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  1. #10
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    Could you link the page where this is? If this is going to happen then I wonder how this will work with Perfect Balance as it was also purposed to be fixed in 5.3. The patch notes can't come soon enough for us Monk mains. Your correct that SSS would be taken off the hot bar if this is true. Then that would be two capstone abilities rendered utterly useless until 5.4. With the change to form shift this is going to really shake things up with the GL being traited out for future patches. Is this the great fix? Just let Form Shift reset the timer without....shifting forms? Are they going to rename it to?

    I am going to bring up another argument as well. Target dummies help you build your optimal rotation, but for monk it's freaking useless. How can I weave my oGCD's when 2 of them are behind and RNG wall? Use brotherhood? Yeah I might get 3 chackra during the timer. Everyone says monk is selfish DPS, but I argue that it is 100% dependent on a party to hit it's high numbers. So on a target dummy monk is putting out the minimal requirements, in a party is shines more then any other job/class maybe save for DRG or DNC. But those to job/classes shine great on their own without a party.

    If your post is correct then that would be 1 piece of the puzzle, but we still need 2 more. 1) RNG crit/chackra and 2) will GL be changed to trait in 5.4 reworking the WHOLE job. Fix #1 and just give us back Internal Release. I seriously don't know why you took it away. #2 is opening Pandora's box really, and once it's open we may not like it all. Or they actually put some thought into it this time and realize they have 1 shot to get it right. If they get it wrong Monk is dead and nobody will play it.
    Here.

    6SS won't be dead, it'll still be useful for disengages since it lets you double dip your GCD. However it may end up getting changed in 5.4 anyway since the devs seemed to internally think of it as a way to refresh stacks rather than a downtime/disengage tool. Presumably Form Shift will still advance your form to the next one, but it will also refresh your stacks with every hit.

    The skill that's really getting coffin'd here is Anatman. Fight Design rarely lets you build stacks because of how much they love making you either move during transitions or watch a minute long anime cutscene and then give you zero time before the boss is targetable after the fact. Perfect Balance's shortened recast is basically ripping the recovery aspect out from beneath Anatman (not that it was good for that either) and Form Shift already took the upkeep aspect, now it'll do it even better. All that's left for Anatman now is the opener that relies on counting server ticks.
    (3)
    Last edited by SpeckledBurd; 08-04-2020 at 12:59 AM.