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  1. #1
    Player Goji1639's Avatar
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    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    Long castbar usually indicates a bad thing is about to happen.
    Oh, so long castbar is the games telegraph for a 360 degree 1 hit kill AoE that's avoidable if you run a specific distance from the boss? My mistake then; I'll remember that the next time I see a long castbar on anything.

    Attacks need telegraphs if you're required to avoid them to survive. A long cast bar doesn't tell you anything about what you need to do.
    (1)
    Last edited by Goji1639; 08-10-2020 at 10:00 AM.

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    Oh, so long castbar is the games telegraph for a 360 degree 1 hit kill AoE that's avoidable if you run a specific distance from the boss? My mistake then; I'll remember that the next time I see a long castbar on anything.

    Attacks need telegraphs if you're required to avoid them to survive. A long cast bar doesn't tell you anything about what you need to do.
    I mean a lot of attacks in this game you learn to avoid by dying to it, sure it may suck the first time to die but it's just part of the game
    (3)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dogempire View Post
    I mean a lot of attacks in this game you learn to avoid by dying to it, sure it may suck the first time to die but it's just part of the game
    Most attacks in this game that are direct 1-hit kills are telegraphed in some way; a mechanic that kills you outright without providing some means of reading it and reacting is garbage.

    I get the feeling that people who play MMO's a lot don't get a lot of exposure to games with well designed combat.

    Regardless, I like the fact that SE is recognizing and addressing some of the shoddy designs in their old content. The coincounter change is a good one.
    (1)

  4. #4
    Player
    Dogempire's Avatar
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    Dec 2015
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    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    Most attacks in this game that are direct 1-hit kills are telegraphed in some way; a mechanic that kills you outright without providing some means of reading and reacting is garbage.

    I get the feeling that a lot of people who play MMO's a lot don't get a lot of exposure to games with well designed combat.

    Regardless, I like the fact that SE is recognizing and addressing some of the shoddy designs in their old content. The coincounter change was a good one.
    I mean it has a name for the attack, sure it's not telegraphed by a huge glowing orange indicator, but attacks that you can only dodge by reading its name exist in the game. (Shiva's axe/scythe kick and starboard/larboard from Omega come to mind among other things, as well as ram's/dragon's voice)
    (2)

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  5. #5
    Player Goji1639's Avatar
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    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dogempire View Post
    I mean it has a name for the attack, sure it's not telegraphed by a huge glowing orange indicator, but attacks that you can only dodge by reading its name exist in the game. (Shiva's axe/scythe kick and starboard/larboard from Omega come to mind among other things, as well as ram's/dragon's voice)
    I don't believe any of those are 1 hit kills, but this is what I mean when I say I don't think people who play MMO's have a lot of exposure to games with well designed combat. Finding other examples of poorly designed combat mechanics in this MMO doesn't make them less poorly designed.

    If there are other instances in this game of completely untelegraphed 1 hit kills then they I wouldn't be opposed to them being changed as well. It's just lazy crap design that honestly shouldn't even be in MMO's, regardless of how low the bar is currently set for MMO gameplay.
    (1)

  6. #6
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
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    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    I don't believe any of those are 1 hit kills, but this is what I mean when I say I don't think people who play MMO's have a lot of exposure to games with well designed combat. Finding other examples of poorly designed combat mechanics in this MMO doesn't make them less poorly designed.

    If there are other instances in this game of completely untelegraphed 1 hit kills then they I wouldn't be opposed to them being changed as well. It's just lazy crap design that honestly shouldn't even be in MMO's, regardless of how low the bar is currently set for MMO gameplay.
    Just because you don't like an aspect of combat doesn't mean it's poorly designed. Sure there are MMOs and games with combat systems that are leagues above FFXIV and its tab-targeting, but this game does pretty well at putting some variety into what limited options the combat has.
    (3)

    Watching forum drama be like

  7. #7
    Player Goji1639's Avatar
    Join Date
    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dogempire View Post
    Just because you don't like an aspect of combat doesn't mean it's poorly designed. Sure there are MMOs and games with combat systems that are leagues above FFXIV and its tab-targeting, but this game does pretty well at putting some variety into what limited options the combat has.
    I'm not saying it's poorly designed because I don't like it. It's poorly designed because it's missing a key element that any attack needs, which is the ability to react and/or adjust. If it had a telegraph you could react... If it didn't kill you in 1 hit you could adjust. It's a pretty basic tenet that's used in pretty much any game with gameplay that's worth a damn. I view missing the boat on something that basic as being a little embarrassing, even for an MMO.

