

My 2 cents as a former main monk during ARR and HW, played it quite a bit in SB as well.
Since Shb, monk got dumbed down a lot, the dev failed to make it interesting and thought players didn't want to play it because of GL.
Of course they were wrong, so instead of improving the job on that, they created more niche skills that you never use like SSS and Anatman.
And now, with all the changes they hyped us with, we get exactly the same job but now GL is a trait, TK is a normal oGCD and the GL animation which was there since ARR is now gone.
I honestly believe SE has no idea about what to do with the job. Like, zero idea. I would also add that the dev team is utterly incompetement at this point. Such misunderstanding is quite baffling. I already gave up on monk this xpack, but now it's like defiling its grave. Shame, Yoshi P.



You guys think theyre gonna pull a MCH in 6.0 and base monk off maybe moreso one of the previous series monks? Yang, Sabin, Tifa, Zell?



That's very optimistic, but not entirely impossible. General consensus with the FF7 remake was Tifa is a total blast to play, so it's not like nobody at SE knows how to make an entertaining unarmed fighter. We'll see, though.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
FF7 remake's combat is what makes Tifa's gameplay so fun tho. That and her animations I think. Both of which we have no access too. Here's hoping the patch notes clear up everything they didn't tell us durning the live letter.



Secretly was thinking the same thing, Tifa from ff7 remake was lightning fast, and the animations were really awesome as well


With GL now "gone" and monk no longer goes 0-60, but 60 right out the gate...this is some good news for 6.0. We should see some interesting things with the next expansion as we Monks are no longer tied down to GL, and skills being centered around GL being lost or kept up.
I for one WELCOME this change as it has been a horrible growth for monk for ARR to current form. I agree that SE had no idea what they wanted to do with monk past Heavensward and just continued to give us more of the same thing from then on.
With these new changes of making monk basically like ninja now, we should see some skills getting pruned in 6.0.
Anatman first and foremost. Since it's whole focus was for GL and SE won't tell us what it does now. Honestly it should be an aura oGCD that gives us 20% crit chance on a 60 second cooldown for 15 seconds. Lines up with Brotherhood, RoF, and would really put the burst in burst phase.
The stances need to go unless SE can salvage some kind of illusion of player choice that they offer (which they won't with GL gone now and FoF with be king).
SSS should be on the chopping block unless they can form it into an upgraded version of shoulder tackle to remove button bloat.
I’m also predicting void between MNK mains, but I wish I stated this back then but it is inevitable. And we still don’t know the extent of the changes for MNK as 5.4 is very much a minor fix and would come full circle in 6.0
There is not much you can do to lobotomy Mnk. That's kind of the issue. It's the same 6 skills in the almost the same combos with very little variation, except when using buffs every 90 seconds. Now it will be the same except you add in TK and maybe SSS in niche situations. You really can't dumb it down much further.



If its a trait like mend and maim for casters, it wont be GL4 at level 1, I can guarantee you that one.
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