Why is this even an argument? One Ilm Punch...really? OK...

One Ilm punch was taken off my hotbar in ARR after I realized how awful it was potency wise. It's benefits did not outweigh it's usefulness. Which is why it was also removed from the game. The fact that it took 6-7 years is beyond me.

Same goes for Rage of Halone str debuff, or shield swipe pacification, or Blind from flash. None of these affected bosses. There were a VERY select few that you could pacify and I don't think any of them you could blind with flash.

Flash and Shield Swipe were removed, and the str debuff from Halone was taken away.
I brought this up YEARS ago for paladin.

This was the same issue with one ilm punch. I don't need a skill that is used as a party favor to pigeon hole the class. Lord of the Rings online attempted to do this by giving a debuff skill to every class, but not all classes debuffed the same way. I fell into the column where I had THE best debuff skill in the game as. It was fast and it struck 3 times, which allowed to remove 3 stacks of buffs from a raid boss. Guess what...it was removed next expansion.

The only way this would work is if you give a "One Ilm Punch" skill to everyone and make it work exactly the same. i.e. leg sweep, kick.

This is why I never used one ilm punch as it wasn't WORTH using for me. This also goes for TK during trash pulls. I really only use TK during e5 with anatman and thats about it. Now the question is remove TK or rework it to actually be useful.