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  1. #1
    Player Goji1639's Avatar
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    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    I think coincounter is a good change.

    Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
    (4)

  2. #2
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    888
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Goji1639 View Post
    I think coincounter is a good change.

    Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
    it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.
    (5)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MsMisato View Post
    it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.
    A lot of attacks that don't straight up kill you sound powerful, and nothing about it's name or cast time gives any impression that it's a 360 degree attack or that it's even avoidable.

    Mechanics that just straight up murder you should at least have tells. If they want it to be a mechanic where you can only piece it together after the fact then they should reduce the damage.

    That's one thing about this game that's always annoyed me; the "Youtube it first or you're going to die to some obtuse 1-hit kill mechanic that gives you no clue how to avoid it," approach to difficulty. Dying to BS annoys me, even if it rarely matters in the grand scheme of a runs success.
    (2)

  4. #4
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Arrius View Post
    "Attacks by the Coincounter in Aurum Vale will now have action indicators."

    Well, I be damned, telegraphs for mister multikill himself.
    NOOO! I actually figured him out way back when, now all my casual hard work is...is...meh. Cool update. I still enjoy fighting him from time to time.

    Quote Originally Posted by Yencat View Post
    Who is running AV for the enjoyment of Coincounter's iconic no indicator attacks anyway?
    *Raises both hands*

    But I still agree with this change. Ground AOE indicators are pretty.
    (1)

  5. #5
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Goji1639 View Post
    I think coincounter is a good change.

    Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
    It's an early stage teacher and I'm guessing you haven't done Rathalos or any side content whatsoever. Also it's honestly stupid to make or go into content and just know what to expect all the time. Otherwise why do it? What is there to gain other than tomes? It's something to learn and adapt to. Otherwise just play a walking simulator.
    (4)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  6. #6
    Player Goji1639's Avatar
    Join Date
    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gula View Post
    It's an early stage teacher and I'm guessing you haven't done Rathalos or any side content whatsoever. Also it's honestly stupid to make or go into content and just know what to expect all the time. Otherwise why do it? What is there to gain other than tomes? It's something to learn and adapt to. Otherwise just play a walking simulator.
    A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.

    If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
    (6)

  7. #7
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Goji1639 View Post
    A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.

    If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
    There aren't really any mechanics in the game that lack a tell. Even those without orange AoE indicators have a specific tell attached to them. Usually involving the enemy in question moving or standing a certain way. To say nothing of the fact that there's usually a cast bar.

    Typically people learn through trial, error and memorisation.
    (8)

  8. #8
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Theodric View Post
    There aren't really any mechanics in the game that lack a tell. Even those without orange AoE indicators have a specific tell attached to them. Usually involving the enemy in question moving or standing a certain way. To say nothing of the fact that there's usually a cast bar.

    Typically people learn through trial, error and memorisation.
    If there's a visual tell, or something in it's name/castbar, that informs you coincounters attack will be a 360 degree avoidable AoE from his center then I stand corrected. Otherwise it's just a cheeseball unavoidable death with no tell as to what it is.

    If the point of the attack is that you HAVE to be hit by it to learn what it does and adjust accordingly, then it PROBABLY shouldn't kill you in one hit.
    (2)
    Last edited by Goji1639; 08-08-2020 at 02:34 AM.

  9. #9
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Goji1639 View Post
    If there's a visual tell, or something in it's name/castbar, that informs you coincounters attack will be a 360 degree avoidable AoE from his center then I stand corrected. Otherwise it's just a cheeseball unavoidable death with no tell as to what it is.

    If the point of the attack is that you HAVE to be hit by it to learn what it does and adjust accordingly, then it PROBABLY shouldn't kill you in one hit.
    Do you know what a tankbuster is? I would think so, since you have an 80 DRK. The person healing you does not need to be told what nearly killed you every time it happens, there is no AOE, and you, playing DRK, should know when to use TBN. By your argument, tankbusters fall into not having indication you're about to be hit with visuals.

    Telegraphed attacks, especially one's with a big arm swipe like Hades', are learned and adapted into later content. They're the tank busters for the party.
    (6)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  10. #10
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gula View Post
    Do you know what a tankbuster is? I would think so, since you have an 80 DRK. The person healing you does not need to be told what nearly killed you every time it happens, there is no AOE, and you, playing DRK, should know when to use TBN. By your argument, tankbusters fall into not having indication you're about to be hit with visuals.

    Telegraphed attacks, especially one's with a big arm swipe like Hades', are learned and adapted into later content. They're the tank busters for the party.
    Tankbusters aren't 1 hit kills, and tanks have tons of "just in case" mitigation they can pop even if they don't know exactly what's coming.

    Coincounter is actually 1 hit killing melee DPS with a move that has absolutely no tell as to what it is or what it will do. That's BS.

    I'll repeat, if an attack is something you need to learn by actually being hit by it then it should NOT be a 1 hit kill. If an attack is going to be a 1 hit kill then it needs a telegraph.

    Quote Originally Posted by Roda View Post
    I mean without the harsh punishment it's at best annyoing, and at worst ignoreable.

    You dont' lose much by dying. This isn't some crap game where you lose hours of progress in unrelated content if you die anywhere (deleveling). You simply just have to get up and try again and learn from your mistakes.
    If you want to progress, pass the test and just don't get hit by the thing you know kills you.

    If you couldn't learn by dying in one hit to an untelegraphed attack, no one would be able to clear extremes/savages.
    Death means you can't adjust, and it being in easy content means the group probably won't wipe, so you won't even get a chance to retry and adjust. Pretending that's a learning environment is ridiculous; it's just the laziest possible way to add difficulty to a boss fight for new players.

    I'm not saying it's broken and needed to be changed, but I'm still glad they did change it because the way it works is dumb.
    (4)
    Last edited by Goji1639; 08-08-2020 at 03:04 AM.

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