    I simply applaud SE for recognizing it and doing something about it at least. And of course I'm not entirely surprised that a lot of the reactions to the change are "OH NOEZ!! HOW DARE U TRY TO FIX A DESIGN FAILURE IN AN OLD FIGHT! WE NEED THAT MECHANIC TO BE TRASH FOR SOME REASON!"
    (0)

  8. #8
    Player
    Krotoan's Avatar
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    May 2013
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    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Goji1639 View Post
    Most attacks in this game that are direct 1-hit kills are telegraphed in some way; a mechanic that kills you outright without providing some means of reading it and reacting is garbage.

    I get the feeling that people who play MMO's a lot don't get a lot of exposure to games with well designed combat.

    Regardless, I like the fact that SE is recognizing and addressing some of the shoddy designs in their old content. The coincounter change is a good one.

    While I agree the one shot aspect was bad.. the learning to read castbars for information lesson was a good one. Especially since there are lots of other cyclopean model based enemies that repeat it. Swipe = get away from front, Swing = Get away. Amnesis has a probably a better implementation of the same mechanic with less punishment.. but the lesson was important for game knowledge.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Goji1639 View Post
    Oh, so long castbar is the games telegraph for a 360 degree 1 hit kill AoE that's avoidable if you run a specific distance from the boss? My mistake then; I'll remember that the next time I see a long castbar on anything.

    Attacks need telegraphs if you're required to avoid them to survive. A long cast bar doesn't tell you anything about what you need to do.
    Both 10-tonze Swipe and 100-tonze Swing are telegraphed (Swipe has it lifting its club up one handed during the cast while Swing has it grasped in both hands during the cast) and both are repeats of mechanics that a player was expected to have encountered in the Coerthus Central Highlands FATE The Eyes Have It. In the FATE the Cyclops uses 3 cast attacks: 10-tonze Swipe (orange cone AoE), 10-tonze Swing (orange circle AoE) and 100-tonze Swing (no orange circle AoE indicator longer cast time by same AoE as the 10-tonze version). In the FATE you were supposed to connect the terms Swipe with Cone AoE, Swing with Circle AoE and 100-tonze with the powered up version. Later appearances of Cyclops and Minotaur enemies have maintained and expanded upon the mechanics introduced in The Eyes Have It fight.

    The biggest problem with Coincounter was that The Eyes Have It stopped being done regularly after 3.1 released and so players first encounter with a Cyclops/Minotaur was with the advanced version(s) instead of the introductory version. These changes are allowing Coincounter function as the introductory Cyclops/Minotaur it has become.
    (4)

  10. #10
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Both 10-tonze Swipe and 100-tonze Swing are telegraphed (Swipe has it lifting its club up one handed during the cast while Swing has it grasped in both hands during the cast) and both are repeats of mechanics that a player was expected to have encountered in the Coerthus Central Highlands FATE The Eyes Have It. In the FATE the Cyclops uses 3 cast attacks: 10-tonze Swipe (orange cone AoE), 10-tonze Swing (orange circle AoE) and 100-tonze Swing (no orange circle AoE indicator longer cast time by same AoE as the 10-tonze version). In the FATE you were supposed to connect the terms Swipe with Cone AoE, Swing with Circle AoE and 100-tonze with the powered up version. Later appearances of Cyclops and Minotaur enemies have maintained and expanded upon the mechanics introduced in The Eyes Have It fight.

    The biggest problem with Coincounter was that The Eyes Have It stopped being done regularly after 3.1 released and so players first encounter with a Cyclops/Minotaur was with the advanced version(s) instead of the introductory version. These changes are allowing Coincounter function as the introductory Cyclops/Minotaur it has become.
    Umm, sorry but no. It being the same as some completely unrelated FATE that most new players would never encounter, because who the hell does FATES, doesn't count as a telegraph. If that mechanic appeared in a story or tutorial instance that was mandatory prior to going into AV then you'd have a point, but as it stands Coincounters attack is just a blindside one hit kill, which is crap design. For most people AV will be their first encounter with that mechanic; and it being a 1-hit kill prevents any learning and adjusting.

    Quote Originally Posted by Krotoan View Post
    While I agree the one shot aspect was bad.. the learning to read castbars for information lesson was a good one. Especially since there are lots of other cyclopean model based enemies that repeat it. Swipe = get away from front, Swing = Get away. Amnesis has a probably a better implementation of the same mechanic with less punishment.. but the lesson was important for game knowledge.
    I don't really buy that Coincounter was an important learning tool for some oh so common mechanic that's going to haunt new players going forward if they don't get familiar fast. IF it is, though, I wouldn't be opposed to simply lowering the damage so you survive it. The knockback and near death damage should be enough to connect the name with the bad you need to avoid. An untelegraphed 1 hit kill will always be bad design, though.
    (1)
    Last edited by Goji1639; 08-10-2020 at 11:21 AM.

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