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  1. #1
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,309
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PeppermintBrown View Post
    Though I actually like morbols, I agree on the design of the place. The middle area's okay if a bit bland, but the start and end make my eyes bleed. I actually rarely have issues finishing AV when it comes up in roulette but I just hate looking at the place.
    All that green and mustard yellow is a sin.
    (0)

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yencat View Post
    All that green and mustard yellow is a sin.
    When you think of bad smells (I.E. "bad breath") what colors come to mind?
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #3
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,309
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Krotoan View Post
    When you think of bad smells (I.E. "bad breath") what colors come to mind?
    I don't think of bad smells at all lol it absolutely makes sense, I just think it's really ugly. Which is the point I suppose, that it looks gross and smelly.
    (1)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by TheMightyMollusk View Post
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    Several of the ARR dungeons were actually modified 1.X dungeons. Pretty much all of the 1.X dungeons were cave tunnels and SE made the 2.0 dungeons by blocking off the various alternative paths between rooms. Sastasha, Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale were all built this way.
    (1)

  5. #5
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by TheMightyMollusk View Post
    I mean, I'm still gonna hate Aurum Vale just because the place is so damn ugly, so it's a lateral move to me. Seriously, why did ARR need so many gray caves, and who thought that filling one of them with yellow gas and morbols was an improvement?
    It's about world building that's why.

    Voidsent caves, plague infected ruins, and trudging through sewage and rot is what makes people so impressed with the WoL.

    Quote Originally Posted by Ultimatecalibur View Post
    Several of the ARR dungeons were actually modified 1.X dungeons. Pretty much all of the 1.X dungeons were cave tunnels and SE made the 2.0 dungeons by blocking off the various alternative paths between rooms. Sastasha, Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale were all built this way.
    I believe they're specifically referring to the aesthetics. The ARR dungeons are all terribly dreary and ugly places. Like the actual horror hole known as Haukke Manor.
    (0)
    Last edited by Gula; 08-11-2020 at 06:50 AM.

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Gula View Post
    I believe they're specifically referring to the aesthetics. The ARR dungeons are all terribly dreary and ugly places. Like the actual horror hole known as Haukke Manor.
    The aesthetics for those dungeons were inherited from how they were created. SE built most of the 1.X dungeons by assembling a bunch of generic cave tunnel and cave room pieces and then decorating them with various door, wall and object sets. You are in several cases going through copies of the exact same room with different furniture.
    (1)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,095
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    At least the crafted plants from Aurum Vale look nice when you put them in a normal garden. There's a pretty ground cover and a large bush with blossom-buds all over it. Much better than Toto-Rak's neon carnivorous things.
    (1)

  8. #8
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I don't understand the correlation between people thinking that their opinions are fact and also being incredibly uninformed about like... the entire game.

    Like this man hadn't even done an alliance raid but he thinks he can figure out which mechs are garbage.

    You haven't even seen mechanics.

    Maybe before trying to define the best or worst ways people learn the person attempting to outline these rules shouldn't be entirely in the dark about the majority of the game they're referencing.
    (2)

  9. #9
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Veis_Alveare View Post
    I don't understand the correlation between people thinking that their opinions are fact and also being incredibly uninformed about like... the entire game.

    Like this man hadn't even done an alliance raid but he thinks he can figure out which mechs are garbage.

    You haven't even seen mechanics.

    Maybe before trying to define the best or worst ways people learn the person attempting to outline these rules shouldn't be entirely in the dark about the majority of the game they're referencing.
    I've played a lot of different video games in my life; ones with GOOD gameplay. There are certain basic rules they all follow, that all developers know.

    MMORPG's are admittedly, consistently at the absolute bottom in terms of gameplay quality. The bar is set really low and you all expect very little, that much is apparent. It doesn't change the fact that when designing fights there are certain things you just don't do. Coincounters BS is one of those things. A mechanic that bad in a game where even decent gameplay is expected would be humiliating.

    I just like the idea of FFXIV elevating itself a tiny bit by removing some of the design failures in old content. You people just fight this kind of change because I guess you don't know any better.
    (2)
    Last edited by Goji1639; 08-12-2020 at 03:56 AM.

  10. #10
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    I've played a lot of different video games in my life; ones with GOOD gameplay. There are certain basic rules they all follow, that all developers know.

    MMORPG's are admittedly, consistently at the absolute bottom in terms of gameplay quality. The bar is set really low and you all expect very little, that much is apparent. It doesn't change the fact that when designing fights there are certain things you just don't do. Coincounters BS is one of those things. A mechanic that bad in a game where even decent gameplay is expected would be humiliating.

    I just like the idea of FFXIV elevating itself a tiny bit by removing some of the design failures in old content. You people just fight this kind of change because I guess you don't know any better.
    Or you just want easy predictable mechanics because that's all you can handle.
    (0)

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