Last edited by Shurrikhan; 08-29-2020 at 08:50 PM.

You just described exactly what ive been talking about DRG is a sustain DPS not a burst DPS.That's a burst attack. Attack can be either a state or countable noun.
Damage is a quality or, though it can be quantified in video games or variably by dollars' cost in real life, a non-countable noun.
As the term is used in XIV (as per virtually every MMO), burst is the peaks of those mountain looking things on your, say, fflogs damage-over-time graphs, and what portion of the overall area under the line is within those peaks.
Dragoon has burst damage. In spades.
I've seen the fflog but I'm not talking about where DRG is on the tier listing I'm talking about actual gameplay.
Yes DRG can be Sustain DPS and be high tier, yes DRG can also be burst DPS and also be high tier.
I'm talking about playing DRG like its always been played.
In every other FF game DRG has been the heavy hitter of the group, not the mediocre hitter but can attack faster then everyone else.
but sure lets move on from the past.
You can easily tell Yoshi P has no idea what to do with some of these jobs, like DRG, by that fact they make skills like BotD and clearly never tested them out.

They weren't talking about tiers, they were talking about objective statistics that can be viewed on FFlogs - Dragoon has several sudden spikes in damage, also known as bursts. It bursts during the opener/any reopeners when all the cooldowns are up and it bursts during the Stardiver phase. A class can be consistent and still have sudden bursts of damage.You just described exactly what ive been talking about DRG is a sustain DPS not a burst DPS.
I've seen the fflog but I'm not talking about where DRG is on the tier listing I'm talking about actual gameplay.
Yes DRG can be Sustain DPS and be high tier, yes DRG can also be burst DPS and also be high tier.
Dragoon doesn't attack faster than the other Melee DPS. Last I checked Monk has a quick GCD as its gimmick, Samurai has a buff to speed built into its rotation and Ninja has rapid fire Mudras. Unless I've missed something DRG is very clearly the slowest Melee DPS, and makes up for it with... a lot of heavy hits. Also, this isn't every other FF; if you're going to complain about classes being changed from the mainline games you've got a lot else to complain about.I'm talking about playing DRG like its always been played.
In every other FF game DRG has been the heavy hitter of the group, not the mediocre hitter but can attack faster then everyone else.
Random pivot into an unsubstantiated point that has no logical explanation, neat.but sure lets move on from the past.
You can easily tell Yoshi P has no idea what to do with some of these jobs, like DRG, by that fact they make skills like BotD and clearly never tested them out.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




