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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JohnSpawnVFX View Post
    Or you just want easy predictable mechanics because that's all you can handle.
    You got me; I'm still stuck on Coincounter. I'll probably never complete AV.

    Coincounters BS mechanic is easy to handle; even for a new player. You just have to Youtube the fight before ever doing it. That's apparently the hallmark of a good MMO mechanic; if only other genres knew this secret to creating engaging gameplay for new players.
    (0)

  2. #2
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    You got me; I'm still stuck on Coincounter. I'll probably never complete AV.
    Wouldn't be a surprise. Enlightened people who stand above the masses usually have other shortcomings.

    Quote Originally Posted by Goji1639 View Post
    Coincounters BS mechanic is easy to handle; even for a new player. You just have to Youtube the fight before ever doing it. That's apparently the hallmark of a good MMO mechanic; if only other genres knew this secret to creating engaging gameplay for new players.
    Or you go through the mechanic, die or survive, and now you know how to deal with it. No Youtube required. Simple boss design, but not bad by a longshot.
    (0)

  3. #3
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Dark Souls series has unfair deaths (attacks whose animation doesn't allow you to predict - cheese- them).

    Also, DS has been debunked long ago as overhyping what "good gameplay and difficulty" is. No one serious nowadays tries to hold DS as the sole unique example of what gameplay and difficulty design is.
    (3)

  4. #4
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JohnSpawnVFX View Post
    Dark Souls series has unfair deaths (attacks whose animation doesn't allow you to predict - cheese- them).

    Also, DS has been debunked long ago as overhyping what "good gameplay and difficulty" is. No one serious nowadays tries to hold DS as the sole unique example of what gameplay and difficulty design is.
    Dark Souls is a fine example of good gameplay and difficulty; the people who try to claim otherwise have usually never even played the games. Please elaborate on the non-reactable 1-hit kills Souls has; you can't just say that without giving an example.

    Plenty of games have better gameplay than Souls, though; I think games like Sekiro and Nioh were substantial gameplay improvements. DMC's gameplay is also far more complex. Dark Souls is just the easiest for people to recognize and dissect for conversations like this.
    (0)
    Last edited by Goji1639; 08-13-2020 at 12:26 AM.

  5. #5
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    If someone dislikes the XIV gameplay so much and hardly participates in it anyways maybe the game isn't for them.
    (3)

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    This MSQ trial boss in a nutshell: '' GRIFFIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITH! ''.
    (0)

  7. #7
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    The monster has an animation for every one of his attacks. Stop expecting the floor to tell you where to stand D;
    (1)

  8. #8
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Roda View Post
    The monster has an animation for every one of his attacks. Stop expecting the floor to tell you where to stand D;
    By the time the animation happens it's too late to do anything about it. The boss does also have a cast bar and a stance, but neither gives you any idea where you would need to stand to avoid the attack.

    It's like I said, there's no tell.
    (0)

  9. #9
    Player

    Join Date
    Jan 2020
    Posts
    211
    I'm really not trying to step into this Eggman like trap of a debate but I have to wonder. I don't think he's being black or white with the aoe thing. I took it as the boss didn't have good tells to let the player know what they need to do.. without dying. It is a one hit to DPS and Healers. Melees have the worst of it cause most of the time you're in a groove and boom ko like ryu fighting M.Bison on 12 stars in super champ. I'm not saying he saying everything needs an aoe marker.. but he's saying the way the coin was designed was that it was designed badly.Atleast thats what I'm getting out of it.

    Like his animations don't match to what he's going to do? That's how I'm taking what Goji is saying. And as a melee player I WISH I knew what he was doing before he did it. I got smashed. And yes.. that's only happened once but still.

    And as far as comparing other action games to this mmo... thats abit unfair. Action games - The good ones anyway- make a point to let you know whats what. They have too. As you have to react faster then you should be able to react. So things like animation and poses come into greater effect there. Think of Devil may cry or a Sonic game. sonic unleashed. None of those games would work with XIV's design logic. They are too fast of games. I don't even trust XIV's animations or AOE markers cause XIV has this issue where you have to react ahead of time. Looking at the animations doesn't work.. you'll get hit. You have to move a few seconds BEFORE the aoe marker vanishes. Ugh... I got more invested in this then I was posed too. All I'm saying is unless I missread his intentions is this. I don't think adding the aoe is dumbing it down or a bad thing. It literally is a trap if you're new tho. It got me and alot of other people. Do I think it's bad... it may be. But I also don't get hit by it again so if that was the intent from SE then I guess good job. I dunno... I think I'll just walk out now. - DON'T HATE ME T.T -
    (1)
    Last edited by Canada_bangs; 08-13-2020 at 07:24 AM.

  10. #10
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Canada_bangs View Post
    And as far as comparing other action games to this mmo... thats abit unfair. Action games - The good ones anyway- make a point to let you know whats what. They have too. As you have to react faster then you should be able to react. So things like animation and poses come into greater effect there. Think of Devil may cry or a Sonic game. sonic unleashed. None of those games would work with XIV's design logic. They are too fast of games. I don't even trust XIV's animations or AOE markers cause XIV has this issue where you have to react ahead of time. Looking at the animations doesn't work.. you'll get hit. You have to move a few seconds BEFORE the aoe marker vanishes. Ugh... I got more invested in this then I was posed too. All I'm saying is unless I missread his intentions is this. I don't think adding the aoe is dumbing it down or a bad thing. It literally is a trap if you're new tho. It got me and alot of other people. Do I think it's bad... it may be. But I also don't get hit by it again so if that was the intent from SE then I guess good job. I dunno... I think I'll just walk out now. - DON'T HATE ME T.T -
    lol, you seem to at least understand the point, so maybe I should just talk to you.

    The attack is basically a "trap" for new players, and situations that leave you with no information; nothing to react to; no means to successfully deal with it right then and there; etc. are just bad design. Games that are good at this kind of thing make successfully dealing with mechanics difficult, but ENTIRELY possible based on the information and tools you have available. Even if that information is an attack animation that happens in a split second, you still have the tools and information you need to evade it, or survive the hit and adjust, right then and there.

    Now MMO's are different, but the principle is still the same. You may have to provide people with different tools and information because of MMO gameplay limitations, but you still have to give them everything they need to succeed in that moment. If you don't it's just laziness or incompetence.
    (0)
    Last edited by Goji1639; 08-13-2020 at 10:32 PM.

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