


Well, deaths to Phlegethon are entertaining, though.Guildhests start with giving bad advice ("Have your non-tank pull!").
Also, out of curiosity, with all the comments on Coincounter's one-hit kill, what are people opinions on, say... Behemoth and Ancient Flare in LotA? You know, those one hit kill no marker things you have to watch the cast bars on?
And Behemoth has a giant rock falling down as an indicator... (Though it'd be nice if we could actually crane the camera up enough to see it. :P)
I swear my pugs wipe every third Phleg fight and the chat always explodes whenever it happens.
Then again I had a wipe to five-headed dragon not too long ago, and that was equally hilarious. You could just feel everyone's shame.
Or they can just give Coincounter the AoE indicator. Seeing as almost every other Cyclops after that has them.
It makes no sense to make the first Cyclops you encounter the most difficult one, especially as this is level 47 and considered very early content at this point.
The most notable cyclops to me (aside from coincounter) is the guy from The Twinning who doesn't have an AoE indicator either.Or they can just give Coincounter the AoE indicator. Seeing as almost every other Cyclops after that has them.
It makes no sense to make the first Cyclops you encounter the most difficult one, especially as this is level 47 and considered very early content at this point.
Also like... who cares? It's not as if death in this game has any real consequences. Teaching people a mechanic by having it kill them just really drives home the point that they need to be alert to what's going on around them.
Let me be clear - I don't really care about them adding indicators to a random dungeon boss, it's all good, but to say that OHKO as a learning tool is bad is just... not smart.






Are you thinking of Anamnesis, the undersea level? There's no cyclops in the Twinning that I can remember.
And if that is what you're thinking of, he does have last-second markers so you can learn to connect the attack names with their exact area of effect. That could be all that's being added here.
Mollusk was right, it's a minotaur.Are you thinking of Anamnesis, the undersea level? There's no cyclops in the Twinning that I can remember.
And if that is what you're thinking of, he does have last-second markers so you can learn to connect the attack names with their exact area of effect. That could be all that's being added here.
Second trash pack I believe?
Well that's 3 levels later so clearly like... huge difference there.Guildhests start with giving bad advice ("Have your non-tank pull!").
Also, out of curiosity, with all the comments on Coincounter's one-hit kill, what are people opinions on, say... Behemoth and Ancient Flare in LotA? You know, those one hit kill no marker things you have to watch the cast bars on?






I've only played the Lv80 dungeons as WHM/RDM so perhaps I've just never had to dodge it, but it's never stood out to me as a particular threat and it's clearly not going to be doing the same degree of damage as a featured boss.
Smaller enemies in dungeon pulls just feel like hitting a pack of HP bars with vague shapes attached to them half the time, to be honest... Too much going on to get a good look at a lot of them and the chances of targeting any particular one to watch its attacks are slim. I certainly wouldn't like to be dodging a boss cyclops in the middle of a pack of enemies hiding its tells.
Well after finding out it's one of those down to the last second AOE indicators that you can't actually run from but tells you that its there, I'm not as bothered. While I would prefer consistency, this is something players will encounter.
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Has that...Been mentioned specifically?
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